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[CS:GO] Reserved slots


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pTu
Senior Member
Join Date: Nov 2010
Location: Poland
Old 01-05-2014 , 20:58   [CS:GO] Reserved slots
Reply With Quote #1

Hi

I have a problem with slot system on my CS:GO server (windows).

My server have 25 slots and I want create 24 public + 1 hiden for flag a.

My settings:

sourcemod.cfg
Code:
sm_reserve_type 1
sm_reserved_slots 1
sm_hide_slots 0
server.cfg
Code:
sv_visiblemaxplayers 24
I used H-Reserved plugin cvars:
Code:
// ConVars for plugin "hreserved_slots.smx"



// protect admins from beeing dropped from server by reserved slot access (0: no protection, 1: except spec mode, 2: full protection)
// -
// Default: "1"
sm_hreserved_admin_protection "1"

// kick bots/fake clients (e.g. SourceTV)? (0: kick, 1:  do not kick)
// -
// Default: "0"
sm_hreserved_bot_protection "0"

// method for dropping players to free a reserved slot (0: no players are dropped from server, 1: kick, 2: offer to be redirected to the server specified in sm_hreserved_redirect_target)
// -
// Default: "1"
sm_hreserved_drop_method "1"

// select how players are chosen to be dropped from server when there are multiple targets with the same priority. (0: highest ping, 1: shortest connection time)
// -
// Default: "0"
sm_hreserved_drop_select "0"

// value to be subtracted from the immunity level of spectators. The value 0 will make spectators to be treated like players in the game
// -
// Default: "1"
sm_hreserved_immunity_decrement "1"

// alternate server a client is offered to be redirected to, if sm_hreserved_drop_method is set to value 2
// -
// Default: ""
sm_hreserved_redirect_target ""

// time to show the redirection offer dialog
// -
// Default: "12"
sm_hreserved_redirect_timer "12"

// number of reserved slots (do not specify or set to -1 to automatically use hidden slots as reserved)
// -
// Default: "-1"
sm_hreserved_slots_amount "1"

// disable/enable reserved slots
// -
// Default: "1"
sm_hreserved_slots_enable "1"

// use sourcemod immunity level to find a player to be dropped (0: do not use immunity , 1: use immunity level)
// -
// Default: "1"
sm_hreserved_use_immunity "1"
In HLSW, Steam etc. visible are 24 slots, but everyone can join and play on 25 slot. Server dont kick.
pTu is offline
pTu
Senior Member
Join Date: Nov 2010
Location: Poland
Old 01-07-2014 , 14:58   Re: [CS:GO] Reserved slots
Reply With Quote #2

Anyone can help?
pTu is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 01-08-2014 , 08:32   Re: [CS:GO] Reserved slots
Reply With Quote #3

Quote:
Originally Posted by pTu View Post
Hi

I have a problem with slot system on my CS:GO server (windows).

My server have 25 slots and I want create 24 public + 1 hiden for flag a.

My settings:

sourcemod.cfg
Code:
sm_reserve_type 1
sm_reserved_slots 1
sm_hide_slots 1
server.cfg
Code:
sv_visiblemaxplayers 24
If you use SourceMod base plugin reservedslots:
- it will automatically change sv_visiblemaxplayers depend how many slot and are hidden.
You not need add this cvar sv_visiblemaxplayers separatelly in server.cfg
- And people with reservedslot access "a" need use console command connect IP:PORT to join full server 24/24

Quote:
Originally Posted by pTu View Post

I used H-Reserved plugin cvars:
Code:
// ConVars for plugin "hreserved_slots.smx"



// protect admins from beeing dropped from server by reserved slot access (0: no protection, 1: except spec mode, 2: full protection)
// -
// Default: "1"
sm_hreserved_admin_protection "1"

// kick bots/fake clients (e.g. SourceTV)? (0: kick, 1:  do not kick)
// -
// Default: "0"
sm_hreserved_bot_protection "0"

// method for dropping players to free a reserved slot (0: no players are dropped from server, 1: kick, 2: offer to be redirected to the server specified in sm_hreserved_redirect_target)
// -
// Default: "1"
sm_hreserved_drop_method "1"

// select how players are chosen to be dropped from server when there are multiple targets with the same priority. (0: highest ping, 1: shortest connection time)
// -
// Default: "0"
sm_hreserved_drop_select "0"

// value to be subtracted from the immunity level of spectators. The value 0 will make spectators to be treated like players in the game
// -
// Default: "1"
sm_hreserved_immunity_decrement "1"

// alternate server a client is offered to be redirected to, if sm_hreserved_drop_method is set to value 2
// -
// Default: ""
sm_hreserved_redirect_target ""

// time to show the redirection offer dialog
// -
// Default: "12"
sm_hreserved_redirect_timer "12"

// number of reserved slots (do not specify or set to -1 to automatically use hidden slots as reserved)
// -
// Default: "-1"
sm_hreserved_slots_amount "1"

// disable/enable reserved slots
// -
// Default: "1"
sm_hreserved_slots_enable "1"

// use sourcemod immunity level to find a player to be dropped (0: do not use immunity , 1: use immunity level)
// -
// Default: "1"
sm_hreserved_use_immunity "1"
In HLSW, Steam etc. visible are 24 slots, but everyone can join and play on 25 slot. Server dont kick.
H-Reserved plugin is different... nothing to do SM reservedslot settings.
it supposly not need any free+extra slot for people to connect to server like as SM plugin.
- make sure you have connect extension installed and gamedata file up to date.

And use either, not both plugins.
Bacardi is offline
pTu
Senior Member
Join Date: Nov 2010
Location: Poland
Old 01-10-2014 , 16:46   Re: [CS:GO] Reserved slots
Reply With Quote #4

Thanks reserved slot working, but have a problem when map is changing few player are kick with slot reserved info... Problem is when on server isnt full server also...
pTu is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 01-11-2014 , 00:04   Re: [CS:GO] Reserved slots
Reply With Quote #5

...do you have SourceTV enabled ?
and could you show
status
rcon users
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pTu
Senior Member
Join Date: Nov 2010
Location: Poland
Old 01-11-2014 , 15:53   Re: [CS:GO] Reserved slots
Reply With Quote #6

Dont have a STV.

status

Spoiler


rcon users
Spoiler
Maybe problem is with my bot settings:
Code:
bot_autodifficulty_threshold_high                    0.0    // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low                    -2.0    // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter                                            normal
bot_defer_to_human_goals                            1
bot_defer_to_human_items                            1
bot_difficulty                                        2
bot_quota                                            10
bot_quota_mode                                        fill
bot_join_after_player                                1

Last edited by pTu; 01-11-2014 at 15:54.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 01-12-2014 , 14:35   Re: [CS:GO] Reserved slots
Reply With Quote #7

Quote:
Originally Posted by pTu View Post
Dont have a STV.[B]Maybe problem is with my bot settings:
maybe...
Try set this cvar
Code:
"bot_join_delay" = "0" game
 - Prevents bots from joining the server for this many seconds after a map change.
example sm_cvar bot_join_delay 20
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 01-13-2014 , 01:51   Re: [CS:GO] Reserved slots
Reply With Quote #8

Quote:
it supposly not need any free+extra slot for people to connect to server like as SM plugin.
I think it's not, because to work this function is needed connection extension, and doesn't work for CSGO neither L4D2. Really sad.

I think it works in this way (posted in the plugins thread)
Quote:
I have a 42 slots CSGO server. So, If I use:

sm_hreserved_slots_amount -1
sv_visiblemaxplayers 41
sm_hreserved_drop_method 1

That means, the server will show 41/41, if I connect will be 42/42, then a player will be kicked and the server become 41/41 again so another admin can do this again.

Last edited by SilentBr; 01-13-2014 at 02:05.
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