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Author
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Message
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Member
Join Date: Nov 2005
Location: Illinois
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01-15-2006
, 13:58
How to replace a weapon fire sound?
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#1
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mornin' all, I have my self a little problem.
I want to stop the firing sound of a specific gun (AWP) from being played and replace it with one of my own. that's basically it.
i'v tried using client_PreThink and then checking if the person has fired and from there play a sound and hope it replaces the old one. however it doesn't work (as i figured).
I was thinking maybe using an event register to catch the specific sound and then instead play the new one. but i havn't tried that yet so i'll find out i guess.
thanks for any help
-Major
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Games i've screwed with:
Battlefield 1942, CNC Generals, Red Faction, Incoming/Incoming Forces, The Sims, Sim City 3k, Unreal Tournament, Fallout 1/2, Ragnarok, Goonzu, and CS 1.6.
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