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[L4D/L4D2/TF2/CSGO] NativeVotes Fun Votes (1.5.3, 2014-03-19)


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Ellie
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Join Date: Apr 2013
Old 06-12-2014 , 15:21   Re: [L4D/L4D2/TF2/CSGO] NativeVotes Fun Votes (1.5.3, 2014-03-19)
Reply With Quote #11

As mentioned here:

https://forums.alliedmods.net/showpo...42&postcount=4

I tried this along with you Native Votes Basevotes plugin in l4d and there's some issues. All those mentioned in the link above and the following:

1) If the vote GUI is displayed, the question/text withing the GUI simply comes up as %s1 instead of saying if you'd like to Voteslay/burn/ff/alltalk.

2) If a vote passes the GUI for the vote passing stays on the screen long after the vote has passed.

3) If a vote slay or vote burn passes, the specified player is not slayed/burned even though it says they were in the chat text.
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