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[CS] Grenade Sack 0.4.1 (extra grenades) - UPDATED!


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Xanimos (85)
v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 02-19-2006 , 04:00   [CS] Grenade Sack 0.4.1 (extra grenades) - UPDATED!
Reply With Quote #1

Grenade Sack - v0.4.1, by v3x

Note: Check the version number of the attachment before downloading. Make sure it's the one you want.

Description:
This plugin simply allows you to hold more grenades when you buy them or pick them up.

Cvars:
  • mp_max_fb <#>
  • mp_max_he <#>
  • mp_max_sg <#>
Make sure the value of each cvar is 2 or greater ( 3 or greater for flashbangs ) if you want the grenade sack to work properly ;]

Required Modules:
- Cstrike
- Engine

Known Bugs:
- I haven't tried it yet but I believe you can "catch" the nade if it touches you while being airborn ;]

Changelog:
  • Version 0.4.1
    - Removed some extra characters that caused the plugin not to work
  • Version 0.4
    - Updated with PCVAR natives along with VEN's idea
    - Optimized code and added some defines and such
  • Version 0.3
    - Optimized the code a bit
    - Fixed the damn thing
  • Version 0.2
    - Fixed the message bug
    - Fixed some small bugs
    - Added support for picking up grenades
    - Added buytime restrictions
  • Version 0.1
    - Initial release
Attached Files
File Type: sma Get Plugin or Get Source (grenade_sack.sma - 23574 views - 5.8 KB)
File Type: sma Get Plugin or Get Source (grenade_sack-0.4.1.sma - 10498 views - 7.4 KB)
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.

Last edited by v3x; 10-17-2008 at 04:48. Reason: check the changelog
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Sir Apocalypse
Member
Join Date: Jul 2005
Location: Finland
Old 02-19-2006 , 05:12  
Reply With Quote #2

nice.
For T's more HEs are pain in the ass.
When they are rushing from cw, and all ct's throw 1/3 HE's and shooting with guns, definatly death.
In ECO more grens are teh shit.
Nice and simple, pimple pimple.
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 02-19-2006 , 11:57  
Reply With Quote #3

nice, on our server for sure ;)
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 02-20-2006 , 01:48  
Reply With Quote #4

Updated! Version 0.2
  • - Fixed the message bug
    - Fixed some small bugs
    - Added support for picking up grenades
    - Added buytime restrictions
Note: Engine is now a required module!

Credit to OneEyed for the message help in IRC.
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
v3x is offline
Xanimos
Veteran Member
Join Date: Apr 2005
Location: Florida
Old 02-20-2006 , 02:04  
Reply With Quote #5

I see you approved your own.....we need more active plugin mods.
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Jordan
Veteran Member
Join Date: Aug 2005
Old 02-20-2006 , 10:06  
Reply With Quote #6

Yay you got it working!
GJ
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 02-20-2006 , 15:17  
Reply With Quote #7

Hmm ... I'm not sure if the feature I just implemented works or not. The part where they can pickup nades if they are spawned on "fun" maps. It might've been a confliction between VEN's nade drops plugin and this one. Can somebody confirm if it works or not? Thanks
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
v3x is offline
Jordan
Veteran Member
Join Date: Aug 2005
Old 02-20-2006 , 17:35  
Reply With Quote #8

I'm not sure if the buytime function works - I was playing with it earlier this morning, and no message ever popped up.
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 02-20-2006 , 17:40  
Reply With Quote #9

I'm pretty sure the buytime works because I set mp_buytime to 18 seconds (0.3*60) and it told me I couldn't buy anything and yeah, it blocked it ;]

I'll test it out later in the server.
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
v3x is offline
Jordan
Veteran Member
Join Date: Aug 2005
Old 02-20-2006 , 17:50  
Reply With Quote #10

I'm testing it now, but it's hard to get 2 nades (stupid fy_snow ) I'm not sure if it works though - I could only get one.

Edit: Nope, only 1 HE nade.

Double Edit: Although I don't know if that counts for buying the nades.

Triple Edit: I can buy 2 nades, after 30 seconds, if I throw a nade I can buy another
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