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GHW - CTF (Capture The Flag) 3.0


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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 08-25-2008 , 04:18   Re: GHW - CTF (Capture The Flag) 3.1
Reply With Quote #1

Quote:
Originally Posted by LOAD View Post
switching off plugin command amx_ctf_off Does not have bomb in TT


Why ?


Sry Behind for my english
Problem fixed. However if you turn CTF off mid-map on a de_ objective map, it will force Ts to die and respawn without loss of death/frag and with his last weapons/ammo/armor every time the clock runs out (Forces CT win). Doesn't really change gameplay.
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ScHrAnZ DiNgEnS
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Join Date: Sep 2007
Old 08-25-2008 , 14:54   Re: GHW - CTF (Capture The Flag) 3.1
Reply With Quote #2

when a CT and a T steal the flags and run to the flagstands the game will never end, nobody can kill them if there are in the fild with lasersprites.

Why u do this Fields?

Last edited by ScHrAnZ DiNgEnS; 08-25-2008 at 14:56.
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GHW_Chronic
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Location: Texas
Old 08-25-2008 , 16:31   Re: GHW - CTF (Capture The Flag) 3.1
Reply With Quote #3

Can't believe I never thought of that scenario. Changed it so that people with the flag don't get the spawn protection, that should work better on most maps.
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ScHrAnZ DiNgEnS
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Old 08-25-2008 , 19:51   Re: GHW - CTF (Capture The Flag) 3.0
Reply With Quote #4

Why do u not set Godmod on event spawn for maybe 3 Sekonds?
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deejay87
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Join Date: Apr 2004
Location: Pays du Glaude - France
Old 08-26-2008 , 07:00   Re: GHW - CTF (Capture The Flag) 3.0
Reply With Quote #5

PS : 3.0 > 3.1 > 3.0 > 3.1b (.sma) > 3.0 (first post) ?
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 08-26-2008 , 12:29   Re: GHW - CTF (Capture The Flag) 3.0
Reply With Quote #6

Quote:
Originally Posted by deejay87 View Post
PS : 3.0 > 3.1 > 3.0 > 3.1b (.sma) > 3.0 (first post) ?
honestly if this were a website where intelligent people shared scripts with intelligent people I would put 3.1b 8-26-08 in the title but the people that are looking for my plugins don't care past the 3 and .0 is just such a round looking number
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noqex
Junior Member
Join Date: Jun 2008
Old 08-29-2008 , 14:26   Re: GHW - CTF (Capture The Flag) 3.0
Reply With Quote #7

Could it be possible to get a better looking flag model/sprite ? =)
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GHW_Chronic
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Old 08-29-2008 , 18:13   Re: GHW - CTF (Capture The Flag) 3.0
Reply With Quote #8

if someone wants to make the model it can be interchanged easily, I'll even add a CVAR so you can change the name of the file easily (so the filename can be unique so all players will download it even if they have the default flag models) without editing the sma. However I'm not going to do the modeling unfortunately and that feature existed in the last version and no one ever made a custom flag model.
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noqex
Junior Member
Join Date: Jun 2008
Old 08-30-2008 , 03:40   Re: GHW - CTF (Capture The Flag) 3.0
Reply With Quote #9

If i knew how to make models, i would definitly make a better looking flag.
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ScHrAnZ DiNgEnS
Senior Member
Join Date: Sep 2007
Old 08-30-2008 , 05:02   Re: GHW - CTF (Capture The Flag) 3.0
Reply With Quote #10

I think the flag iss ok, but the flagstand, i mean that human that permanently turn around, is very terrible!

The lasersprites and viewcolor from spawnprotection looks terrible to, and both Teams are permanently protectet in both zones. Maybe block events for "x" Sekonds on Spawn or set godmode from faakemeta. I think thiss way is visually better than the lasersprites.

And by the next version of CTF (i know 3.0 is new) it was nice when CTF use the Scoreboard and get points for each player who captured the Flag (like soccerjam).

CTF 3.0 ist funktionally top, but visionally u have to do something to make it better.

Greets,
ScHrAnZ DiNgEnS
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