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[TF2] Infinite Healing Exploit Fix


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Author
ddhoward
Veteran Member
Join Date: May 2012
Location: California
Plugin ID:
4091
Plugin Version:
14.0228.0
Plugin Category:
General Purpose
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Unapprover:
    Reason for Unapproving:
    Exploit fixed by Valve
    Old 02-10-2014 , 18:08   [TF2] Infinite Healing Exploit Fix
    Reply With Quote #1

    This exploit has been fixed Valve. This plugin is no longer needed.

    Spoiler


    This exploit has been fixed Valve. This plugin is no longer needed.
    Attached Files
    File Type: txt infhealhotfix.txt (142 Bytes, 260 views)
    File Type: smx infinitehealinghotfix.smx (3.8 KB, 197 views)
    File Type: sp Get Plugin or Get Source (infinitehealinghotfix.sp - 117 views - 5.2 KB)
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    Last edited by ddhoward; 02-28-2014 at 16:03.
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    Helvetica
    Senior Member
    Join Date: Nov 2011
    Location: U.S.
    Old 02-10-2014 , 21:20   Re: [TF2] Infinite Healing Exploit Fix
    Reply With Quote #2

    This exploit also has the side effect of lagging certain servers to hell and kicking everyone when attempted, mine being one of those servers.

    Do you think you could extend this plugin to block the commands from even executing?
    Helvetica is offline
    Dr. McKay
    Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
    Join Date: Aug 2011
    Location: Atlantis
    Old 02-10-2014 , 23:59   Re: [TF2] Infinite Healing Exploit Fix
    Reply With Quote #3

    I see we have different ideas of how to deal with troublemakers.
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    ddhoward
    Veteran Member
    Join Date: May 2012
    Location: California
    Old 02-11-2014 , 01:08   Re: [TF2] Infinite Healing Exploit Fix
    Reply With Quote #4

    Quote:
    Originally Posted by Helvetica View Post
    This exploit also has the side effect of lagging certain servers to hell and kicking everyone when attempted, mine being one of those servers.
    You should probably use Dr. McKay's plugin in that case provided that it doesn't give the healing target perma-uber once the medic is kicked/banned.

    Quote:
    Do you think you could extend this plugin to block the commands from even executing?
    The command is completely client side, from what I can tell. :\ You can't prevent a player from changing his loadout.


    You may want to run Dr. Mckay's plugin in addition to instead of my own. His plugin will kick/ban a client who is attempting to do this. In its current state, however, his plugin has some issues. These issues have been resolved.
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    Last edited by ddhoward; 02-11-2014 at 03:43.
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    ddhoward
    Veteran Member
    Join Date: May 2012
    Location: California
    Old 02-11-2014 , 03:36   Re: [TF2] Infinite Healing Exploit Fix
    Reply With Quote #5

    The aformentioned issues have been fixed. I recommend that everyone uninstall my plugin, and install this one instead.

    https://forums.alliedmods.net/showthread.php?t=235250
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    Dr. McKay
    Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
    Join Date: Aug 2011
    Location: Atlantis
    Old 02-11-2014 , 16:25   Re: [TF2] Infinite Healing Exploit Fix
    Reply With Quote #6

    Quote:
    Originally Posted by ddhoward View Post
    EDIT: You should probably install Dr. McKay's plugin instead of this one. His is better than mine. Requesting unapproval.
    My plugin isn't "better" than yours in any sense of the word. It's just different.
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    ddhoward
    Veteran Member
    Join Date: May 2012
    Location: California
    Old 02-12-2014 , 00:09   Re: [TF2] Infinite Healing Exploit Fix
    Reply With Quote #7

    Updated with code graciously borrowed from Dr. McKay's plugin.
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    Chdata
    Veteran Member
    Join Date: Aug 2012
    Location: Computer Chair, Illinois
    Old 02-13-2014 , 17:20   Re: [TF2] Infinite Healing Exploit Fix
    Reply With Quote #8

    Now that you've added this ban feature stuff, how is this plugin different from McKay's exactly?

    Also that WeaponReset thing, will it detach a medigun from its target healing player? Cause that's something I could use ;o
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    ddhoward
    Veteran Member
    Join Date: May 2012
    Location: California
    Old 02-13-2014 , 17:31   Re: [TF2] Infinite Healing Exploit Fix
    Reply With Quote #9

    McKay's plugin bans by default, has a customizable ban/kick reason message, and does not feature the WeaponReset SDKCall.

    Yes, the WeaponReset should, in theory, detach a medigun from the healing target without side-effect or fail. It is what I use in the Friendly Mode plugin to avoid eternal healing being given to the healing target when the medic goes Friendly and has his Medigun forcefully put away.
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    Chdata
    Veteran Member
    Join Date: Aug 2012
    Location: Computer Chair, Illinois
    Old 02-14-2014 , 02:56   Re: [TF2] Infinite Healing Exploit Fix
    Reply With Quote #10

    Thanks a lot ;p

    I had trouble with that myself in terms of a medigun that attaches to enemies.
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