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Death Effects


  
 
 
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Sn3amtz
Senior Member
Join Date: Jan 2015
Location: France
Old 12-20-2015 , 01:37   Death Effects
Reply With Quote #1

I want to add more sprites

"sprites/flares/flare8.spr",
"sprites/flares/flare9.spr",
"sprites/flares/flare10.spr"

not working

Code:
#include <amxmodx>
#include <fakemeta>

#define PLUGIN "New Plugin"
#define VERSION "1.0"

#define	MAX_FLARES	7


new const g_szFlares[ MAX_FLARES ][ ] =
{
    "sprites/flares/flare1.spr",
    "sprites/flares/flare2.spr",
    "sprites/flares/flare3.spr",
    "sprites/flares/flare4.spr",
    "sprites/flares/flare5.spr",
    "sprites/flares/flare6.spr",
    "sprites/flares/flare7.spr"
}

new g_iFlares[ MAX_FLARES ];

public plugin_precache( )
{
	for( new i = 0; i < MAX_FLARES; i++ )
		g_iFlares[ i ] = precache_model( g_szFlares[ i ] );
}

public plugin_init( )
{
	register_plugin(PLUGIN, VERSION, "Askhanar" );
	register_event(  "DeathMsg",  "EventDeathMsg",  "a"  );
	
	// Add your code here...
	
}

public EventDeathMsg(  )
{	
	
	new iKiller  = read_data(  1  );
	new iVictim  = read_data(  2  );
	
	if( iVictim  !=  iKiller )
	{
		new Float:fOrigin[ 3 ], iOrigin[ 3 ];
		pev( iVictim, pev_origin, fOrigin );
		FVecIVec( fOrigin, iOrigin );
		
		UTIL_CreateFlares( iOrigin, g_iFlares[ random( MAX_FLARES ) ], random_num( 30, 50 ), random_num( 10, 15 ), random_num( 5, 8 ) );
	}
}

stock UTIL_CreateFlares( const iOrigin[ 3 ], const iSpriteID, const iCount, const iLife, const iScale )
{
	message_begin( MSG_BROADCAST,SVC_TEMPENTITY );
	write_byte( TE_SPRITETRAIL );
	write_coord( iOrigin[ 0 ] );				// start position (X)
	write_coord( iOrigin[ 1 ] );				// start position (Y)
	write_coord( iOrigin[ 2 ] );				// start position (Z)
	write_coord( iOrigin[ 0 ] );				// end position (X)
	write_coord( iOrigin[ 1 ] );				// end position (Y)
	write_coord( iOrigin[ 2 ] + random_num( 40, 50 ) );	// end position (Z)
	write_short( iSpriteID );				// sprite index
	write_byte( iCount );					// numarul de bule
	write_byte( iLife );					// life in 0.1's
	write_byte( iScale );					// scale in 0.1's
	write_byte( random_num( 200, 200 ) );				// velocity along vector in 10's
	write_byte( random_num( 10, 15 ) );				// randomness of velocity in 10's
	message_end( );
}
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