Raised This Month: $ Target: $400
 0% 

GHW - CTF (Capture The Flag) 3.0


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Ramses
Member
Join Date: Oct 2007
Old 10-12-2007 , 08:42   Re: GHW - CTF (Capture The Flag) 2.0
Reply With Quote #1

Nobody can help me ?
Ramses is offline
GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 10-12-2007 , 12:52   Re: GHW - CTF (Capture The Flag) 2.0
Reply With Quote #2

nobody knows what you said.
GHW_Chronic is offline
Send a message via AIM to GHW_Chronic
Ramses
Member
Join Date: Oct 2007
Old 10-12-2007 , 18:57   Re: GHW - CTF (Capture The Flag) 2.0
Reply With Quote #3

Hmmmm !!
2 GHW_Chronic :
Sorry for that ... but my english is bad .. and i will try to explain you one more time !

I like this mod very much ... it's the same like Quake

But i don't know how to Configure this mod !
I don't know how to make people to see Flag.mdl what is in cstrike/models/

And i don't know what to do with CVARS what you posted on first page :

**********************************
Cvars:
ctf_enabled
1=on 0=off (Default: 1)
ctf_flagtype
1=sprite 2=model (Default: 1)
ctf_flag_model_1
Directory + name of T flag model. (IE: "models/t_flag.mdl")
ctf_flag_model_2
Directory + name of CT flag model. (IE: "models/ct_flag.mdl")
ctf_respawntime
Time in seconds between when player dies and when player respawns. (Default: 0.0)
ctf_invincible
Time in seconds after respawn that player is granted invincibility (Default: 5.0)
ctf_primweapon
Primary weapon player spawns with (list below) (Default: -1)
ctf_secweapon
Secondary weapon player spawns with (list below) (Default: -1)
ctf_henade
If player spawns with HE Nade (1=yes 0=no) (Default: 1)
ctf_flashnade
If player spawns with Flash Nades (1=yes 0=no) (Default: 1)
ctf_smokenade
If player spawns with Smoke Nade (1=yes 0=no) (Default: 0)
ctf_armor
Armor Type player spawns with (0=none 1=kevlar 2=kevlar + helm) (Default: 2)
ctf_knife
If player spawns with knife (1=yes 0=no) (Default: 1)
ctf_spawnmoney
How much $ player gets upon spawn (Default: 1800)
ctf_vote
If vote is enabled (1=Enabled 0=Disabled) (Default: 1)
ctf_votelength
How long vote lasts in seconds (Default: 20.0)
ctf_votedelay
Minimum time in seconds between votes (Default: 180.0)
ctf_reward
$ reward for capping flag (Default: 500)

********************************************* ****

Where i need to put or write this CVARS ?

If you can help me pls !
I hope you will answer me soon !
THX !
Ramses is offline
GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 10-13-2007 , 01:53   Re: GHW - CTF (Capture The Flag) 2.0
Reply With Quote #4

Quote:
Use ctf_flag1 + ctf_flag2 + ctf_flagtype in combination with amxx.cfg in order to use a custom flag model.
maybe find a translator to help you, i dont know how to explain it so that you would understand.
GHW_Chronic is offline
Send a message via AIM to GHW_Chronic
Ramses
Member
Join Date: Oct 2007
Old 10-13-2007 , 07:14   Re: GHW - CTF (Capture The Flag) 2.0
Reply With Quote #5

Hmmm.. where i need to write this commands ?
In Server.cfg ?
in Autoexec.cfg ?
Where ?
I can't understan !

2: Where i need to Write CVARS from First Page ? in Server.cfg? in Autoexec .cfg?
Ramses is offline
SY-BL
BANNED
Join Date: Sep 2006
Old 10-13-2007 , 23:56   Re: GHW - CTF (Capture The Flag) 2.0
Reply With Quote #6

It looks liek everything is runnin, but wen i go in ma sever and pick ma team, error pop up and close ma server
SY-BL is offline
SY-BL
BANNED
Join Date: Sep 2006
Old 10-14-2007 , 00:33   Re: GHW - CTF (Capture The Flag) 2.0
Reply With Quote #7

i got a friend to go in ma server so i could c what it says in ma console


L 10/14/2007 - 00:23:04: Function "retrieve_cvar" is not present
L 10/14/2007 - 00:23:04: [AMXX] Run time error 10 (plugin "GHW_CTF_floaty_despawn.amxx") (native "query_client_cvar") - debug not enabled!
L 10/14/2007 - 00:23:04: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
SZ_GetSpace: overflow on Player
WARNING: datagram overflowed for Player
SZ_GetSpace: overflow on Player
WARNING: datagram overflowed for Player
SY-BL is offline
GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 10-14-2007 , 16:09   Re: GHW - CTF (Capture The Flag) 2.0
Reply With Quote #8

i fixed the error that you got but i don't believe it was also causing your clients to crash.

Quote:
Originally Posted by Google
This error happens when you're running Half-Life with an oversized configuration file (like autoexec.cfg). This happens because the configuration file size is too big. There are two ways to deal with this problem:
1. Reduce the configuration file size as much as you can.
2. You can try to avoid this by adding the parameter -zone #### after hl.exe. Where #### is how many bytes to allocate. For example: hl.exe -zone 1024
GHW_Chronic is offline
Send a message via AIM to GHW_Chronic
Ramses
Member
Join Date: Oct 2007
Old 10-15-2007 , 01:17   Re: GHW - CTF (Capture The Flag) 2.0
Reply With Quote #9

2 GHW_Chronic :

Can you attach your Amxx.cfg also the File where are present this CVARS :

*****************************************
Cvars:
ctf_enabled
1=on 0=off (Default: 1)
ctf_flagtype
1=sprite 2=model (Default: 1)
ctf_flag_model_1
Directory + name of T flag model. (IE: "models/t_flag.mdl")
ctf_flag_model_2
Directory + name of CT flag model. (IE: "models/ct_flag.mdl")
ctf_respawntime
Time in seconds between when player dies and when player respawns. (Default: 0.0)
ctf_invincible
Time in seconds after respawn that player is granted invincibility (Default: 5.0)
ctf_primweapon
Primary weapon player spawns with (list below) (Default: -1)
ctf_secweapon
Secondary weapon player spawns with (list below) (Default: -1)
ctf_henade
If player spawns with HE Nade (1=yes 0=no) (Default: 1)
ctf_flashnade
If player spawns with Flash Nades (1=yes 0=no) (Default: 1)
ctf_smokenade
If player spawns with Smoke Nade (1=yes 0=no) (Default: 0)
ctf_armor
Armor Type player spawns with (0=none 1=kevlar 2=kevlar + helm) (Default: 2)
ctf_knife
If player spawns with knife (1=yes 0=no) (Default: 1)
ctf_spawnmoney
How much $ player gets upon spawn (Default: 1800)
ctf_vote
If vote is enabled (1=Enabled 0=Disabled) (Default: 1)
ctf_votelength
How long vote lasts in seconds (Default: 20.0)
ctf_votedelay
Minimum time in seconds between votes (Default: 180.0)
ctf_reward
$ reward for capping flag (Default: 500)
********************************************* *

When i try to type them in console ... when i recive : Unknown Command
Ramses is offline
GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 10-15-2007 , 04:50   Re: GHW - CTF (Capture The Flag) 2.0
Reply With Quote #10

to do it from admin console do:
Code:
amx_cvar name value
if you just keep the default values you don't have to add the cvar to the amxx.cfg. If you do add it to the amxx.cfg just do it like so
Code:
name value
name being name of the CVAR like ctf_flagtype and value being the value like 1.
GHW_Chronic is offline
Send a message via AIM to GHW_Chronic
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:59.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode