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FATAL ERROR (shutting down): SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on n


  
 
 
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aron9forever
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Join Date: Feb 2013
Location: Rromania
Old 06-08-2014 , 08:48   FATAL ERROR (shutting down): SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on n
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Okay so I know there are thousands of posts about this overly common error:
FATAL ERROR (shutting down): SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on net_message

The thingy is, I don't use excessive hud messages, or excessive messages at all for that matter. But there are a couple of things on the server I just CAN'T send via unreliable stream because I can't risk the player not getting the message, it would ruin the game

Here are all the messages from the server, see if any of them could be broken.

Code:
stock make_tutor( id, text[ ], color) {     message_begin( MSG_ONE_UNRELIABLE, g_MsgTutor, _, id )     write_string( text )     write_byte( 0 )     write_short( 0 )     write_short( 0 )     write_short( 1 << color )     message_end() } public remove_tutor(id) {     message_begin( MSG_ONE, g_MsgTutorClose, _, id )     message_end() } public unfreeze(id) {     set_user_maxspeed(id, 250.0);     set_user_gravity(id, 1.0);     give_item(id, "weapon_knife")     message_begin ( MSG_ONE , gmsgScreenFade , _ , id ) ;     write_short ( 1<<2 ) ;     write_short ( 0 ) ;     write_short ( 0 ) ;     write_byte ( 0 ) ;     write_byte ( 0 ) ;     write_byte ( 0 ) ;     write_byte ( 0 ) ;     message_end ( ) ; } case CS_TEAM_CT:                 {                     god_change(iPlayer, 1)                     message_begin(MSG_ONE , gmsgScreenFade , _ , iPlayer)                     write_short(( 1<<3 ) | ( 1<<8 ) | ( 1<<10 )) ;                     write_short(( 1<<3 ) | ( 1<<8 ) | ( 1<<10 )) ;                     write_short(( 1<<0 ) | ( 1<<2 )) ;                     write_byte(0)                     write_byte(255)                     write_byte(0)                     write_byte(255)                     message_end()                     set_user_maxspeed(iPlayer, 0.1)                     set_task(15.0, "unfreeze", iPlayer)                 } eflash(id, duration, holdtime, flags, red = 255, green = 255, blue = 255, alpha) {     emessage_begin(MSG_ONE_UNRELIABLE, g_nMsgScreenFade, {0, 0, 0}, id)     ewrite_short(duration)     ewrite_short(holdtime)     ewrite_short(flags)     ewrite_byte(red)     ewrite_byte(green)     ewrite_byte(blue)     ewrite_byte(alpha)     emessage_end() } stock chat_color(const id, const input[], any:...) {     new count = 1, players[32]     static msg[191]     vformat(msg, 190, input, 3)     replace_all(msg, 190, ".v", "^4")     replace_all(msg, 190, ".g", "^1")     replace_all(msg, 190, ".e", "^3")     if (id) players[0] = id; else get_players(players, count, "ch")     {         for (new i = 0; i < count; i++)         {             if (is_user_connected(players[i]))             {                 message_begin(MSG_ONE, get_user_msgid("SayText"), _, players[i])                 write_byte(players[i]);                 write_string(msg);                 message_end();             }         }     } } public smoke_effect(id) {   new origin[3];   get_user_origin(id, origin, 0);   origin[2] = origin[2] - 10;   message_begin(MSG_BROADCAST, SVC_TEMPENTITY);     //MSG_BROADCAST sends to all players and doesn't care if it fails.   write_byte(17);   write_coord(origin[0]);   write_coord(origin[1]);   write_coord(origin[2]);   write_short(smokesprite);   write_byte(10);   write_byte(150);   message_end(); } {     if (strlen(model) < 7)         return;     if (model[7] != 'w' || model[8] != '_')         return;         static Float:dmgtime     pev(entity, pev_dmgtime, dmgtime)         if (dmgtime == 0.0)         return;         if(cs_get_user_team(pev(entity, pev_owner)) == CS_TEAM_CT)     {         if (model[9] == 's' && model[10] == 'm')         {             fm_set_rendering(entity, kRenderFxGlowShell, 100, 100, 100, kRenderNormal, 16);                         message_begin(MSG_BROADCAST, SVC_TEMPENTITY)             write_byte(TE_BEAMFOLLOW)             write_short(entity)             write_short(g_trailSpr)             write_byte(10)             write_byte(10)             write_byte(100)             write_byte(100)             write_byte(100)             write_byte(200)             message_end()                         set_pev(entity, PEV_NADE_TYPE, NADE_TYPE_SPRAY)         }     }     if(cs_get_user_team(pev(entity, pev_owner)) == CS_TEAM_T)     {         if(model[9] == 'h' && model[10] == 'e')         {             fm_set_rendering(entity, kRenderFxGlowShell, 100, 50, 20, kRenderNormal, 16);                         message_begin(MSG_BROADCAST, SVC_TEMPENTITY)             write_byte(TE_BEAMFOLLOW)             write_short(entity)             write_short(g_trailSpr)             write_byte(10)             write_byte(10)             write_byte(100)             write_byte(50)             write_byte(20)             write_byte(200)             message_end()                         set_pev(entity, PEV_NADE_TYPE, NADE_TYPE_DAMAGE)         }         else if (model[9] == 'f' && model[10] == 'l')         {             fm_set_rendering(entity, kRenderFxGlowShell, 0, 50, 150, kRenderNormal, 16);                         message_begin(MSG_BROADCAST, SVC_TEMPENTITY)             write_byte(TE_BEAMFOLLOW)             write_short(entity)             write_short(g_trailSpr)             write_byte(10)             write_byte(10)             write_byte(0)             write_byte(50)             write_byte(150)             write_byte(200)             message_end()                         set_pev(entity, PEV_NADE_TYPE, NADE_TYPE_FLASH)         }     } } public hud_status(task) {     new name[32], szStatus[64]     if(g_RoundStarted < (get_pcvar_num(gp_RetryTime) / 2))         g_RoundStarted++     if(!g_Freeday && !g_Simon && g_SimonAllowed && (0.0 < g_SimonRandom < get_gametime()))     {         cmd_simon(random_num(1, g_MaxClients))     }     team_count()     formatex(szStatus, charsmax(szStatus), "%L", LANG_SERVER, "JBE_STATUS", g_TeamAlive[CS_TEAM_T], g_TeamCount[CS_TEAM_T])     message_begin(MSG_BROADCAST, get_user_msgid("StatusText"), {0,0,0}, 0)     write_byte(0)     write_string(szStatus)     message_end() message_begin(MSG_BROADCAST,gmsgScoreInfo)                         write_byte(attacker)                         write_short(frags)                         write_short(deaths)                         write_short(0)                         write_short(teams)                         message_end() msg_name_change(id, /* const */ oldname[], /* const */ newname[]) {     message_begin(MSG_BROADCAST, g_msgid_saytext)     write_byte(id)     write_string(g_name_change)     write_string(oldname)     write_string(newname)     message_end() } stock msg_create_fog(iRed, iGreen, iBlue, iDensity) {         new const fog_density[] = { 0, 0, 0, 0, 111, 18, 3, 58, 111, 18, 125, 58, 66, 96, 27, 59, 90, 101, 60, 59, 90,     101, 68, 59, 10, 41, 95, 59, 111, 18, 125, 59, 111, 18, 3, 60, 68, 116, 19, 60 }     new dens     dens = (4 * iDensity)       message_begin(MSG_BROADCAST, get_user_msgid("Fog"), { 0, 0, 0 }, 0)     write_byte(iRed)     write_byte(iGreen)     write_byte(iBlue)     write_byte(fog_density[dens] )     write_byte(fog_density[dens + 1])     write_byte(fog_density[dens + 2])     write_byte(fog_density[dens + 3])     message_end() }

Now some of these can be unreliable but most can't, I've changed almost every one except the critical ones to unreliable to avoid further crashes, but what can I do?
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