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FF2 [BOSSES] Redmond Mann & Blutarch Mann


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SHADoW NiNE TR3S
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Old 08-21-2014 , 03:28   [BOSSES] Redmond Mann & Blutarch Mann
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Redmond Mann & Blutarch Mann (v1.04):


Founders/CEO's of Reliable Excavation Demolition (RED) & Builders League United (BLU), respectively.
They're back from the dead after the events of Helltower, and Redmond is not too happy that his brother was also brought back from the dead.

You can fight Redmond alone (you RED traitors!), fight Blutarch alone (send him to hell, he's your employer's rival anyway), or fight both in a duo (Redmond wants YOU to send his brother to hell first!)

REQUIRES shadow93_bosses for Blutarch's abilities to work!

v1.04
Download | bz2 Files


Class: Spy
Superjump: Normal load/cooldown
Health: Medium-Normal (single configs), Low (duo config)
Rage Damage: 2500 (blutarch single) 2300 (redmond single), 2000 (duo)
Melee (bosses and blutarch's minions): The Sharp Dresser
Gravity: Normal (alive)
Boss Melee Attributes:
  1. -60% Damage Penalty
  2. 5 seconds of 100% critical chance on-kill
  3. Silent Killer: No attack noise from backstabs (though it will still be visible on the killfeed)
  4. Can see enemy health
  5. All players connected via Medigun beams are hit.
  6. Disables double jump (for servers using the froggy jump STAMM perk)

Minion Melee Attributes, spawns with 500HP (with the latest FF2 v1.10 update, larger HP may not work on older versions of FF2):
  1. No Double Jump (for servers using the froggy jump STAMM perk)
  2. Silent Killer: No attack noise from backstabs
  3. Can See Enemy Health
  4. All players connected via Medigun beams are hit
  5. Disguise on backstab
  6. 50% fire resistance

Redmond's Rage:
  • Single: Big Kill (identical attributes to Gentlespy's Ambassador) + 3 second stun.
  • Duo: Big Kill (identical attributes to Gentlespy's Ambassador), no player stuns.


Blutarch's Rage (player stuns now obsolete):
  • Single: Big Kill (identical attributes to Gentlespy's Ambassador) + Summon BLU team with full loadouts
  • Duo: 1-4 spy minions

All Rages: 10 second sentry gun stun.

Skin: Blitz n Barrage
Model & Conversion: Ravensbro
Music:
v1.04 Changes:
  • Player stuns obsolete for Blutarch.
  • Minion spawn for Blutarch's single config replaced with modified charge_salmon. Spawns 3 at a time by default.

Previous Versions:
Spoiler


I tried my best to have their health and rage optimized so that they can be defeatable in non-STAMM FF2 servers (trying not to make them too OP), yet also be unable to be too easily defeated by the many VIP perks some servers using STAMM can bring.

The voices and music are already in-game, hence the rather tiny download size.

On second thought, Backbiter's Billycock or nah?


FURTHER UPDATES TO BE POSTED ON MY BOSSES THREAD AND THIS POST UPDATED TO REFLECT CHANGES:
https://forums.alliedmods.net/showthread.php?t=246980
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Last edited by SHADoW NiNE TR3S; 06-18-2015 at 19:31.
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p0008874
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Old 08-21-2014 , 06:43   Re: [BOSSES] Redmond Mann & Blutarch Mann
Reply With Quote #2

hello can i help something?
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RavensBro
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Old 08-21-2014 , 07:53   Re: [BOSSES] Redmond Mann & Blutarch Mann
Reply With Quote #3

in Blutarch.cfg and Blutarch_Mann you have to fix "ability6" arg11. he wont download because of it.


PHP Code:
 "ability6"        
 
{
  
"name" "rage_cloneattack"
  "arg1" "0"
  "arg2" "1"
          "arg3" "models\player\spy.mdl"
                "arg4"  "8"
                "arg5"  "0.2"
  "arg6"  "tf_weapon_knife"
  "arg7"  "638"
  "arg8" "68;-1;49;1;156;1;269;1;360;1;154;1;60;0.50; 64;0.50"
  'arg11" "500"
  "plugin_name" "ff2_1st_set_abilities"
 // 49 - No Double Jump (for servers with Stamm VIP feature froggy jump)
 // 156 - Silent Killer
 // 269 - Can See Enemy Health
 // 360 - All players connected via Medigun beams are hit
 // 154  - Disguise on backstab
 // 64 - 50% fire resistance
 } 
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Benoist3012
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Old 08-21-2014 , 11:46   Re: [BOSSES] Redmond Mann & Blutarch Mann
Reply With Quote #4

Wow amazing boss

Edit: RavensBro i'm going to post the ghost of luigi's mansion.

Last edited by Benoist3012; 08-21-2014 at 11:52.
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VoiDeD
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Old 08-21-2014 , 15:28   Re: [BOSSES] Redmond Mann & Blutarch Mann
Reply With Quote #5

Quote:
Originally Posted by RavensBro View Post
in Blutarch.cfg and Blutarch_Mann you have to fix "ability6" arg11. he wont download because of it.
This honestly begs the question: do you guys even test your configs? If I had a nickle for every time I had to fix a parsing issue on someone's config that was uploaded to these forums I'd probably be rich.
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Old 08-21-2014 , 15:31   Re: [BOSSES] Redmond Mann & Blutarch Mann
Reply With Quote #6

Quote:
Originally Posted by RavensBro View Post
in Blutarch.cfg and Blutarch_Mann you have to fix "ability6" arg11. he wont download because of it.


PHP Code:
 "ability6"        
 
{
  
"name" "rage_cloneattack"
  "arg1" "0"
  "arg2" "1"
          "arg3" "models\player\spy.mdl"
                "arg4"  "8"
                "arg5"  "0.2"
  "arg6"  "tf_weapon_knife"
  "arg7"  "638"
  "arg8" "68;-1;49;1;156;1;269;1;360;1;154;1;60;0.50; 64;0.50"
  'arg11" "500"
  "plugin_name" "ff2_1st_set_abilities"
 // 49 - No Double Jump (for servers with Stamm VIP feature froggy jump)
 // 156 - Silent Killer
 // 269 - Can See Enemy Health
 // 360 - All players connected via Medigun beams are hit
 // 154  - Disguise on backstab
 // 64 - 50% fire resistance
 } 
Quote:
Originally Posted by VoiDeD View Post
This honestly begs the question: do you guys even test your configs? If I had a nickle for every time I had to fix a parsing issue on someone's config that was uploaded to these forums I'd probably be rich.
The minions use the stock spy model, that's why.
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Last edited by SHADoW NiNE TR3S; 08-21-2014 at 15:48.
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RavensBro
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Old 08-21-2014 , 16:20   Re: [BOSSES] Redmond Mann & Blutarch Mann
Reply With Quote #7

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
The minions use the stock spy model, that's why.
that has nothing to do what i was showing you because of that the boss wouldnt download untill i fixed that part.
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M76030
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Old 08-21-2014 , 16:48   Re: [BOSSES] Redmond Mann & Blutarch Mann
Reply With Quote #8

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
The minions use the stock spy model, that's why.
Code:
'arg11" "500"
there is the problem Ravensbro talked about, instead of " you made ', which cause the problem of this,
just change ' to " and everything is fine
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Old 08-21-2014 , 19:10   Re: [BOSSES] Redmond Mann & Blutarch Mann
Reply With Quote #9

Quote:
Originally Posted by RavensBro View Post
that has nothing to do what i was showing you because of that the boss wouldnt download untill i fixed that part.
Oh the arg11 one? i didn't notice it earlier as i was mobile so i couldn't see that typo too well. Now fixed.


One thing that bugs me is that whenever Blutarch rages in the duo setup, he uses Redmond's voice line despite his cfg file pointing to the proper voice line, yet in the solo config, his proper voice line plays fine:

Blutarch's rage voice line:
Code:
	
"sound_ability"
	{
		"1"	 "vo/halloween_mann_brothers/Sf13_blutarch_losing16.wav"
	}
Redmond's rage voice line:
Code:
	"sound_ability"
	{
		"1"	 "vo/halloween_mann_brothers/Sf13_redmond_losing20.wav"
	}
FIXED

I'm debating whether there should be an alternate version of the Mann Brothers wearing the Backbiter's Billycock, or a team-colored Modest Pile of hat, based on this:



The main download already has Blutarch's CFG files fixed, but here's Blutarch's CFG files by themselves for those already having the boss pack installed, attached below:
Attached Files
File Type: cfg Blutarch.cfg (4.6 KB, 220 views)
File Type: cfg Blutarch_Mann.cfg (4.1 KB, 212 views)
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Last edited by SHADoW NiNE TR3S; 09-05-2014 at 02:57.
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Old 09-05-2014 , 02:56   Re: [BOSSES] Redmond Mann & Blutarch Mann
Reply With Quote #10

v1.02 Changes (i never disclosed v1.01 as it was just a slipstreamed patch to correct Blutarch's model and materials not downloading):
  • Killstreaks enabled on Redmond, Blutarch and Blutarch's Spy minion's Sharp Dresser
  • The brothers argue in the duo setup! Backstab one of them and they might just argue away!
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