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[TF2] SelectiveCrits (v1.0.0, 2015-7-30)


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Marverlous
Senior Member
Join Date: May 2013
Old 05-29-2015 , 21:06   Re: [TF2] SelectiveCrits (v0.2 BETA, 2014-5-10)
Reply With Quote #11

I keep getting these error and the plugin refuses to work:

Quote:
L 05/29/2015 - 05:41:24: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/29/2015 - 05:41:24: [SM] Displaying call stack trace for plugin "SelectiveCrits.smx":
L 05/29/2015 - 05:41:24: [SM] [0] Line 303, /home/forums/content/files/2/3/4/7/2/7/133381.attach::TF2_CalcIsAttackCritical()
L 05/29/2015 - 05:41:24: [SM] Plugin encountered error 15: Array index is out of bounds
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SpiritBob
Member
Join Date: Jul 2011
Old 07-27-2015 , 08:58   Re: [TF2] SelectiveCrits (v0.2 BETA, 2014-5-10)
Reply With Quote #12

I'm having the same problem as Marverlous.

Last edited by SpiritBob; 07-27-2015 at 08:59.
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King Cnut
Senior Member
Join Date: Sep 2014
Old 07-27-2015 , 10:03   Re: [TF2] SelectiveCrits (v0.2 BETA, 2014-5-10)
Reply With Quote #13

We will certainly use this when it's more stable. Good work!
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GooseMonkey
Junior Member
Join Date: Aug 2013
Old 07-28-2015 , 04:32   Re: [TF2] SelectiveCrits (v0.2 BETA, 2014-5-10)
Reply With Quote #14

Since this appears to be getting some attention, I will update it for the Gun Mettle update in the coming week. I will post again when it is ready.
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Plugins:
SelectiveCrits - Enable critical hits for some weapons but not others.

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GooseMonkey
Junior Member
Join Date: Aug 2013
Old 07-31-2015 , 00:25   Re: [TF2] SelectiveCrits (v1.0.0, 2015-7-30)
Reply With Quote #15

Updated plugin to v1.0.0:

Quote:
2015-7-30 v1.0.0
* Updated for Gun Mettle skins and weapons up until the update
* Fixed bug involving skinned weapons and Nostromo Napalmer
* Fixed Gunslinger triple-hit-crit bug
* Fixed Demoknight charge crits
* Added selectivecrits_version cvar for addon tracking
* Added sm_sccheck command
* Changed sm_sc_reload command to sm_screload (removed second underscore)
* Plugin now uses Bit Fields instead of a boolean array, which should save a nominal amount of memory (Thanks Bugsy!)
* Major refactoring

Also updated selectivecrits.cfg to add weapons between Love and War update and Gun Mettle Update. If you don't want to re-download and modify, append the following to your existing SelectiveCrits.cfg:

Quote:
"1123" "1" // The Necro Smasher
"1127" "1" // The Crossing Guard
"1150" "0" // The Quickiebomb Launcher
"1151" "0" // The Iron Bomber
"1153" "0" // Panic Attack
"30474" "0" // Nostromo Napalmer (NB: Remaps to ID 700 because plugin can only handle IDs up to 1200 as of now)
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Plugins:
SelectiveCrits - Enable critical hits for some weapons but not others.

My Steam - If you need anything or just wanna say thanks

Last edited by GooseMonkey; 07-31-2015 at 00:25.
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DJ Data
SourceMod Donor
Join Date: Dec 2012
Location: Switzerland
Old 09-03-2015 , 14:30   Re: [TF2] SelectiveCrits (v1.0.0, 2015-7-30)
Reply With Quote #16

Doesn't work at all on our server. No one gets crits on anything.
I put Default to 1 and added some weapons which i put to 0.
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GooseMonkey
Junior Member
Join Date: Aug 2013
Old 09-03-2015 , 16:29   Re: [TF2] SelectiveCrits (v1.0.0, 2015-7-30)
Reply With Quote #17

Quote:
Originally Posted by DJ Data View Post
Doesn't work at all on our server. No one gets crits on anything.
I put Default to 1 and added some weapons which i put to 0.
Could you upload your selectivecrits.cfg file, as well as paste the output of "sm plugins list" on the console?
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SelectiveCrits - Enable critical hits for some weapons but not others.

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