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Fuck For Fun
Veteran Member
Join Date: Nov 2013
Old 10-15-2014 , 20:38   blocks
Reply With Quote #1

It is possible, in Base Builder block that CT did not put blocks the exit of the Zombies?

According Map - orgin?

Last edited by YamiKaitou; 11-07-2014 at 07:44.
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Decak
Senior Member
Join Date: Sep 2012
Old 10-16-2014 , 04:56   Re: blocks
Reply With Quote #2

Yeah, but this is difficult.
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HENNESSY
Member
Join Date: Sep 2013
Location: Russian Federation, Bela
Old 10-16-2014 , 09:09   Re: blocks
Reply With Quote #3

Quote:
Originally Posted by Decak View Post
Yeah, but this is difficult.
You're right, it is difficult. but i made it though

i'll search for it.
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.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 10-16-2014 , 09:12   Re: blocks
Reply With Quote #4

I think that it doesn't have to be that precise, perhaps you can just check the distance between every player and if its too close then make that block inactive or block the way of moving it there.
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Old 10-16-2014, 10:27
Fuck For Fun
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GuskiS
Veteran Member
Join Date: Aug 2007
Location: Latvia
Old 10-16-2014 , 10:54   Re: blocks
Reply With Quote #6

Get that exit door bounding origin and filter if user is setting blocks near it (by some range).
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Decak
Senior Member
Join Date: Sep 2012
Old 10-16-2014 , 15:01   Re: blocks
Reply With Quote #7

Do something like 'WalkGuard' plugin.
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Natsheh
Veteran Member
Join Date: Sep 2012
Old 10-18-2014 , 07:49   Re: blocks
Reply With Quote #8

just check if it near the entity "func_door" when prepare time is done, if it is move block away!.....

Last edited by Natsheh; 10-18-2014 at 07:50.
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