Member
Join Date: Jan 2013
Location: Russia, Siberia
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01-11-2015
, 08:24
Re: [HELP] Tripmines exolosions
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#7
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Ok, I found how to prevent the laser disabling after first touch:
Code:
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <tf2_stocks>
#define PLUGIN_VERSION "1.0.0.5"
#define TRACE_START 24.0
#define TRACE_END 64.0
#define MDL_LASER "sprites/laser.vmt"
#define SND_MINEPUT "npc/roller/blade_cut.wav"
#define SND_MINEACT "npc/roller/mine/rmine_blades_in2.wav"
#define TEAM_T 2
#define TEAM_CT 3
#define COLOR_T "255 0 0"
#define COLOR_CT "0 0 255"
#define COLOR_DEF "0 255 255"
#define MAX_LINE_LEN 256
// globals
new gRemaining[MAXPLAYERS+1]; // how many tripmines player has this spawn
new gCount = 1;
new String:mdlMine[256];
// convars
new Handle:cvNumMines = INVALID_HANDLE;
new Handle:cvActTime = INVALID_HANDLE;
new Handle:cvModel = INVALID_HANDLE;
new Handle:cvTeamRestricted = INVALID_HANDLE;
new Float:HitByLaserKillTime[MAXPLAYERS+1];
public Plugin:myinfo = {
name = "Tripmines",
author = "L. Duke fixed by Chaosxk",
description = "Plant a trip mine",
version = PLUGIN_VERSION,
url = "http://www.lduke.com/"
};
public OnPluginStart()
{
// events
HookEvent("player_death", PlayerDeath);
HookEvent("player_spawn",PlayerSpawn);
HookEntityOutput("env_beam", "OnTouchedByEntity", BeamTouched);
// convars
CreateConVar("sm_tripmines_version", PLUGIN_VERSION, "Tripmines", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
cvNumMines = CreateConVar("sm_tripmines_allowed", "10");
cvActTime = CreateConVar("sm_tripmines_activate_time", "2.2");
cvModel = CreateConVar("sm_tripmines_model", "models/props_lab/tpplug.mdl");
cvTeamRestricted = CreateConVar("sm_tripmines_restrictedteam", "0");
// commands
RegConsoleCmd("sm_tripmine", Command_TripMine);
}
public OnEventShutdown(){
UnhookEvent("player_death", PlayerDeath);
UnhookEvent("player_spawn",PlayerSpawn);
}
public OnMapStart()
{
// set model based on cvar
GetConVarString(cvModel, mdlMine, sizeof(mdlMine));
// precache models
PrecacheModel(mdlMine, true);
PrecacheModel(MDL_LASER, true);
// precache sounds
PrecacheSound(SND_MINEPUT, true);
PrecacheSound(SND_MINEACT, true);
}
// When a new client is put in the server we reset their mines count
public OnClientPutInServer(client){
if(client && !IsFakeClient(client)) gRemaining[client] = 0;
}
public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client;
client = GetClientOfUserId(GetEventInt(event, "userid"));
gRemaining[client] = GetConVarInt(cvNumMines);
return Plugin_Continue;
}
public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
gRemaining[client] = 0;
if(client > 0 && client <= client && IsClientInGame(client))
{
if(HitByLaserKillTime[client] != 0.0)
{
if(GetEngineTime() - HitByLaserKillTime[client] <= 0.1)
{
new iDamageBits = GetEventInt(event, "damagebits");
SetEventInt(event, "damagebits", iDamageBits |= DMG_CRIT);
SetEventString(event, "weapon_logclassname", "lasermine");
SetEventString(event, "weapon", "world");
SetEventInt(event, "customkill", TF_CUSTOM_PENETRATE_ALL_PLAYERS);
SetEventInt(event, "playerpenetratecount", 1);
HitByLaserKillTime[client] = 0.0;
return Plugin_Continue;
}
HitByLaserKillTime[client] = 0.0;
}
}
return Plugin_Continue;
}
public Action:Command_TripMine(client, args)
{
//PrintToChatAll("%i", client);
// make sure client is not spectating
if (!IsPlayerAlive(client))
return Plugin_Handled;
// check restricted team
new team = GetClientTeam(client);
if(team == GetConVarInt(cvTeamRestricted))
{
PrintHintText(client, "Your team does not have access to this equipment.");
return Plugin_Handled;
}
// call SetMine if any remain in client's inventory
if (gRemaining[client]>0) {
SetMine(client);
}
else {
PrintHintText(client, "You do not have any tripmines.");
}
return Plugin_Handled;
}
SetMine(client)
{
// setup unique target names for entities to be created with
new String:beam[64];
new String:beammdl[64];
new String:tmp[128];
Format(beam, sizeof(beam), "tmbeam %d", gCount);
Format(beammdl, sizeof(beammdl), "tmbeammdl %d", gCount);
gCount++;
if (gCount>10000)
{
gCount = 1;
}
// trace client view to get position and angles for tripmine
decl Float:start[3], Float:angle[3], Float:end[3], Float:normal[3], Float:beamend[3];
GetClientEyePosition( client, start );
GetClientEyeAngles( client, angle );
GetAngleVectors(angle, end, NULL_VECTOR, NULL_VECTOR);
NormalizeVector(end, end);
start[0]=start[0]+end[0]*TRACE_START;
start[1]=start[1]+end[1]*TRACE_START;
start[2]=start[2]+end[2]*TRACE_START;
end[0]=start[0]+end[0]*TRACE_END;
end[1]=start[1]+end[1]*TRACE_END;
end[2]=start[2]+end[2]*TRACE_END;
TR_TraceRayFilter(start, end, CONTENTS_SOLID, RayType_EndPoint, FilterAll, 0);
if (TR_DidHit(INVALID_HANDLE))
{
// update client's inventory
gRemaining[client]-=1;
// find angles for tripmine
TR_GetEndPosition(end, INVALID_HANDLE);
TR_GetPlaneNormal(INVALID_HANDLE, normal);
GetVectorAngles(normal, normal);
// trace laser beam
TR_TraceRayFilter(end, normal, CONTENTS_SOLID, RayType_Infinite, FilterAll, 0);
TR_GetEndPosition(beamend, INVALID_HANDLE);
// create tripmine model
new ent = CreateEntityByName("prop_physics_override");
new team = GetClientTeam(client);
SetEntityModel(ent,mdlMine);
SetEntProp(ent, Prop_Data, "m_iMaxHealth", 1000);
SetEntProp(ent, Prop_Data, "m_iHealth", 1000);
SetEntityMoveType(ent, MOVETYPE_NONE);
DispatchKeyValue(ent, "targetname", beammdl);
DispatchKeyValue(ent, "ExplodeRadius", "256");
DispatchKeyValue(ent, "ExplodeDamage", "0");
Format(tmp, sizeof(tmp), "%s,Break,,0,-1", beammdl);
DispatchKeyValue(ent, "OnHealthChanged", tmp);
Format(tmp, sizeof(tmp), "%s,Kill,,0,-1", beam);
DispatchKeyValue(ent, "OnBreak", tmp);
SetEntProp(ent, Prop_Data, "m_takedamage", 0);
SetEntPropFloat(ent, Prop_Send, "m_flModelScale", 1.1);
DispatchSpawn(ent);
ActivateEntity(ent);
TeleportEntity(ent, end, normal, NULL_VECTOR);
SetEntProp(ent, Prop_Send, "m_CollisionGroup", 1);//1
SetEntProp(ent, Prop_Send, "m_usSolidFlags", 152);
SetEntProp(ent, Prop_Data, "m_MoveCollide", 0);
SetEntProp(ent, Prop_Send, "m_nSolidType", 6);
SetEntProp(ent, Prop_Data, "m_iTeamNum", team, 6, 0);
SetEntPropEnt(ent, Prop_Data, "m_hOwnerEntity", client);
AcceptEntityInput(ent, "DisableMotion");
//HookSingleEntityOutput(ent, "OnBreak", mineBreak, true);
//SDKHook(ent, SDKHook_OnTakeDamage, OnEntDamaged);
new Handle:pack = CreateDataPack();
CreateTimer(GetConVarFloat(cvActTime), TurnPropOn, pack);
WritePackCell(pack, client);
WritePackCell(pack, ent);
// create laser beam
ent = CreateEntityByName("env_beam");
TeleportEntity(ent, beamend, NULL_VECTOR, NULL_VECTOR);
SetEntityModel(ent, MDL_LASER);
DispatchKeyValue(ent, "texture", MDL_LASER);
SetEntProp(ent, Prop_Data, "m_iTeamNum", team, 6, 0);
SetEntPropEnt(ent, Prop_Data, "m_hOwnerEntity", client);
DispatchKeyValue(ent, "targetname", beam);
DispatchKeyValue(ent, "TouchType", "4");
DispatchKeyValue(ent, "LightningStart", beam);
DispatchKeyValue(ent, "BoltWidth", "16.0");
DispatchKeyValue(ent, "life", "0");
DispatchKeyValue(ent, "rendercolor", "0 0 0");
DispatchKeyValue(ent, "renderamt", "0");
DispatchKeyValue(ent, "HDRColorScale", "1.0");
DispatchKeyValue(ent, "decalname", "Bigshot");
DispatchKeyValue(ent, "StrikeTime", "0");
DispatchKeyValue(ent, "TextureScroll", "35");
//Format(tmp, sizeof(tmp), "%s,Break,,0,-1", beammdl);
//DispatchKeyValue(ent, "OnTouchedByEntity", tmp);
SetEntPropVector(ent, Prop_Data, "m_vecEndPos", end);
SetEntPropFloat(ent, Prop_Data, "m_fWidth", 16.0);
//AcceptEntityInput(ent, "TurnOff");
new Handle:data = CreateDataPack();
CreateTimer(GetConVarFloat(cvActTime), TurnBeamOn, data);
WritePackCell(data, client);
WritePackCell(data, ent);
WritePackFloat(data, end[0]);
WritePackFloat(data, end[1]);
WritePackFloat(data, end[2]);
// play sound
EmitSoundToAll(SND_MINEPUT, ent, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, 100, ent, end, NULL_VECTOR, true, 0.0);
// send message
PrintHintText(client, "Tripmines remaining: %d", gRemaining[client]);
}
else
{
PrintHintText(client, "Invalid location for Tripmine");
}
}
public Action:TurnPropOn(Handle:timer, Handle:pack)
{
ResetPack(pack);
new client = ReadPackCell(pack);
new ent = ReadPackCell(pack);
SetEntProp(ent, Prop_Send, "m_CollisionGroup", 0);
SetEntProp(ent, Prop_Data, "m_takedamage", 2);
client+=0;//...
CloseHandle(pack);
}
public Action:TurnBeamOn(Handle:timer, Handle:data)
{
decl String:color[26];
ResetPack(data);
new client = ReadPackCell(data);
new ent = ReadPackCell(data);
if (IsValidEntity(ent))
{
new team = GetClientTeam(client);
if(team == TEAM_T) color = COLOR_T;
else if(team == TEAM_CT) color = COLOR_CT;
else color = COLOR_DEF;
DispatchKeyValue(ent, "rendercolor", color);
AcceptEntityInput(ent, "TurnOn");
new Float:end[3];
end[0] = ReadPackFloat(data);
end[1] = ReadPackFloat(data);
end[2] = ReadPackFloat(data);
EmitSoundToAll(SND_MINEACT, ent, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, 100, ent, end, NULL_VECTOR, true, 0.0);
}
CloseHandle(data);
}
public mineBreak (const String:output[], caller, activator, Float:delay)
{
UnhookSingleEntityOutput(caller, "OnBreak", mineBreak);
AcceptEntityInput(caller,"kill");
//PrintToChatAll("OnBreak");
}
public bool:FilterAll (entity, contentsMask)
{
return false;
}
public BeamTouched(const String:output[], caller, activator, Float:delay)
{
new beamOwner = GetEntProp(caller, Prop_Data, "m_iTeamNum");
new client = GetEntPropEnt(caller, Prop_Data, "m_hOwnerEntity");
new team = GetClientTeam(activator);
//PrintToChatAll("beamowner = %i, caller = %i, team = %i, activator = %i, client = %i", beamOwner, caller, team, activator, client);
if (beamOwner != team)
{
HitByLaserKillTime[activator] = GetEngineTime();
SDKHooks_TakeDamage( activator, client, client, 400.0, DMG_PREVENT_PHYSICS_FORCE );
}
decl String:entityName[32];
decl String:entName[32];
decl String:bit[2][64];
decl String:bitt[2][64];
new strNumber;
new strNumber2;
GetEntPropString(caller, Prop_Data, "m_iName", entityName, sizeof(entityName));
ExplodeString(entityName, " ", bit, sizeof(bit), sizeof(bit[]));
strNumber = StringToInt(bit[1], 10);
new mine = -1;
while ((mine = FindEntityByClassname(mine, "prop_physics")) != -1)
{
GetEntPropString(mine, Prop_Data, "m_iName", entName, sizeof(entName));
ExplodeString(entName, " ", bitt, sizeof(bitt), sizeof(bitt[]));
strNumber2 = StringToInt(bitt[1], 10);
if (strNumber == strNumber2)
{
AcceptEntityInput(caller, "TurnOff");
AcceptEntityInput(caller, "TurnOn");
//AcceptEntityInput(caller, "Kill");
}
}
}
/*public Action:OnEntDamaged(prop, &attacker, &inflictor, &Float:damage, &damagetype, &weapon, Float:damageForce[3], Float:damagePosition[3], damagecustom)
{
if (attacker <= 0 || attacker >= MaxClients)
return Plugin_Continue;
else if (!IsClientInGame(attacker))
return Plugin_Continue;
else if (!IsValidEntity(prop))
return Plugin_Continue;
else if (!IsPlayerAlive(attacker))
return Plugin_Continue;
new propOwner = GetEntProp(prop, Prop_Data, "m_iTeamNum");
new client = GetEntProp(prop, Prop_Data, "m_hOwnerEntity");
if (GetClientTeam(attacker) != propOwner || attacker == client)
{
damage = float(GetEntProp(prop, Prop_Data, "m_iMaxHealth") / 3); // 1 hit = 1/3 hp of mine
return Plugin_Changed;
}
else if(GetClientTeam(attacker) == propOwner)
{
damage = float(GetEntProp(prop, Prop_Data, "m_iMaxHealth") / 6); // 1 hit = 1/6 hp of mine
return Plugin_Changed;
}
return Plugin_Continue;
}*/
Now laser works fine.
Now the last question:
How to prevent the mine break on every hit and from teammates?
I tried to set hp for mine or hook OnTakeDamage, but nothing works.
__________________
Last edited by uNg0veRNab1e; 01-11-2015 at 08:25.
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