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PodBots


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NightWalk3r
Junior Member
Join Date: May 2014
Old 06-20-2014 , 17:06   PodBots
Reply With Quote #1

Greetings, can any1 tell me if its possible to make podbots for cs 1.6 server not to move at all, as i would say AFK. So I want to put bots on my server but I want them just to be afk, is there anything i can change in podbots script that will make that come true? thx in advance
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Flick3rR
Veteran Member
Join Date: Feb 2014
Location: Bulgaria, Stara Zagora
Old 06-20-2014 , 17:56   Re: PodBots
Reply With Quote #2

Wrong section... Try posting in General Chat/ Off-topic, or in the suggestions section.
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aron9forever
Veteran Member
Join Date: Feb 2013
Location: Rromania
Old 06-20-2014 , 22:24   Re: PodBots
Reply With Quote #3

there's one thing I can (or you can do) to at least simulate it
on spawn, check player ip. If it's 127.0.0.1 which will always be for bots, set their movespeed to 0.1 and gravity very high, strip their weapons(could also add a check on curweapon to continuously strip them), if you don't even give them knives they won't do anything if they can't move
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Meanwhile, in 2050:
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Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose View Post
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.
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