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Save health of tripmine


  
 
 
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wicho
Veteran Member
Join Date: Feb 2012
Location: GuateAmala
Old 03-29-2014 , 03:52   Save health of tripmine
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Hi everybody, well i use the tripmine/lasermine of ARUKARI on zombie mod but have a little problem when a player take the lasermine and plant again this set again the hp for default i mean give the health of the cvar, my question is how i can save the health when the player take the lasermine then when he plant again give the last health no the health by default, of course if the lasermine receive damage of zombie, how i can make this?..thx in advance

another example:

for example the tripmine have a health of 500 hp (assigned by cvar) then when a zombie attack and make it a damage of 200 the tripmine has now 300 hp, now the player want to take own tripmine and plant again but when the player plant now has a life of 300.

i make this but dont work:

PHP Code:
//global
new g_iHealthMine[33][1]

public 
ReturnMine(id)
{
    
id -= TASK_RELEASE;
    new 
tgt,body,Float:vo[3],Float:to[3];
    
get_user_aiming(id,tgt,body);
    if(!
pev_valid(tgt)) return;
    
pev(id,pev_origin,vo);
    
pev(tgt,pev_origin,to);
    if(
get_distance_f(vo,to) > 70.0) return;
    
    new 
EntityName[32];
    
pev(tgtpev_classnameEntityName31);
    if(!
equal(EntityNameENT_CLASS_NAME)) return;
    if(
pev(tgt,LASERMINE_OWNER) != id) return;
    
RemoveEntity(tgt);

    
g_havemine[id] ++;
    
g_deployed[id] --;
    
emit_sound(idCHAN_ITEMENT_SOUND5VOL_NORMATTN_NORM0PITCH_NORM)
    
//ShowAmmo(id)

    
g_iHealthMine[id][g_deployed[id]] = pev(tgtpev_health)//get health of tripmine

    
return;
}

public 
Spawnid )
{
    
id -= TASK_PLANT
    
// motor
    
new i_Ent engfunc(EngFunc_CreateNamedEntity,g_EntMine);
    if(!
i_Ent)
    {
        
ColorChat(idTEAM_COLOR"^x04 ZP |^x01 Can't Create Entity!")
        return 
PLUGIN_HANDLED_MAIN;
    }
    
set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);

    
engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);

    
set_pev(i_Ent,pev_solid,SOLID_NOT);
    
set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);

    
set_pev(i_Ent,pev_frame,0);
    
set_pev(i_Ent,pev_body,3);
    
set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
    
set_pev(i_Ent,pev_framerate,0);
    
    
set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
    
    
set_pev(i_Ent,pev_dmg,100.0);
    
    
set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
    
    new 
Float:vOrigin[3];
    new 
Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],Float:vTraceEnd[3],Float:vEntAngles[3];
    
    
pevidpev_originvOrigin );
    
velocity_by_aimid128vTraceDirection );
    
xs_vec_addvTraceDirectionvOriginvTraceEnd );
    
    
engfuncEngFunc_TraceLinevOriginvTraceEndDONT_IGNORE_MONSTERSid);
    
    new 
Float:fFraction;
    
get_tr20TR_flFractionfFraction );
    

    
// -- We hit something!
    
if ( fFraction 1.0 )
    {
        
// -- Save results to be used later.
        
get_tr20TR_vecEndPosvTraceEnd );
        
get_tr20TR_vecPlaneNormalvNormal );
    }


    
xs_vec_mul_scalarvNormal8.0vNormal );
    
xs_vec_addvTraceEndvNormalvNewOrigin );

    
engfunc(EngFunc_SetSizei_EntFloat:{ -4.0, -4.0, -4.0 }, Float:{ 4.04.04.0 } );
    
engfunc(EngFunc_SetOrigini_EntvNewOrigin );

    
// -- Rotate tripmine.
    
vector_to_angle(vNormal,vEntAngles );
    
set_pev(i_Ent,pev_angles,vEntAngles );

    
// -- Calculate laser end origin.
    
new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
        
    
xs_vec_mul_scalar(vNormal8192.0vNormal );
    
xs_vec_addvNewOriginvNormalvBeamEnd );

    
engfuncEngFunc_TraceLinevNewOriginvBeamEndIGNORE_MONSTERS, -1);

    
get_tr20TR_vecPlaneNormalvNormal );
    
get_tr20TR_vecEndPosvTracedBeamEnd );

    
// -- Save results to be used later.
    
set_pev(i_EntLASERMINE_OWNERid );
    
set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
    
set_pev(i_Ent,LASERMINE_TEAM,2);
    new 
Float:fCurrTime get_gametime();

    
set_pev(i_Ent,LASERMINE_POWERUPfCurrTime 2.5 );
   
    
set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
    
set_pev(i_Ent,pev_nextthinkfCurrTime 0.2 );

    
PlaySound(i_Ent,POWERUP_SOUND );
    
g_deployed[id]++;
    
g_havemine[id]--;
    
DeleteTask(id);
    
//ShowAmmo(id);
    
set_pev(i_Entpev_health, (g_iHealthMine[id][g_deployed[id]]))//set the old health
    
    
return 1;


Last edited by wicho; 03-29-2014 at 03:54.
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