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Qvantry
Junior Member
Join Date: Aug 2012
Old 01-05-2014 , 07:11   Saving models
Reply With Quote #1

Hey, when I use any of the knife skins in this menu they work until I either switch weapons or disconnect. I'm just wondering if there is a way to prevent the skins from switching when I change weapons and disconnect.

PHP Code:
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <vault>
#include <fun>

#define PLUGIN "VIPMenu"
#define VERSION "2.0"
#define AUTHOR "Qvantry"
#define KeysVIPMain (1<<0)|(1<<1)|(1<<9) // Keys: 120
#define KeysVIPCamera (1<<0)|(1<<1)|(1<<9) // Keys: 120
#define KeysVIPKnife (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<9) // Keys: 123450

new knife_model[33


public 
plugin_init() {
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
register_menucmd(register_menuid("VIPKnife"), KeysVIPKnife"PressedVIPKnife")
    
register_menucmd(register_menuid("VIPCamera"), KeysVIPCamera"PressedVIPCamera")
    
register_menucmd(register_menuid("VIPMain"), KeysVIPMain"PressedVIPMain")
    
    
register_clcmd("nightvision""ShowVIPMain");
    
register_clcmd("say /vip""ShowVIPMain")
}

public 
plugin_modules()
    
require_module("engine")

public 
plugin_precache(){
    
precache_model("models/rpgrocket.mdl"
    
precache_model("models/vip-models/v_desert.mdl"
    
precache_model("models/vip-models/p_desert.mdl"
    
precache_model("models/vip-models/v_m9.mdl")
    
precache_model("models/vip-models/p_m9.mdl")
    
precache_model("models/vip-models/v_golden.mdl")
    
precache_model("models/vip-models/p_golden.mdl")
    
precache_model("models/vip-models/v_pocket.mdl")
    
precache_model("models/vip-models/p_pocket.mdl")
    
precache_model("models/v_knife.mdl"
    
precache_model("models/p_knife.mdl")
}


public 
ShowVIPMain(id) {
    
show_menu(idKeysVIPMain"VIP Menu^n^n 1. Camera View^n\y 2\w. Knife Skins^n^n 0. Exit^n^nServerName^n", -1"VIPMain"// Display menu
}

public 
PressedVIPMain(idkey) {
    
    switch (
key) {
        case 
0: { // 1
            
ShowVIPCamera(id)    
        }
        case 
1: { // 2
            
ShowVIPKnife(id)
        }
        case 
MENU_EXIT: { // 0
            
        
}
    }
}



public 
ShowVIPCamera(id) {
    
show_menu(idKeysVIPCamera"Camera View^n^n 1. 3D View^n\y 2\w. Normal View^n^n 0. Exit^n^nServerName^n", -1"VIPCamera"// Display menu
}

public 
PressedVIPCamera(idkey) {
    
    switch (
key) {
        case 
0: { // 1
            
            
set_view(idCAMERA_3RDPERSON)    
        }
        case 
1: { // 2
            
            
set_view(idCAMERA_NONE)
        }
        case 
MENU_EXIT: { // 0
            
        
}
    }
}

public 
ShowVIPKnife(id) {
    
show_menu(idKeysVIPKnife"Knife Skins^n^n 1. Desert Blade^n 2. M9 Bayonet^n 3. Golden Knife^n 4. Pocket Knife^n^n 5. Default Knife^n^n 0. Exit^n^nServerName^n", -1"VIPKnife"// Display menu
}

public 
PressedVIPKnife(idkeyKnife) {
    
knife_model[id] = Knife
    
    
new ClipAmmoWeapon get_user_weapon(idClipAmmo
    if ( 
Weapon != CSW_KNIFE )
        return 
PLUGIN_HANDLED
    
    
new vModel[33],pModel[33]
    
    switch (
key) {
        case 
0: { // 1
            
format(vModel,32,"models/vip-models/v_desert.mdl")
            
format(pModel,32,"models/vip-models/p_desert.mdl")
        }
        case 
1: { // 2
            
format(vModel,32,"models/vip-models/v_m9.mdl")
            
format(pModel,32,"models/vip-models/p_m9.mdl")
        }
        case 
2: { // 3
            
format(vModel,32,"models/vip-models/v_golden.mdl")
            
format(pModel,32,"models/vip-models/p_golden.mdl")
        }
        case 
3: { // 4
            
format(vModel,32,"models/vip-models/v_pocket.mdl")
            
format(pModel,32,"models/vip-models/p_pocket.mdl")
        }
        case 
4: { // 5
            
format(vModel,32,"models/v_knife.mdl")
            
format(pModel,32,"models/p_knife.mdl")
        }
        case 
MENU_EXIT: { // 0
            
        
}
    }
    
entity_set_string(idEV_SZ_viewmodelvModel)
    
entity_set_string(idEV_SZ_weaponmodelpModel)
    
    return 
PLUGIN_HANDLED;

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