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[CS:GO] HideNSeek (aka Classic HNS, ChaseMod) [v2.0.0-beta, 21-03-2015]


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jontejonte44
New Member
Join Date: Apr 2016
Plugin ID:
4174
Plugin Version:
2.00-beta
Plugin Category:
All
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    The original Hide'N'Seek mod from CS 1.6
    Old 04-09-2016 , 09:49   Re: [CS:GO] HideNSeek (aka Classic HNS, ChaseMod) [v2.0.0-beta, 21-03-2015]
    Reply With Quote #1

    Hello!


    I'm not sure this fits in this thread, but the people in here should be able to help me.

    I am runnig a CSGO dedicated server with this HnS plugin, but the speed is to damn high! By strafin you can gain very much speed, too much...

    Does anybody know how to fix this? Is there a setting in this plugin or a separate on the server?


    Thanks in advance!
    Admin may replace this post wherever it belongs.
    jontejonte44 is offline
    zoubiey
    Member
    Join Date: Jul 2009
    Location: Sweden / Piteå
    Old 06-10-2016 , 16:21   Re: [CS:GO] HideNSeek (aka Classic HNS, ChaseMod) [v2.0.0-beta, 21-03-2015]
    Reply With Quote #2

    Quote:
    Originally Posted by jontejonte44 View Post
    Hello!


    I'm not sure this fits in this thread, but the people in here should be able to help me.

    I am runnig a CSGO dedicated server with this HnS plugin, but the speed is to damn high! By strafin you can gain very much speed, too much...

    Does anybody know how to fix this? Is there a setting in this plugin or a separate on the server?


    Thanks in advance!
    Admin may replace this post wherever it belongs.
    It's either sv_maxvelocity or sv_maxspeed, cant remember which. Check out https://developer.valvesoftware.com/...of_CS:GO_Cvars

    Anyone else have this error on a linux server?

    Code:
    [SM] Exception reported: Gamerules lookup failed.
    L 06/10/2016 - 22:17:27: [SM] Blaming: hidenseek latest version.smx()
    L 06/10/2016 - 22:17:27: [SM] Call stack trace:
    L 06/10/2016 - 22:17:27: [SM]   [0] GameRules_GetProp
    L 06/10/2016 - 22:17:27: [SM]   [1] Line 712, hidenseek latest version.sp::OnMapTimeLeftChanged()
    EDIT: Saw on a earlier page same error, something with mapchooser?

    Last edited by zoubiey; 06-10-2016 at 16:23.
    zoubiey is offline
    PolewkaW
    New Member
    Join Date: Mar 2021
    Old 03-10-2021 , 08:22   Re: [CS:GO] HideNSeek (aka Classic HNS, ChaseMod) [v2.0.0-beta, 21-03-2015]
    Reply With Quote #3

    How can I change game mode, from Respawn mode to Normal mode?
    PolewkaW is offline
    ceLoFaN
    Member
    Join Date: Apr 2014
    Old 06-01-2014 , 13:20   Re: [CS:GO] ChaseMod (aka HNS) [v1.1.4, 26.05.2014]
    Reply With Quote #4

    @Ownkruid:Thanks for your feedback! And wow, a server ... can't wait to play!
    Version 1.2 is up.
    Quote:
    * Players do not get killed anymore when the teams are being swapped. This means the timeleft on a map should not reset when CTs win.
    * Added ConVar to block the player's ability of changing its team. Spectators can still join a team.
    * Added ConVar to disable flashblind on Ts and spectators.
    * Some small fixes.
    This version has not been tested. Please report any unwanted behaviour.
    This is probably going to be the last version before I change the structure of the plugin, unless a bug is found.
    ceLoFaN is offline
    ceLoFaN
    Member
    Join Date: Apr 2014
    Old 06-10-2014 , 03:47   Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
    Reply With Quote #5

    The plugin started to randomly crash the server for Ownkruid, with no error logs. Did anybody else encounter this problem? Can anybody tell what can (usually) cause this?
    Edit: Found out a knives skin plugin was causing the crashes. These don't go well along with the HNS plugin.

    Last edited by ceLoFaN; 07-17-2014 at 17:09.
    ceLoFaN is offline
    Harax
    Junior Member
    Join Date: Mar 2008
    Old 06-11-2014 , 10:31   Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
    Reply With Quote #6

    Quote:
    Originally Posted by ceLoFaN View Post
    The plugin started to randomly crash the server for Ownkruid, with no error logs. Did anybody else encounter this problem? Can anybody tell what can (usually) cause this?
    It havnt crashed my server anytime, so its probably something else that make it crash.
    Also I'm only running this plugin atm on my server.

    Great plugin btw(I really missed the old 1.6 hns)!

    Something I would like to see(in this or a seperate plugin): Random chance of getting a weapon(with 1-3 bullets, for example: 5% chance of getting a five seven with 2 bullet)/HEgrenade for both teams that is configurable.
    I am looking forward for the next update of it, hope you get that frostnade to work soon.

    Tell me if there is something I can do to bugtest it, since I am only running this plugin atm on my server!

    Edit: some spelling, probably still really bad ;)

    /Harax

    Last edited by Harax; 06-11-2014 at 10:46.
    Harax is offline
    PresidentEvil
    AlliedModders Donor
    Join Date: Jun 2012
    Old 06-10-2014 , 14:10   Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
    Reply With Quote #7

    is it this mod ?
    http://youtu.be/BULLC3rNK3w
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    Harax
    Junior Member
    Join Date: Mar 2008
    Old 06-11-2014 , 10:34   Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
    Reply With Quote #8

    Quote:
    Originally Posted by PresidentEvil View Post
    It is like it was in cs 1.6.
    Example: https://www.youtube.com/watch?v=eIf_2qmlqMM

    Edit: So you won't turn in to a random prop(like bush, tree, barrel etc) as Terrorist(you look normal)
    with a chance of getting flash, smoke and molotov, you can configure the chance of all this. Counter-Terrorist only have knife.
    (As it is right know)

    Last edited by Harax; 06-11-2014 at 10:45.
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    TUSK3N1337
    SourceMod Donor
    Join Date: Dec 2013
    Location: Sweden
    Old 06-11-2014 , 06:45   Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
    Reply With Quote #9

    I wanna make a hns server but I dont know if this works properly and does someone support it? So I know that It will come updates If I find any bugs.
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    TUSK3N1337
    SourceMod Donor
    Join Date: Dec 2013
    Location: Sweden
    Old 06-11-2014 , 10:59   Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
    Reply With Quote #10

    Right now im hosting a Chasemod aka hns server on ip 81.224.51.244:27500 if anyone want to try it out, for the freeze grenade I use the plugin Grenade Effects


    Is there any possible way to fix Long jump plugin to cs go? is there even one?


    Like long jump, wierd jump, countjump or something like that stats.



    Well there it goes the plugin crashed my server I checked in the error log file and got this;

    Code:
    L 06/11/2014 - 17:20:57: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 06/11/2014 - 17:20:57: [SM] Displaying call stack trace for plugin "chasemod.smx":
    L 06/11/2014 - 17:20:57: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
    L 06/11/2014 - 17:22:33: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 06/11/2014 - 17:22:33: [SM] Displaying call stack trace for plugin "chasemod.smx":
    L 06/11/2014 - 17:22:33: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
    L 06/11/2014 - 17:22:50: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 06/11/2014 - 17:22:50: [SM] Displaying call stack trace for plugin "chasemod.smx":
    L 06/11/2014 - 17:22:50: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
    L 06/11/2014 - 17:23:15: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 06/11/2014 - 17:23:15: [SM] Displaying call stack trace for plugin "chasemod.smx":
    L 06/11/2014 - 17:23:15: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
    L 06/11/2014 - 17:23:46: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 06/11/2014 - 17:23:46: [SM] Displaying call stack trace for plugin "chasemod.smx":
    L 06/11/2014 - 17:23:46: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
    L 06/11/2014 - 17:24:55: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 06/11/2014 - 17:24:55: [SM] Displaying call stack trace for plugin "chasemod.smx":
    L 06/11/2014 - 17:24:55: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
    L 06/11/2014 - 17:25:27: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 06/11/2014 - 17:25:27: [SM] Displaying call stack trace for plugin "chasemod.smx":
    L 06/11/2014 - 17:25:27: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
    L 06/11/2014 - 17:27:02: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 06/11/2014 - 17:27:02: [SM] Displaying call stack trace for plugin "chasemod.smx":
    L 06/11/2014 - 17:27:02: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
    L 06/11/2014 - 17:29:21: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 06/11/2014 - 17:29:21: [SM] Displaying call stack trace for plugin "chasemod.smx":
    L 06/11/2014 - 17:29:21: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
    L 06/11/2014 - 17:30:01: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 06/11/2014 - 17:30:01: [SM] Displaying call stack trace for plugin "chasemod.smx":
    L 06/11/2014 - 17:30:01: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
    L 06/11/2014 - 17:30:50: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 06/11/2014 - 17:30:50: [SM] Displaying call stack trace for plugin "chasemod.smx":
    L 06/11/2014 - 17:30:50: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
    L 06/11/2014 - 17:32:22: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 06/11/2014 - 17:32:22: [SM] Displaying call stack trace for plugin "chasemod.smx":
    L 06/11/2014 - 17:32:22: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
    L 06/11/2014 - 17:36:22: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 06/11/2014 - 17:36:22: [SM] Displaying call stack trace for plugin "chasemod.smx":
    L 06/11/2014 - 17:36:22: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
    L 06/11/2014 - 17:36:54: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 06/11/2014 - 17:36:54: [SM] Displaying call stack trace for plugin "chasemod.smx":
    L 06/11/2014 - 17:36:54: [SM]   [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
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    Last edited by TUSK3N1337; 06-11-2014 at 12:25. Reason: long jump
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