Just like in Damage event, I want to use Ham_TakeDamage to get the damage done to the victim. However I have some problem with getting the correct damage. It's something related to offsets as it has been described here :
https://forums.alliedmods.net/showpo...8&postcount=71
However, as a function, it's not giving the correct damage. I want to use it instead of Damage event as it's a little quicker than that. As Tested, it's 0.00845 seconds or 8ms faster which is quite a big difference.
So, please if any one could make the function similar to the Damage event function, It would be really grateful