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GHW - CTF (Capture The Flag) 3.0


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exec
New Member
Join Date: Sep 2008
Old 09-01-2008 , 05:20   Re: GHW - CTF (Capture The Flag) 3.0
Reply With Quote #1

Jep, Point System would be nice.

10 kills for Capture the flag.
2 kills for kill the guy with flag
3 points for capture own flag back.

Something like that, hope u like it and do it.


Lightning flag will be good to, cause its often hidden in the wall and hard to find.

Just some ideas and sorry for the bad english
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ScHrAnZ DiNgEnS
Senior Member
Join Date: Sep 2007
Old 09-01-2008 , 07:18   Re: GHW - CTF (Capture The Flag) 3.0
Reply With Quote #2

It is possible to sort the allowed Weapons in Menü like CSDM?
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 09-01-2008 , 16:12   Re: GHW - CTF (Capture The Flag) 3.0
Reply With Quote #3

Quote:
Originally Posted by ScHrAnZ DiNgEnS View Post
It is possible to sort the allowed Weapons in Menü like CSDM?
its possible to sort the allowed weapons in the menu in CSDM?
Never knew or I would have made it this way originally.
Maybe later, I'm checking my emails right now but I don't have coding time at hand.
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exec
New Member
Join Date: Sep 2008
Old 09-01-2008 , 18:00   Re: GHW - CTF (Capture The Flag) 3.0
Reply With Quote #4

Just another idea.

When Flag is somewhere on the map, not on a player, about 1 minutes (or whatever) without anyone get the flag, it will respawn back to the base.
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ScHrAnZ DiNgEnS
Senior Member
Join Date: Sep 2007
Old 09-02-2008 , 08:04   Re: GHW - CTF (Capture The Flag) 3.0
Reply With Quote #5

Quote:
Originally Posted by GHW_Chronic View Post
its possible to sort the allowed weapons in the menu in CSDM?
Never knew or I would have made it this way originally.
Maybe later, I'm checking my emails right now but I don't have coding time at hand.
No, i mean by csdm are the most wanted weapons in front of the menu, in the weaponmenu from CTF ist on first position a scout then a shotgun and the M4A1 is displayed on the second page...

maybe i have to change the order of defines in the pluginheader from this:


PHP Code:
#define MOD_SCOUT      1  //a
#define MOD_XM1014    2 //b
#define MOD_MAC10      4  //c
#define MOD_AUG   8    //d
#define MOD_UMP45      16 //e
#define MOD_SG550      32 //f
#define MOD_GALIL      64 //g
#define MOD_FAMAS      128    //h
#define MOD_AWP   256  //i
#define MOD_MP5NAVY  512  //j
#define MOD_M249        1024    //k
#define MOD_M3      2048  //l
#define MOD_M4A1        4096    //m
#define MOD_TMP   8192 //n
#define MOD_G3SG1      16384  //o
#define MOD_SG552      32768  //p
#define MOD_AK47        65536   //q
#define MOD_P90   131072   //r
#define MOD_P228        262144  //s
#define MOD_ELITE      524288 //t
#define MOD_FIVESEVEN      1048576    //u
#define MOD_USP   2097152  //v
#define MOD_GLOCK18  4194304  //w
#define MOD_DEAGLE    8388608   //x
#define MOD_VEST        16777216//y
#define MOD_VESTHELM        33554432//z 
to somethig else...so that the most wanted weapons are first listet...

does it works? I think the "static const weapon_names" must change to the same order when i change it or does it not matter?
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dfaktz
Junior Member
Join Date: Sep 2008
Old 09-22-2008 , 12:34   Re: GHW - CTF (Capture The Flag) 3.0
Reply With Quote #6

without hopefully getting flamed.
would it be easy enough to make this plugin paintball mod friendly?
just basically taking off the DM part and letting paintball do/use the guns.

I think that would make a great combination.
I've tried myself but failed hard, as im not amx coding savvy.

Thanks
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devil001
Member
Join Date: Feb 2008
Old 09-22-2008 , 12:37   Re: GHW - CTF (Capture The Flag) 3.0
Reply With Quote #7

Quote:
Originally Posted by dfaktz View Post
without hopefully getting flamed.
would it be easy enough to make this plugin paintball mod friendly?
just basically taking off the DM part and letting paintball do/use the guns.

I think that would make a great combination.
I've tried myself but failed hard, as im not amx coding savvy.

Thanks

the respawn is buggy again anyways. I guess GHW didnt do nothing to the respawn future since it still respawns me minimum 2 times pe respawn which is annoying! I will try to take it out for you...
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devil001
Member
Join Date: Feb 2008
Old 09-22-2008 , 12:46   Re: GHW - CTF (Capture The Flag) 3.0
Reply With Quote #8

well I just took out all the spawn parts of the code if there are any bugs tell me... if you have more problems with paintball just tell me whats wrong then I need to look at the paintball plugin

this is GHW CTF 3.1b without respawn....
Attached Files
File Type: sma Get Plugin or Get Source (GHW_CTF.sma - 644 views - 44.8 KB)

Last edited by devil001; 09-23-2008 at 06:20.
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dfaktz
Junior Member
Join Date: Sep 2008
Old 09-23-2008 , 06:01   Re: GHW - CTF (Capture The Flag) 3.0
Reply With Quote #9

woah, thanks man.
ill get back to you, and try work out how to +rep.

EDIT: The respawn can still be usefull, the real thing to make it usable with paintball mod is ripping out the "deathmatch" side of it, where you choose your weapons, because the only weapon u should spawn with is a smg. (the paintball gun).

Sorry to be such a pain ;(
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devil001
Member
Join Date: Feb 2008
Old 09-23-2008 , 06:07   Re: GHW - CTF (Capture The Flag) 3.0
Reply With Quote #10

the respawn part is still buggy you can use another plugin like halo style respawn or whatever...

I will have a look at the weapon part whenevr I get home today
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