Raised This Month: $ Target: $400
 0% 

PokeMod v1.2.3 RC for Public (June 25, 2008)


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
andrefly1
Member
Join Date: Jul 2011
Location: Portugal
Old 08-20-2011 , 09:03   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1

The skill extreme speed, crashes when I change weapon when firing, when I buy weapons, ...
How do I fix this?
I use: Pokemod Season 3 by Hib (Release Version)
__________________
PokemodPT Server: 188.93.232.170413
Visit


andrefly1 is offline
Send a message via MSN to andrefly1
lobopack23
Senior Member
Join Date: Jun 2009
Location: California , United Stat
Old 08-20-2011 , 19:00   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2

Quote:
Originally Posted by andrefly1 View Post
The skill extreme speed, crashes when I change weapon when firing, when I buy weapons, ...
How do I fix this?
I use: Pokemod Season 3 by Hib (Release Version)

post your error logs and i will see if it has to do with pokemod or another plugin
__________________
- Steam: Lobopack23 - Link
Contact me if you need any help with Pokemod.
- 2nd Generation Pokemod - Link
(new skills, items, and pokemons)
- Buy Xp - Link
lobopack23 is offline
andrefly1
Member
Join Date: Jul 2011
Location: Portugal
Old 08-21-2011 , 07:16   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #3

Quote:
Originally Posted by lobopack23 View Post
post your error logs and i will see if it has to do with pokemod or another plugin
Not are a error, the skill dont work
__________________
PokemodPT Server: 188.93.232.170413
Visit


andrefly1 is offline
Send a message via MSN to andrefly1
iBrazilian
Senior Member
Join Date: May 2011
Old 08-18-2011 , 16:58   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #4

yeah i didn't think he did.
__________________
Pokemod Season 5 [ |||||||||| Complete]
iBrazilian is offline
da guns
Senior Member
Join Date: Aug 2011
Old 08-19-2011 , 08:41   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #5

how you install this mod?
da guns is offline
iBrazilian
Senior Member
Join Date: May 2011
Old 08-19-2011 , 10:03   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #6

It's easy...
YOU NEED AMXMODX
Download the Models, Sprites , Sounds and add the to the /cstrike
Then the whole amxmodx folder goes in the /addons
then go to configs and plugins and add "pokemod.amxx debug" but first you must add the amxx to plugins... and

@Nelup the files are correct on the hibs latest release... your just doing something wrong.
__________________
Pokemod Season 5 [ |||||||||| Complete]
iBrazilian is offline
lobopack23
Senior Member
Join Date: Jun 2009
Location: California , United Stat
Old 08-19-2011 , 17:27   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #7

Quote:
Originally Posted by iBrazilian View Post
"pokemod.amxx debug"
Its not that good of an idea to add debug right away..its best to wait until the logs ask you to imo
__________________
- Steam: Lobopack23 - Link
Contact me if you need any help with Pokemod.
- 2nd Generation Pokemod - Link
(new skills, items, and pokemons)
- Buy Xp - Link
lobopack23 is offline
Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 08-19-2011 , 20:18   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #8

Something else to look at:

Code:
SKILL:SkillHornAttack( SKILL_CALL:call, id )
{
	switch( call )
	{
		case CALL_REGISTER: return SkillRegister( .Name = "Horn Attack", .Type = TYPE_NORMAL, .callTypes = CALL_BIND_DOWN, .PP = 25, .Charges = 3, .DelayTime = 5.0 );
		case CALL_HELP:     return SkillHelp( "Fires a horn that damages on contact." );
		case CALL_BIND_DOWN:
		{
			EmitSound( id, SOUND_HIT );

			EntitySkillCreate( .iPlayer = id,
								.skillID = SKILL_HORNATTACK,
								.iProperty = SE_TOUCH|SE_DAMAGE|SE_KILL,
								.iDamage = StatClamp( id, STAT_ATTACK, 30, 70 ),
								.iMoveType = MOVETYPE_FLY,
								.iSolidType = SOLID_TRIGGER,
								.iModel = MODEL_ROCKET,
								.iSound = SOUND_HIT,
								.iSprite = SPRITE_EEXPLO,
								.bPlayerOrigin = true,
								.bPlayerAngles = true,
								.vMins = Float:{-5.0,-5.0,-5.0},
								.vMaxs = Float:{5.0,5.0,5.0},
								.iAimVelocity = StatClamp( id, STAT_SPEED, 300, 700 )
							);

			return SKILL_USED;
		}
	}
	return SKILL_READY;
}
Note that it isn't necessarily finalized, but it's probably close.
Emp` is offline
Send a message via AIM to Emp` Send a message via MSN to Emp` Send a message via Yahoo to Emp` Send a message via Skype™ to Emp`
liinuus
Senior Member
Join Date: Apr 2010
Old 08-20-2011 , 06:11   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #9

Quote:
Originally Posted by Emp` View Post
Something else to look at:

Code:
SKILL:SkillHornAttack( SKILL_CALL:call, id )
{
	switch( call )
	{
		case CALL_REGISTER: return SkillRegister( .Name = "Horn Attack", .Type = TYPE_NORMAL, .callTypes = CALL_BIND_DOWN, .PP = 25, .Charges = 3, .DelayTime = 5.0 );
		case CALL_HELP:     return SkillHelp( "Fires a horn that damages on contact." );
		case CALL_BIND_DOWN:
		{
			EmitSound( id, SOUND_HIT );

			EntitySkillCreate( .iPlayer = id,
								.skillID = SKILL_HORNATTACK,
								.iProperty = SE_TOUCH|SE_DAMAGE|SE_KILL,
								.iDamage = StatClamp( id, STAT_ATTACK, 30, 70 ),
								.iMoveType = MOVETYPE_FLY,
								.iSolidType = SOLID_TRIGGER,
								.iModel = MODEL_ROCKET,
								.iSound = SOUND_HIT,
								.iSprite = SPRITE_EEXPLO,
								.bPlayerOrigin = true,
								.bPlayerAngles = true,
								.vMins = Float:{-5.0,-5.0,-5.0},
								.vMaxs = Float:{5.0,5.0,5.0},
								.iAimVelocity = StatClamp( id, STAT_SPEED, 300, 700 )
							);

			return SKILL_USED;
		}
	}
	return SKILL_READY;
}
Note that it isn't necessarily finalized, but it's probably close.
Looks Great!, but is there an property for radius damage when it touches smthing?
liinuus is offline
Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 08-20-2011 , 20:31   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #10

Quote:
Originally Posted by liinuus View Post
Looks Great!, but is there an property for radius damage when it touches smthing?
fRadius
Emp` is offline
Send a message via AIM to Emp` Send a message via MSN to Emp` Send a message via Yahoo to Emp` Send a message via Skype™ to Emp`
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:53.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode