Raised This Month: $ Target: $400
 0% 

replacing sounds


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
Deviance
Veteran Member
Join Date: Nov 2004
Location: Sweden
Old 03-26-2006 , 12:32   replacing sounds
Reply With Quote #1

i'm trying to replace some weapon sounds, but on the server it dont work

Code:
public plugin_init() {     register_forward(FM_EmitSound, "EmitSound") } public EmitSound(id, channel, sample[]) {     if(!is_user_alive(id) || !is_user_connected(id))         return FMRES_IGNORED     new clip,ammo, weapon = get_user_weapon(id, clip, ammo)     if(weapon == CSW_DEAGLE)     {             if(equal(sample,"weapons/deagle-1.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/deagle-1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/deagle-2.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/deagle-1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }     }     else if(weapon == CSW_M4A1)     {             if(equal(sample,"weapons/m4a1-1.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/m4a1-1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/m4a1_boltpull.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/m4a1_boltpull.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                    return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/m4a1_clipin.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/m4a1_clipin.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                  return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/m4a1_clipout.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/m4a1_clipout.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/m4a1_silencer_off.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/m4a1_silencer_off.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                    return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/m4a1_silencer_on.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/m4a1_silencer_on.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/m4a1_unsil-1.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/m4a1_unsil-1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/m4a1_unsil-2.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/m4a1_unsil-2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }     }     else if(weapon == CSW_AK47)     {             if(equal(sample,"weapons/ak47-1.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/ak47-1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/ak47-2.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/ak47-2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                   return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/ak47_boltpull.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/ak47_boltpull.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                    return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/ak47_clipin.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/ak47_clipin.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                  return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/ak47_magout.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/ak47_magout.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                  return FMRES_SUPERCEDE             }     }     return FMRES_IGNORED }

any idea's?
Deviance is offline
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 16:42.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode