Raised This Month: $ Target: $400
 0% 

Nvault problem


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
adiif1
Member
Join Date: Apr 2013
Old 12-06-2015 , 10:25   Nvault problem
Reply With Quote #1

Thanx for help!


Code:
L 12/06/2015 - 16:16:25: [nVault] Invalid vault id: 0

L 12/06/2015 - 16:16:25: [AMXX] Displaying debug trace (plugin "cso_zombie_scenario.amxx")
L 12/06/2015 - 16:16:25: [AMXX] Run time error 10: native error (native "nvault_set")
L 12/06/2015 - 16:16:25: [AMXX] [0] cso_zombie_scenario.sma::Save_PlayerLevel (line 5564)
L 12/06/2015 - 16:16:25: [AMXX] [1] cso_zombie_scenario.sma::client_disconnect (line 652)
L 12/06/2015 - 16:16:25: [nVault] Invalid vault id: 0

L 12/06/2015 - 16:16:25: [AMXX] Displaying debug trace (plugin "cso_zombie_scenario.amxx")
L 12/06/2015 - 16:16:25: [AMXX] Run time error 10: native error (native "nvault_close")
L 12/06/2015 - 16:16:25: [AMXX] [0] cso_zombie_scenario.sma::plugin_end (line 5545)

Code:
public plugin_end()
{
nvault_close(g_vault);
} 
 
Save_PlayerLevel(id)
{
new PlayerName[32], PlayerAuthID[35];
get_user_name(id, PlayerName, charsmax(PlayerName))
get_user_authid(id, PlayerAuthID, charsmax(PlayerAuthID))
 
new vaultkey[64], vaultdata[256];
 
if(SteamUser[id] == true)
{
format(vaultkey, 63, "%s-LevelInfo", PlayerAuthID)
} else {
format(vaultkey, 63, "%s-LevelInfo", PlayerName)
} 
 
format(vaultdata, 255, "%i#%i#", Player_Exp[id], Player_Level[id])
nvault_set(g_vault, vaultkey, vaultdata) 
return PLUGIN_CONTINUE;
}
 
Load_PlayerLevel(id)
{
new PlayerName[32], PlayerAuthID[35];
get_user_name(id, PlayerName, charsmax(PlayerName))
get_user_authid(id, PlayerAuthID, charsmax(PlayerAuthID))
 
new vaultkey[64], vaultdata[256];
 
if(SteamUser[id] == true)
{
format(vaultkey, 63, "%s-LevelInfo", PlayerAuthID)
} else {
format(vaultkey, 63, "%s-LevelInfo", PlayerName)
}
 
format(vaultdata, 255, "%i#%i#", Player_Exp[id], Player_Level[id])
nvault_get(g_vault, vaultkey, vaultdata, 255)
 
replace_all(vaultdata, 255, "#", " ")
 
new playerxp[32], playerlevel[32];
 
parse(vaultdata, playerxp, 31, playerlevel, 31)
 
Player_Exp[id] = str_to_num(playerxp)
Player_Level[id] = str_to_num(playerlevel)
return PLUGIN_CONTINUE;
}
 

public client_disconnect(id)
{
Save_PlayerLevel(id)
 
if(Status[id] == LOGGED || Status[id] == REGISTERED)
{
Accounts_Save(id)
}
 
new szName[32];
get_user_name(id, szName, 31);
 
print_color(0, "%L", LANG_PLAYER, "PLAYER_LEFTGAME", szName);
 
return PLUGIN_HANDLED;
}
adiif1 is offline
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:49.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode