Raised This Month: $ Target: $400
 0% 

Issue with replacing text in a file


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
Geesu
Veteran Member
Join Date: Mar 2004
Location: Cincinnati, OH
Old 04-28-2006 , 22:27   Issue with replacing text in a file
Reply With Quote #1

So I have this function:

Code:
public WC3_EnableModule( module_name[] ) {     new modulesINI[] = "addons/amxmodx/configs/modules.ini";     new tempModulesINI[] ="addons/amxmodx/configs/temp_modules.ini";     new fp = fopen( modulesINI, "r" );     new data[128];     new fptemp = fopen( tempModulesINI, "w" );     while( !feof( fp ) )     {         fgets( fp, data, 63 );         // Module Name Found         if ( contain( data, module_name ) != -1 )         {             // Semicolon before module name found             if ( contain( data, ";" ) != -1 )             {                 new len = strlen( data );                 for ( new i = 1; i < len; i++ )                 {                     fputc( fptemp, data[i] );                 }             }         }         else         {             new len = strlen( data );             for ( new i = 0; i < len; i++ )             {                 fputc( fptemp, data[i] );             }         }     }     fclose( fp );     fclose( fptemp );         delete_file( modulesINI );         //we dont have an rename_file function so we have to copy the temp file again     fp = fopen( modulesINI, "w" );     fptemp = fopen( tempModulesINI, "r" );     while( !feof( fptemp ) )     {         fgets( fptemp, data, 63 );                 new len = strlen( data );         for ( new i = 0; i < len; i++ )         {             fputc( fp, data[i] );         }             }         fclose( fp );     fclose( fptemp );         //delete the tempfile     //delete_file( tempModulesINI ); }

Which is called by:

Code:
public WC3_CheckModules() {     WC3_DetermineGame();     new bool:bReloadMap = false;         server_print( "Checking %d modules with game %d", iTotalNotLoadedModules, g_MOD );     // Loop through all the modules and determine what we need to do     for ( new i = 0; i < iTotalNotLoadedModules; i++ )     {         // Enable cstrike module         if ( equal( szNotLoadedModules[i], "cstrike" ) )         {             if ( g_MOD == GAME_CSTRIKE || g_MOD == GAME_CZERO )             {                 WC3_EnableModule( "cstrike_amxx" );                 bReloadMap = true;             }         }         // Enable DOD Fun module         else if ( equal( szNotLoadedModules[i], "dod" ) )         {             if ( g_MOD == GAME_DOD )             {                 WC3_EnableModule( "dodfun_amxx" );                 bReloadMap = true;             }         }         // Enable DOD X module         else if ( equal( szNotLoadedModules[i], "dodx" )  )         {             if ( g_MOD == GAME_DOD )             {                 WC3_EnableModule( "dodx_amxx" );                 bReloadMap = true;             }         }         // Enable SQL Module         else if ( equal( szNotLoadedModules[i], "dbi" ) )         {             WC3_EnableModule( "sqlite_amxx" );             bReloadMap = true;         }         // Enable Engine module         else if ( equal( szNotLoadedModules[i], "engine" ) )         {             WC3_EnableModule( "engine_amxx" );             bReloadMap = true;         }         // Enable Fakemeta module         else if ( equal( szNotLoadedModules[i], "fakemeta" ) )         {             WC3_EnableModule( "fakemeta_amxx" );             bReloadMap = true;         }         // Enable Fun module         else if ( equal( szNotLoadedModules[i], "fun" ) )         {             WC3_EnableModule( "fun_amxx" );             bReloadMap = true;         }         server_print( "Module Not Loaded: %s", szNotLoadedModules[i] );     }     if ( bReloadMap )     {         server_print( "Going to reload the map soon..." );         set_task( 2.0, "WC3_ReloadMap" );     } }

The function removes the ; before the lines in modules.ini as it should for EVERY function call above except for sqlite_amxx

For sqlite_amxx it just erased the line, i have NO idea why, can anyone shed some light onto this?

Thanks,
Josh
__________________
Need war3ft help? DO NOT PM ME... Check the forums
Geesu is offline
Send a message via AIM to Geesu Send a message via MSN to Geesu
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:07.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode