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[v2.5.2, March 19] Trouble in Terrorist Town mod


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Awesome_man
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Join Date: May 2014
Location: singapore
Old 06-20-2015 , 01:31   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #1

Quote:
Originally Posted by GuskiS View Post
Thanks Arkshine, can you please write TTT version and amxmodx version in that post?
I checked by disabling all third party plugin and still it crashed after 30-40 minutes
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GuskiS
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Join Date: Aug 2007
Location: Latvia
Old 06-23-2015 , 08:17   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #2

What did you do?
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Awesome_man
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Join Date: May 2014
Location: singapore
Old 06-24-2015 , 04:18   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #3

Quote:
Originally Posted by GuskiS View Post
What did you do?
Actually mate when i was using older version there some file in sqlite folder in data folder of antiretry and i deleted them and server is no more crashing

Please help with ump prototype when detective use it, it should show whose traitor or not while aiming but it is not showing :\
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GuskiS
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Old 06-24-2015 , 05:17   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #4

Quote:
Originally Posted by LongQuad View Post
Hey bro, the AWP is bug.

If you kill 2 or 3 people, it give you 1000 karma for the next round, fix it please :/

---------------------------------------------------------------------------------------------------

Can you explain me how to make that when someone have 1 admin flag, it let him start with more karma?

example: normal karma start: 500 but if you've the admin flag, you'll start with 700 karma.
About that bug, I will check it.
As for adding that, find client_putinserver(id) in ttt_core.sma and replace:
PHP Code:
new karma get_pcvar_num(cvar_karma_start); 
with:
PHP Code:
new karma = (get_user_flags(id) & TTT_ADMINACCESS) ? 700 get_pcvar_num(cvar_karma_start); 
Quote:
Originally Posted by Awesome_man View Post
Actually mate when i was using older version there some file in sqlite folder in data folder of antiretry and i deleted them and server is no more crashing

Please help with ump prototype when detective use it, it should show whose traitor or not while aiming but it is not showing :\
It should not show that. UMP prototype is something different.
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Finished mods:
Trouble in Terrorist Town
MurderMod
The Hidden
Cowboys vs Indians
JailBreak Supreme
Survival Madness
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LongQuad
Member
Join Date: Feb 2012
Old 06-24-2015 , 19:27   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #5

Quote:
Originally Posted by GuskiS View Post
As for adding that, find client_putinserver(id) in ttt_core.sma and replace:
PHP Code:
new karma get_pcvar_num(cvar_karma_start); 
with:
PHP Code:
new karma = (get_user_flags(id) & TTT_ADMINACCESS) ? 700 get_pcvar_num(cvar_karma_start); 
But if I do it, it won't delete the karma start for non-admin people??

-----

EDIT: Wow, sorry, i got it haha, its all there. I'm gonna test. ; Yes, it works perfect. Thanks ;)
EDIT 2: So, i have the same question that the guy on the top of me, how can i set a model for the detective? i wanna do it for turn off the glow for detective, help thanks

EDIT 3: I found another bug, set user HP when he kills an innocent is bug, cuz if you have < than 50, and you kill an innocent, it will give you HP to 50 again.

Example: I have 10 HP and i'm innocent and kill other innocent, it will set my HP to 50 again.
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Last edited by LongQuad; 06-25-2015 at 02:39. Reason: Solved problem
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Awesome_man
Senior Member
Join Date: May 2014
Location: singapore
Old 06-26-2015 , 05:17   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #6

Guskis Mate,
Can you pleas edit ump prototype to show whos traitor or not when detecive give shot
It's my humble request please
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LongQuad
Member
Join Date: Feb 2012
Old 06-26-2015 , 12:42   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #7

Quote:
Originally Posted by Awesome_man View Post
Guskis Mate,
Can you pleas edit ump prototype to show whos traitor or not when detecive give shot
It's my humble request please
That's not the UMP work bro, for that it's the golden
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LongQuad
Member
Join Date: Feb 2012
Old 06-24-2015 , 01:17   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #8

Hey bro, the AWP is bug.

If you kill 2 or 3 people, it give you 1000 karma for the next round, fix it please :/

---------------------------------------------------------------------------------------------------

Can you explain me how to make that when someone have 1 admin flag, it let him start with more karma?

example: normal karma start: 500 but if you've the admin flag, you'll start with 700 karma.
__________________

Last edited by LongQuad; 06-24-2015 at 01:31.
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Ghostve
New Member
Join Date: Jun 2015
Old 06-24-2015 , 16:42   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #9

How i can put a diferent model to the detective? i mean if the detective is admin had another model, but if is normal detective had the same model.
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matrix123
Veteran Member
Join Date: Feb 2011
Old 07-08-2015 , 04:15   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #10

English:
Hi, as I can make the anti -retry system either through Arrays ?

Spanish:
Hola, como puedo hacer que el sistema anti-retry sea mediante Arrays ?
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Last edited by matrix123; 07-08-2015 at 04:15.
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