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adding player's origin


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wonsae
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Join Date: Jan 2006
Location: Behind you >:D
Old 03-14-2006 , 18:23   adding player's origin
Reply With Quote #1

hi how would i add player to this like
amx_createcar car_skyline wonsae then it would spawn on top of the player heres the code

Code:
public purposedrop(id)     {     if(!is_user_alive(id)) return PLUGIN_HANDLED     if(!access(id,ADMIN_IMMUNITY)) return PLUGIN_HANDLED         new itemname[64], save1[6], szFilename[64]     read_argv(1, itemname, 31)     read_argv(2, save1, 5)     if(!access(id,ADMIN_IMMUNITY)) {         client_print(id,print_console,"You do not have access to this command.")         return PLUGIN_HANDLED     }     if(equal(itemname, "") || equal(save1, "")) {         client_print(id,print_console,"Usage: amx_createcar <model> <save 1/0>")         return PLUGIN_HANDLED     }         new save = str_to_num(save1)     new origin[3], Float:originF[3]     get_user_origin(id,origin)         originF[0] = float(origin[0])     originF[1] = float(origin[1])     originF[2] = float(origin[2])         new car = create_entity("info_target")         if(!car) {         client_print(id,print_chat,"CAR WAS not created. Error.^n")         return PLUGIN_HANDLED     }         new Float:minbox[3] = { -2.5, -2.5, -2.5 }     new Float:maxbox[3] = { 2.5, 2.5, -2.5 }     new Float:angles[3] = { 0.0, 0.0, 0.0 }         new Float:pangles[3]     entity_get_vector(id,EV_VEC_angles,pangles)     angles[1] = pangles[1]     entity_set_vector(car,EV_VEC_mins,minbox)     entity_set_vector(car,EV_VEC_maxs,maxbox)     entity_set_vector(car,EV_VEC_angles,angles)         entity_set_float(car,EV_FL_dmg,0.0)     entity_set_float(car,EV_FL_dmg_take,0.0)     entity_set_float(car,EV_FL_max_health,99999.0)     entity_set_float(car,EV_FL_health,99999.0)         entity_set_int(car,EV_INT_solid,SOLID_BBOX)         entity_set_int(car,EV_INT_movetype,MOVETYPE_NONE)         entity_set_string(car,EV_SZ_targetname,itemname)     entity_set_string(car,EV_SZ_classname,"item_car")         new damodel[64]     format(damodel,63,"models/player/%s/%s.mdl", itemname, itemname)         entity_set_model(car,damodel)     entity_set_origin(car,originF)     if(save == 1 || equal(save1, "1")) {         get_cvar_string("rp_carsfile",szFilename,63)         if (!file_exists(szFilename)) return PLUGIN_HANDLED                 new message[64]         format(message, 63, "amx_makecar %s %i %i %i 0", itemname, origin[0], origin[1], origin[2])         write_file(szFilename,message,-1)     }     allow[id] = 1     set_task(10.0,"allowhim",id)     return PLUGIN_HANDLED }
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v3x
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Join Date: Oct 2004
Location: US
Old 03-15-2006 , 02:38  
Reply With Quote #2

Code:
originF[2] = float(origin[2]) + 65.0
I believe.
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