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[WEAPON MOD]Ultimate AWP


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay       
ezio_auditore
Senior Member
Join Date: May 2013
Old 03-27-2014 , 04:40   [WEAPON MOD]Ultimate AWP
Reply With Quote #1

This plugin changes the standard AWP to a superweapon.
This has additional AWP model + new sound.
When a player gets killed by a Super AWP, his screen fades(adjustible in CVARS)
When a player takes damage by a Super AWP, a bloodstorm appears (also adjustible)

CVARS :--

amx_awp_on | Default 1 | turns on plugin ON/OFF
amx_awp_screenfade | Default 1 | turns on screenfade effect on/off
amx_awp_fadecolor | Default 1 | sets the color of fade (**see notes**)
amx_awp_showblood | Default 1 | turns on/off bloodstorm

MODULES:--
fakemeta
hamsandwich

NOTES :--
screenfade colors

for cvar amx_awp_fadecolor <num>

when the value of num is
1 : Color is red
2 : Color is blue
3 : Color is green
4 : Color is white
5 : Color is black

Gameplay Video
Attached Files
File Type: sma Get Plugin or Get Source (ultra_awp.sma - 1036 views - 4.0 KB)
File Type: zip stuff.zip (501.8 KB, 283 views)
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Last edited by ezio_auditore; 03-27-2014 at 04:47.
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DavidJr
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Join Date: Apr 2012
Old 03-27-2014 , 08:12   Re: [WEAPON MOD]Ultimate AWP
Reply With Quote #2

Will be good if you use Ham_TakeDamage rather than Damage.

Your code is mess I guess #JustKidding
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Last edited by DavidJr; 03-27-2014 at 08:13.
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ezio_auditore
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Join Date: May 2013
Old 03-27-2014 , 09:45   Re: [WEAPON MOD]Ultimate AWP
Reply With Quote #3

You scared the cr*p outta me
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Kia
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Join Date: Apr 2010
Location: In a world of madness
Old 03-27-2014 , 09:52   Re: [WEAPON MOD]Ultimate AWP
Reply With Quote #4

I do not understand how this plugin is useful.
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ezio_auditore
Senior Member
Join Date: May 2013
Old 03-28-2014 , 11:51   Re: [WEAPON MOD]Ultimate AWP
Reply With Quote #5

Not useful actually, it is made just for fun like some other deagle plugins
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swapped
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Join Date: Mar 2014
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Old 03-29-2014 , 10:30   Re: [WEAPON MOD]Ultimate AWP
Reply With Quote #6

PHP Code:
public client_connect(id){ 
= > >
PHP Code:
 public client_putinserver(id){ 
PHP Code:
#define m_pPlayer 41 
= >>
PHP Code:
const m_pPlayer 41
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Kia
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Old 03-29-2014 , 10:33   Re: [WEAPON MOD]Ultimate AWP
Reply With Quote #7

Quote:
Originally Posted by swapped View Post
PHP Code:
#define m_pPlayer 41 
= >>
PHP Code:
const m_pPlayer 41
Does not make any difference.
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swapped
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Old 03-29-2014 , 10:37   Re: [WEAPON MOD]Ultimate AWP
Reply With Quote #8

Quote:
Originally Posted by Kia View Post
Does not make any difference.
I dont know if make a difference or not, but is more indicate to use this method.
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Kia
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Old 03-29-2014 , 10:44   Re: [WEAPON MOD]Ultimate AWP
Reply With Quote #9

No, it isn't. And if you don't know what you're posting, then don't post please.
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swapped
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Old 03-29-2014 , 10:49   Re: [WEAPON MOD]Ultimate AWP
Reply With Quote #10

https://forums.alliedmods.net/showthread.php?t=133025
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