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Soccerjam problems


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bare380
Junior Member
Join Date: Jul 2012
Location: Iran
Old 06-29-2014 , 03:10   Soccerjam problems
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Hi there,
so i got a soccerjam plugin
and it gives me these errrors
Code:
L 06/29/2014 - 01:34:10: [AMXX] Displaying debug trace (plugin "soccerjam_test_22.amxx")
L 06/29/2014 - 01:34:10: [AMXX] Run time error 4: index out of bounds 
L 06/29/2014 - 01:34:10: [AMXX]    [0] soccerjam_test_22.sma::DO_MODE_PREGAME (line 1255)
L 06/29/2014 - 01:34:10: [AMXX]    [1] soccerjam_test_22.sma::statusDisplay (line 1107)
L 06/29/2014 - 01:30:17: [AMXX] Displaying debug trace (plugin "soccerjam_test_22.amxx")
L 06/29/2014 - 01:30:17: [AMXX] Run time error 10: native error (native "client_print")
L 06/29/2014 - 01:30:17: [AMXX]    [0] soccerjam_test_22.sma::join_team (line 683)
L 06/29/2014 - 01:30:17: [AMXX]    [1] soccerjam_test_22.sma::team_select (line 633)
and these are the lines
First i got a define :
Code:
#define TEAMS 4
then :
Code:
public statusDisplay()
{
    new id, team
    if(GAME_MODE != MODE_SHOOTOUT) {
        for(id=1; id<=maxplayers; id++) {
            if(is_user_connected(id) && !is_user_bot(id)) {
                if(!is_user_alive(id) && !is_dead[id]) {
                    team = get_user_team(id)
                    if(team == 1 || team == 2) {
                        remove_task(id+1000)
                        has_knife[id] = false;
                        is_dead[id] = true
                        //new Float:respawntime = get_cvar_float("kickball_respawn")
                        set_task(2.0,"AutoRespawn",id)
                        set_task(2.2, "AutoRespawn2",id)
                    }
                }
            }
        }
    }
    switch(GAME_MODE) 
    {
        case MODE_PREGAME: DO_MODE_PREGAME(); // Line 1107
        case MODE_HALFTIME: DO_MODE_PREGAME();
        case MODE_GAME:
then
Code:
    new teamready[TEAMS][512], teamLen[TEAMS], id, team
    new player_name[32], teamcount[TEAMS], readycount[TEAMS]
    
    for(id = 1; id<=maxplayers; id++)
    {
        if(is_user_connected(id) && !is_user_bot(id)) {
            team = get_user_team(id)
            get_user_name(id, player_name, 31)
            teamcount[team]++ //Line 1255
            if(Ready[id]) {
                readycount[team]++
                teamLen[team] += format(teamready[team][teamLen[team]], 511-teamLen[team], "(READY) %s^n", player_name)    
            }
            else {
                
                teamLen[team] += format(teamready[team][teamLen[team]], 511-teamLen[team], "(WAITING) %s^n", player_name)    
            }
        }
    }
now let's go to the other lines
Code:
bool:join_team(id, key=-1) 
{
    if(key == 4)
    {
        client_print(id, print_chat, "Please choose a team manually!") 
        return true;
    }
        
    new num, players[32]
    get_players(players, num, "c");
    if(GAME_MODE == MODE_PREGAME && (key == 0 || key == 1))
    {
        new id, team
        new teamcnt[3]
        new sjplayers = get_pcvar_num(P_PLAYERS);
        
        for(id=1;id<=maxplayers;id++)
            if(is_user_connected(id))
            {
                team = get_user_team(id);
                teamcnt[team]++;
            }
            
        if(teamcnt[key+1] >= sjplayers)
        {
            client_print(id, print_chat, "%s team is full.", key==0?"Terrorist" : "Counter-Terrorists" );//Line 683
            return true;
        }
        
    }
and
Code:
public team_select(id, key) { 
    if (key==0 || key==1 || key==4) 
        if(join_team(id, key)) //Line 633
            return PLUGIN_HANDLED
    return PLUGIN_CONTINUE 
}
can any1 help me ?
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Last edited by bare380; 06-29-2014 at 03:11.
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