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[Unfinished][ZP50] Advanced Level System


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Catastrophe
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Join Date: Jul 2012
Location: somewhere between narnia
Old 01-24-2016 , 05:19   [Unfinished][ZP50] Advanced Level System
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[ZP50] Advanced Level System


Description:-


THIS PLUGIN IS FOR PEOPLE WHO ALREADY KNOW SOME CODING BASICS !

So im cleaning up my Pc and i found this. I worked on this a long time ago. Its a Level system with tonnes of features and stuff. I WONT LIST OUT ANY FEATURES BECAUSE THERE IS JUST TOO MANY OF THEM. It has 7 different skills for human and 7 other skills for zombies which can be leveled up with xp and max is lvl 20. This is the most basic and the best one.

Everything can be accessed using:
PHP Code:
register_clcmd("say /xpmenu""ShowXpMenu")
    
register_clcmd("xpmenu""ShowXpMenu")
    
register_clcmd("say /check_stats""ShowStats"
When i say incomplete it just means that code optimization remains. I WILL NOT BE SUPPORTING THIS PLUGIN. This plugin is just for semi-advanced users who want to experiment with something cool and new.

It only requires 1 extra sound which is
Code:
new const levelup_sound[] = "umbrella/levelup.wav"
NOTE:- USE THE CUSTOM CLASS_HUMAN AND CLASS_ZOMBIE BECAUSE I ADDED A COUPLE NEW NATIVES TO THEM TO BE USED IN THE SYSTEM.


This was one of my greatest projects before I left scripting. Good luck modders.
Attached Files
File Type: sma Get Plugin or Get Source (azp_avanced_xp_system.sma - 656 views - 50.5 KB)
File Type: sma Get Plugin or Get Source (zp50_class_human.sma - 611 views - 20.1 KB)
File Type: sma Get Plugin or Get Source (zp50_class_zombie.sma - 564 views - 25.4 KB)
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Last edited by Catastrophe; 01-24-2016 at 05:23.
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Depresie
Veteran Member
Join Date: Nov 2013
Old 01-24-2016 , 15:38   Re: [Unfinished][ZP50] Advanced Level System
Reply With Quote #2

hehe i'll take a look =P Thx
I was looking forward to create such system, now I have a good one to start with.. but yeah, it require some optimizing...
I realy don't get why you had to use cur_weapon for speed.. =\
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Last edited by Depresie; 01-24-2016 at 15:42.
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