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Player Class Creation?


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swobj
Junior Member
Join Date: Jun 2004
Old 03-10-2006 , 20:18   Player Class Creation?
Reply With Quote #1

Well i was wondering if there is a way to create a new class in amxx and let the server know. For example i am using esf and would like to make a new class because when i use my change class plugin it would correspond it to the last used playerclass and would use their ascend. I would like to know (if there is a way..) if you can create a new playerclass and let the server know and like assign it to an EV_INT_playerclass number like 14 or some other unused random number and be able to see it in the score tab (like the name in the score tab instead of other player). And would that stop it from using the other playerclass's propertys, or is there a way to stop that and make your own variable. Thanks much for you time.
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 03-10-2006 , 21:40  
Reply With Quote #2

No.
A. You can't create entity classes through PAWN yet.
B. You can't override the player class.
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Rixorster
Senior Member
Join Date: Jul 2005
Old 03-11-2006 , 07:43  
Reply With Quote #3

swobj, for making new playerclasses in esf isnt really hard. >_> it wont be using like the ev_int_playerclass, but like:
Code:
new NubClass[33] // blabla public NubClass(id) {     if(NubClass[id])     {         nubmodel = 1         //powerlevel stuff and thingys     } }
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