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Originally Posted by Powerlord
On another subject, does the new Hammer in the DOTA2 Workshop Alpha use FGD files? I'm wondering if it's possible to start working with it for games other than DOTA2 (despite them not supporting the new format yet).
Then again, I haven't looked at Hammer2 yet.
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In the video they basically said hammer will look like the WorldEdit from warcraft3 and alien swarm hammer for dota2, meaning theres a top-down view to the map.
Hammer2 gui and mechanics will probably change to look better and not crash as much when you do something wrong. But i don't see it being a top-down view for future games which need to have highly-designed maps, just because it would make map making look more like unity engine and unreal engine. I think the only way it would change would be the compilers to better optimize the map, and possible real-time error showing (making an entity outside the playable map.)
Quote:
Originally Posted by Backstabnoob
Valve has always followed normal business techniques, they're just good at disgusing them so you as an end user don't notice them.
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Just keep in mind that Valve and Steam are two different orgs in one company. i.e. just because one is making money doesn't mean the other can relax etc. You usually see some of the programmers devoting 80%/20% to a few projects in a company, but its usually in the same org.
Just think if you were hired to program for a company, you would get confused easily if you had to learn the backend of Steam and the backend of the engine you're coding for.