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Zombie Outline


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VlaxSRB
Junior Member
Join Date: Feb 2013
Old 10-22-2015 , 18:28   Re: Zombie Outline
Reply With Quote #11

Quote:
Originally Posted by Deathrow Bo Dean View Post
VlaxSRB, I decided to install ZO on a new CSS dedicated server download. I added the latest Metamos and Sourcemod. I installed ZO without any "Custom" folders just like Your file folders are set up. I also added my "server.cfg" and a Sourcemod "Admins simple.ini" file. I fired up the server, went to another computer to connect and !BINGO... ZO works just like You claim.
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The only problem is the spawning thats flakey as your notes state. However, "/spawn" sorta works but the Admins "/fspawn" seem to always work.
The "/weapons" for the weaponsmenu also works very well. I love the new Sound effects and the Old School Quake sounds.
The downlodaed models are SWEET and give the game some nice varriation.
I must say that ZO is almost perfect replacement for Zombie Horde. Very Nice and Excellent work Dude.
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Also,While I was testing ZO I did get a few players to join in on the CT side. I did not have a bind set up for the Admins "/fspawn" and I was still getting accustomed to the interface and was too busy to spawn them then, so they left to game due to the spawn problem.
The Zoms health is a bit too high and CT players seem to run out of ammo. I installed a Unlimited Ammo plugin and a Unlimited Nade plugin until I can twek the Zoms health down a bit.

P.S. My post above was a bit premature because It was installed on a server with a stale MM and SM with lots of plugins.... DBD
Hello my friend!

GREAT APOLOGIES FOR SUCH A LATE RESPONSE! Really sorry, my collage days have started recently and I have stopped doing free-time-programming 'cause of.. Well, simply said, time is not entirely on my side.. Okay so, I doubt that the mod will work fine with other mods functioning, it actually depends on the mods themselves. Each and every mod can easily interfere with one another, but then again, they may not. You can always unload zo and load other mods, than reload the map if you wish to switch the currently active mod on your server.

Alright, as for the /spawn problem.. Give me few days, right now it's an exam week for me, got half a dozen of them >.<... Anyways, next week I will try to find the error and hopefully fix it. If you have any, realy any other question, suggestion, anything else, please do leave a comment (or if you wish we could contact eachother over mail). Note that I may not be available 24/7, because of the things I stated above.

EDIT: The mod itself should be flexible, which means you can change and customize A LOT of things as you wish... Check for ZO folder in cfg, AFTER you run (load) the mod on the server at least once... If not all files are present, the mod has a built-in default configs that WILL be generated if non are present when loaded. If you need more detailed explanation, again, feel free to ask

Last edited by VlaxSRB; 10-22-2015 at 18:48. Reason: Forgot to say about the health..
VlaxSRB is offline
VlaxSRB
Junior Member
Join Date: Feb 2013
Old 10-22-2015 , 18:39   Re: Zombie Outline
Reply With Quote #12

Quote:
Originally Posted by 456 View Post
L 10/17/2015 - 12:587: SourceMod error session started
L 10/17/2015 - 12:587: Info (map "de_dust2") (file "errors_20151017.log")
L 10/17/2015 - 12:587: [SM] Native "ReadDirEntry" reported: Invalid file handle 0 (error 4)
L 10/17/2015 - 12:587: [SM] Displaying call stack trace for plugin "sm_mapstyle.smx":
L 10/17/2015 - 12:587: [SM] [0] Line 92, sm_mapstyle.sp::CreateSkyMenu()
L 10/17/2015 - 12:587: [SM] [1] Line 37, sm_mapstyle.sp::CreateMenus()
L 10/17/2015 - 12:587: [SM] [2] Line 26, sm_mapstyle.sp::OnPluginStart()
L 10/17/2015 - 12:58:45: [SM] Native "ReadFileLine" reported: invalid handle 0 (error: 4)
L 10/17/2015 - 12:58:45: [SM] Displaying call stack trace for plugin "zombie_outline.smx":
L 10/17/2015 - 12:58:45: [SM] [0] Line 30, C:\Users\Vladimir\Desktop\sm\Compiler\cstrike \addons\sourcemod\scripting\include\zo/resources.inc::ZO_PrecacheModels()
L 10/17/2015 - 12:58:45: [SM] [1] Line 65, zombie_outline.sp::OnMapStart()
L 10/17/2015 - 13:03:24: [SM] Native "IsFakeClient" reported: Client 13 is not connected
L 10/17/2015 - 13:03:24: [SM] Displaying call stack trace for plugin "sm_ambients.smx":
L 10/17/2015 - 13:03:24: [SM] [0] Line 1194, E:\BESKUDA_ZombieRiot\cstrike\addons\sourcemo d\scripting\sm_ambients.sp::ResetMultikill()
L 10/17/2015 - 13:03:59: [SM] Native "CloseHandle" reported: Handle 171500bb is invalid (error 1)
L 10/17/2015 - 13:03:59: [SM] Displaying call stack trace for plugin "sm_ambients.smx":
L 10/17/2015 - 13:03:59: [SM] [0] Line 1092, E:\BESKUDA_ZombieRiot\cstrike\addons\sourcemo d\scripting\sm_ambients.sp::MultikillCounter( )
L 10/17/2015 - 13:03:59: [SM] [1] Line 1058, E:\BESKUDA_ZombieRiot\cstrike\addons\sourcemo d\scripting\sm_ambients.sp::Event_PlayerDeath ()
L 10/17/2015 - 13:04:02: [SM] Native "IsFakeClient" reported: Client 9 is not connected
L 10/17/2015 - 13:04:02: [SM] Displaying call stack trace for plugin "sm_ambients.smx":
L 10/17/2015 - 13:04:02: [SM] [0] Line 1194, E:\BESKUDA_ZombieRiot\cstrike\addons\sourcemo d\scripting\sm_ambients.sp::ResetMultikill()
L 10/17/2015 - 13:22:50: SourceMod error session started
L 10/17/2015 - 13:22:50: Info (map "de_dust2") (file "errors_20151017.log")
L 10/17/2015 - 13:22:50: [SM] Native "ReadDirEntry" reported: Invalid file handle 0 (error 4)
L 10/17/2015 - 13:22:50: [SM] Displaying call stack trace for plugin "sm_mapstyle.smx":
L 10/17/2015 - 13:22:50: [SM] [0] Line 92, sm_mapstyle.sp::CreateSkyMenu()
L 10/17/2015 - 13:22:50: [SM] [1] Line 37, sm_mapstyle.sp::CreateMenus()
L 10/17/2015 - 13:22:50: [SM] [2] Line 26, sm_mapstyle.sp::OnPluginStart()
L 10/17/2015 - 13:22:55: [SM] Native "ReadFileLine" reported: invalid handle 0 (error: 4)
L 10/17/2015 - 13:22:55: [SM] Displaying call stack trace for plugin "zombie_outline.smx":
L 10/17/2015 - 13:22:55: [SM] [0] Line 30, C:\Users\Vladimir\Desktop\sm\Compiler\cstrike \addons\sourcemod\scripting\include\zo/resources.inc::ZO_PrecacheModels()
L 10/17/2015 - 13:22:55: [SM] [1] Line 65, zombie_outline.sp::OnMapStart()
Greetings!

Sorry for awfully late response My collage has started and I haven't been free lately. For some odd reason, it mixed up my folder structure on my computer with yours... I have 0 ideas why. Most likely you didn't install ZO correctly, maybe the version of your MM/SM is outdater or similar reason. You should install a clean copy of CS:S or a server, than try to install ZO as instructed in the mod description. If this still doesn't work, try compiling the source file yourself. This would basically require you to setup the inc files in specific folder, as well as the source .sm file and the compiler itself.. If you don't know how this is done, feel free to ask me, I would be more than happy to assist you. )
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Mester Skunk
Senior Member
Join Date: Nov 2014
Location: Denmark
Old 05-24-2016 , 11:30   Re: Zombie Outline
Reply With Quote #13

Quote:
Originally Posted by VlaxSRB View Post
Greetings!

Firstly, SORRY FOR SUCH A LATE RESPONSE! My collage days have started a bit over a month ago (first year), and now I don't have much time to do programming for myself as I had before... Therefore, right now I focus on collage rather than this, unfortunately.. However, if I find time soon, I will see to make a mod as you ask.. It shouldn't take me more than few weeks, but only if I don't have anything else of great importance to do... If it's not late and you still want a mod such as the one you described, only when I find some time, I will try to do so. I can't gaurantee you anything, but if I do get some time, it will be my pleasure ) I'm always open for some new ideas and perspectives
Hey VlaxSRB!

SORRY FOR LATE LATE RESPONSE! I simply haven't seen your meesage. Don't know why. If you, at some point, start working on this, or simply would like to talk about it, you can add me on steam.

Would could talk about some sort of payment!

My steam name is Mester Skunk - Højt På Strå. It should be easy to find. Othervise, you can find me through my host: VectureHosting.com (We are experncing DDoS at the moment, on our website.)

Sorry for bad spelling, i have dyslexia.

Best Regards,
Mester Skunk
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