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FF2 [Boss] Freddy Fazbear [V2.0]


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Furion001
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Join Date: Oct 2010
Old 08-25-2014 , 22:16   [Boss] Freddy Fazbear [V2.0]
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Five nights at Freddy's, One of the most terrifying games ever.. and now, you get to test your wits and survive against him in the field!


SHOVEL IS NOT SEEN IN GAME.

[DOWNLOAD] V2.0 https://dl.dropboxusercontent.com/u/.../FazbearV2.zip

Features:
Semi-blinding overlay rage: (Affects Players(5 seconds) and Sentries(7 seconds)) Your camera systems are a bit finicky, they often begin to fail... especially when Freddy is close.

Teleport: (7.5 second chargeup, 15 second cooldown) Freddy Fazbear, like his colleagues, is capable of moving around quite rapidly, blink for only a moment and you may lose sight of him.

Weighdown: All his mechanical and electronic parts definitely add quite a bit of weight to.. watch out from above, he might just crush you with ease.
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My first ever boss and model, feel free to tweek it for balance if you are an advanced user.

Comments and criticism welcome!

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[Changelog]

v2.0
Special thanks to RavensBro for patching up and improving the model.

+ Bz2s added for FastDL servers.
+ Improved model that now properly stares at you menacingly.
- Wavs changed to MP3s to save space.
- Bear claw weapon changed to Shovel for better first person animations.
- Epileptic rage removed and changed to a more calm (but still scary) image.
- Fixed to work on Linux based systems.

bV1.0
- Initial Release
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[OLD VERSIONS]
Spoiler

Last edited by Furion001; 08-28-2014 at 23:09. Reason: Update
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 08-25-2014 , 22:38   Re: [Boss] Freddy Fazbear
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looks nice
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 08-26-2014 , 06:47   Re: [Boss] Freddy Fazbear
Reply With Quote #3

Sounds are ok.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 08-26-2014 , 07:11   Re: [Boss] Freddy Fazbear
Reply With Quote #4

You should not introduce any content that flashes or would warrant an "epilepsy warning," as clients have no way to disable that stuff and often will not even know if it is going to happen. Instead, you should just use a static image, or fade to black/white...
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 08-26-2014 , 08:55   Re: [Boss] Freddy Fazbear
Reply With Quote #5

Quote:
Originally Posted by friagram View Post
You should not introduce any content that flashes or would warrant an "epilepsy warning," as clients have no way to disable that stuff and often will not even know if it is going to happen. Instead, you should just use a static image, or fade to black/white...
Weeping angel has a static image but color flashes
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M76030
Senior Member
Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 08-26-2014 , 08:58   Re: [Boss] Freddy Fazbear
Reply With Quote #6

it is really interesting, i have to say
good job with your hale
but you added:
"blocked" "1"
which prevere the hale to come:
probably you mean:
"sound_block_vo" "1"
just wanted to say that
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 08-26-2014 , 15:48   Re: [Boss] Freddy Fazbear
Reply With Quote #7

so i made a few changes to him do you want to use this one instead>? he has eyes now and his fingers move now to added the bowtie he also has a phy file now to.




Last edited by RavensBro; 08-28-2014 at 20:21.
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Furion001
Junior Member
Join Date: Oct 2010
Old 08-26-2014 , 16:07   Re: [Boss] Freddy Fazbear
Reply With Quote #8

Quote:
Originally Posted by WildCard65 View Post
Weeping angel has a static image but color flashes
Not to mention every other overlay boss ive encountered.

Quote:
Originally Posted by RavensBro View Post
so i made a few changes to him do you want to use this one instead>? he has eyes now and his fingers move now to added the bowtie he also has a phy file now to.



That looks really good! I originally had it planned to make the eyes glow in the dark, but i never got around to it lol
I also wanted him to use the bear claws for the icon, but your revisioned model looks great!
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 08-26-2014 , 16:17   Re: [Boss] Freddy Fazbear
Reply With Quote #9

is the mute sound file say anything>?
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Furion001
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Join Date: Oct 2010
Old 08-26-2014 , 16:23   Re: [Boss] Freddy Fazbear
Reply With Quote #10

Nope, mute.wav sound file is there to make sure Freddy doesn't say a thing, I'm sure there was a file that already did that, but I was strapped for time so I just made one lol
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