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Changing texture?


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Des12
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Join Date: Jan 2005
Old 04-14-2006 , 13:57   Changing texture?
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Is it possible to change the texture of a wall or door? Or is it integrated with the model?
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pope
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Location: New York
Old 04-14-2006 , 15:45  
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I could be wrong, but I believe doors are tied to a brush, and most walls are brushed based too..
As for func_wall, the texture is tied to the model, you'd have to use hl model viewer to replace the texture.
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diamond-optic
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Join Date: May 2005
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Old 04-14-2006 , 19:55  
Reply With Quote #3

func_wall is still a brush and still has its own texture from a wad file... models themselves are what you'd see in hlmv...

as far as I know.. theres no way to change the actual texture used, you *might* be able to edit the textures listed in the bsp file, but that would require a download becuase textures are loaded out of the client side bsp..

also changing a model texture thru hlmv, the client would have to download the new model to be able to see the texture..
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GHW_Chronic
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Old 04-14-2006 , 20:12  
Reply With Quote #4

end answer, no. This is not possible.
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Des12
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Old 04-15-2006 , 14:47  
Reply With Quote #5

It would be possible to create a wall with your texture covering up the defualt one, right?
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GHW_Chronic
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Old 04-15-2006 , 15:40  
Reply With Quote #6

you can create a wall with your model, you cannot make textured entities after the map has loaded. You ever heard of "crashing" half-life? That's what it'll do.
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diamond-optic
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Old 04-15-2006 , 18:06  
Reply With Quote #7

ya it would have to be a model to be placed over the wall and have just a little more thickness to it to cover it.. but then you'd need a diff model for each diff part of the wall or whatever... and you'd probably need way to many models and you'd go over the limit and crash the map..

youre best bet might be to edit the mapfile's WAD file and then host it somewhere as a custom wad replacement and maybe put a msg in the server where to find it.. tho usually only some of your regulars would be bothered to download it..
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Twilight Suzuka
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Join Date: Jul 2004
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Old 04-15-2006 , 20:16  
Reply With Quote #8

Quote:
Originally Posted by GHW_Chronic
you can create a wall with your model, you cannot make textured entities after the map has loaded. You ever heard of "crashing" half-life? That's what it'll do.
No it wouldn't. You can make a textured entity after the map is load, it just must use a texture which has already been pre-loaded. Textures are internally stored in a similar way to models, and thus you may set a new entity to a texture in much the same way you can a model.
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FrontLine
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Join Date: Apr 2006
Old 04-15-2006 , 21:27  
Reply With Quote #9

Actually walls, doors...Are entities...not models...

Yes you can change the textures of the walls and doors...
All you have to do is, edit the .wad

FL.
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GHW_Chronic
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Old 04-16-2006 , 00:29  
Reply With Quote #10

FrontLine COMPLETELY missed the point an is COMPLETELY offtopic and is COMPLETELY in the wrong forum.

@suzuka: I actually did not know u could add textures to ents post map load, thought u could only use models. It's nice to know :-D.
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