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CZ stop hostage running


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roger1337
Junior Member
Join Date: Apr 2006
Old 05-05-2006 , 23:34   CZ stop hostage running
Reply With Quote #1

is there a plugin to stop the hostages from running around?
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FatalisDK
Senior Member
Join Date: Mar 2006
Location: bacon
Old 05-06-2006 , 00:23  
Reply With Quote #2

Code:
#include <amxmodx> #include <engine> #define PLUGIN "Ignorant hostages" #define VERSION "0.1" #define AUTHOR "FatalisDK" public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR)         new Ent     while((Ent = find_ent_by_class(Ent, "hostage_entity")) != 0)     {         entity_set_int(Ent, EV_INT_movetype, MOVETYPE_NONE)         entity_set_float(Ent, EV_FL_nextthink, 0.0)     } }
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roger1337
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Join Date: Apr 2006
Old 05-12-2006 , 15:46  
Reply With Quote #3

thank, it seems to work for a while, then after map change the hostages are running around the map again.
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 05-12-2006 , 23:06  
Reply With Quote #4

this won't stop hostages AI even without a map change.
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FatalisDK
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Join Date: Mar 2006
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Old 05-12-2006 , 23:14  
Reply With Quote #5

Well it worked for me so that's odd.
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commonbullet
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Join Date: Oct 2005
Old 05-13-2006 , 01:09  
Reply With Quote #6

That's related with nav file. If there's a nav file for the map you're playing, hostages (cz) AI will work, otherwise, hostages will act like cs 1.6 ones.
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