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Help With Days Menu


  
 
 
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nikeboy648
Member
Join Date: Dec 2013
Old 12-15-2013 , 14:43   Help With Days Menu
Reply With Quote #1

I have Jailbreak days menu and I want to add something to the code.

this is the code:

Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#pragma tabsize 0

 new const VERSION[] = "1.0";

 new const PREFIX[] = "[Lolz Idle Entertainment]";
 new const AUTHOR[] = "LordLolzeye";
 const CountSeconds = 60;
 new g_iCountTime;
 
 new zombiemodel[] = "models/player/zombiemodel/zombiemodel.mdl"
 
 new day = 0;
public plugin_init()
{
 	register_plugin("JailBreak DaysMenu", VERSION, AUTHOR);
 	register_logevent("eRoundEnd", 2, "1=Round_End"); 
	register_logevent( "eRoundStart", 2, "1=Round_Start" );
 	register_clcmd( "say /day", "fwdSpawnPlayer" )
 	register_clcmd( "say /daysmenu", "fwdSpawnPlayer" )
	register_clcmd("drop", "cmdDrop")
}

public plugin_precache()
{
	precache_generic(zombiemodel)
}
public eRoundStart()
{
	day = 0;
}
public cmdDrop()
        return PLUGIN_HANDLED  
public eRoundEnd()
{
	day = 0;
	remove_task()
}
public ResModel(id)
{
	new iPlayers[32], iNum, iPid;
  	get_players( iPlayers, iNum, "a" );

  	for( new i; i < iNum; i++ )
  	{
  	   iPid = iPlayers[i];
	   cs_reset_user_model(iPid)
  	}
}
 public fwdSpawnPlayer(id)
 {

  	if (cs_get_user_team(id) == CS_TEAM_CT)
	{
  	      if(is_user_alive(id))
  	      {
	      	if(day == 0)
		{
 	                JBDay(id);
		}
		else
		{
			client_print(id, print_chat, "A day was already choosen for this round!");
		}
  	      }
	}
	else
	{
		client_print(id, print_chat, "You are not from CT team!");
	}
 }
 
public Count() 
{ 
         set_hudmessage( 0 , 255 , 0 , -1.0 , 0.28 , 2 , 1.1 , 1.1 , 0.01 , 0.01 ); 
         show_hudmessage( 0 , "The prisoners have %d seconds to hide!" , g_iCountTime-- );
} 

 public JBDay(id)
 {
 	new menu1 = menu_create("Special Days Menu", "menu_handler");

	menu_additem(menu1, "Zombie Day", "1", 0);
	menu_additem(menu1, "Spartan Day", "2", 0);
	menu_additem(menu1, "Free Day", "3", 0);
	menu_additem(menu1, "Night Crawler Day", "4", 0);
	menu_additem(menu1, "Knife Day", "5", 0);
	menu_additem(menu1, "War Day", "6", 0);
 	menu_additem(menu1, "HNS Day", "7", 0);
         menu_additem(menu1, "Shark Day", "8", 0);
	menu_additem(menu1, "AWP Day", "9", 0);
	menu_additem(menu1, "Ninja Day", "10", 0);
 
	menu_setprop(menu1, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu1, 0);
 }

 public menu_handler(id, menu, item)
 {

 	if( item == MENU_EXIT )
 	{
	       menu_destroy(menu);
	       return PLUGIN_HANDLED;
 	}

 	new data[6], iName[64];
 	new access, callback;

	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

 	new key = str_to_num(data);
           
 	switch(key)
 	{
 	case 1:
 	{
	         ZombieDay(id)
		ResModel(id)
		day = 1;
 	}
 	case 2:
 	{
	         SpartanDay(id)
		day = 1;
	}
	case 3:
	{
	         client_print(0, print_chat, "%s Free day!", PREFIX)
	         set_hudmessage(id, 255, 0, 0.60, 0.12, 0, 6.0, 60.0)
	         show_hudmessage(id, "Today is: Free-Day")
		day = 1;
 	}
 	case 4:
 	{
	         NightDay(id)
		day = 1;
 	}
 	case 5:
 	{
	         KnifeDay(id)
	         day = 1;
 	}
 	case 6:
 	{
	         WarDay(id)
		day = 1;
 	}
 	case 7:
 	{
	         HideDay(id)
		day = 1;
 	}
	case 8:
	{
		SharkDay(id)
		day = 1;
	}
	case 9:
	{
		AwpDay(id)
		day =1;
	}
	case 10:
	{
		NinjaDay(id)
		day = 1;
	}
 }
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public SharkDay(id)
{
         new iPlayers[32]
  	new iNum
 	new id

 	 get_players( iPlayers, iNum )

      for( new i = 0; i < iNum; i++ )
      {
         id = iPlayers[i]
         if( !is_user_alive( id ) )
         {
 	  continue;
         }
 	set_hudmessage(0, 255, 0, 0.60, 0.12, 0, 6.0, 60.0)
 	show_hudmessage(id, "Today is: Shark Day")

 	client_print(id, print_chat, "%s Today we play Shark Day!Counter-Terrorist were blessed by gods!", PREFIX)

 	strip_user_weapons( id )

 	give_item( id, "weapon_knife" )

  	if (cs_get_user_team(id) == CS_TEAM_CT)
  	{
             set_user_health(id, 150);
	    set_user_noclip (id, true);
  	}

  	if (cs_get_user_team(id) == CS_TEAM_T)
  	{
            set_user_health(id, 200);
	   give_item(id, "weapon_ak47")
 	   cs_set_user_bpammo( id, CSW_AK47, 200 );
	   give_item(id, "weapon_deagle");
	   cs_set_user_bpammo( id, CSW_DEAGLE, 200 );
         }
      }
}

public NightDay(id)
{
	new iPlayers[32]
  	new iNum
 	new id

 	get_players( iPlayers, iNum )

      for( new i = 0; i < iNum; i++ )
      {
         id = iPlayers[i]
         if( !is_user_alive( id ) )
         {
 	  continue;
         }
 	set_hudmessage(0, 255, 0, 0.60, 0.12, 0, 6.0, 60.0)
 	show_hudmessage(id, "Today is: Night Crawler Day")

 	client_print(id, print_chat, "%s Today we play Night Crawler Day!Terrorist must kill all Counter Terrorists!", PREFIX)

 	strip_user_weapons(id)

 	give_item( id, "weapon_knife" )

  	if (cs_get_user_team(id) == CS_TEAM_CT)
  	{
          set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 50);
  	}

  	if (cs_get_user_team(id) == CS_TEAM_T)
  	{
          set_user_health(id, 200);
	   give_item(id, "weapon_ak47")
 	   cs_set_user_bpammo( id, CSW_AK47, 200 );
	   give_item(id, "weapon_deagle");
	   cs_set_user_bpammo( id, CSW_DEAGLE, 200 );
         }
      }
}
public ZombieDay(id)
{
  	new iPlayers[32]
  	new iNum
 	new id

 	 get_players( iPlayers, iNum )

      for( new i = 0; i < iNum; i++ )
      {
         id = iPlayers[i]
         if( !is_user_alive( id ) )
         {
 	  continue;
         }
 	set_hudmessage(0, 255, 0, 0.60, 0.12, 0, 6.0, 60.0)
 	show_hudmessage(id, "Today is: Zombie Day")

 	client_print( id, print_chat, "%s The virus is out of control!The prisoners have been infected!", PREFIX)

 	strip_user_weapons(id)

 	give_item( id, "weapon_knife" )

  	if (cs_get_user_team(id) == CS_TEAM_CT)
  	{
 	      give_item(id, "weapon_ak47")
 	      cs_set_user_bpammo( id, CSW_AK47, 200 );
 	      set_user_health(id, 500);
  	}

  	if (cs_get_user_team(id) == CS_TEAM_T)
  	{
 	       set_user_health(id, 3000);
	       cs_set_user_model(id, "zombiemodel") 
         }
      }
 }

 public SpartanDay(id)
 {
  	new iPlayers[32]
  	new iNum
 	new id

  	get_players( iPlayers, iNum )

       for( new i = 0; i < iNum; i++ )
       {
 	id = iPlayers[i]
	if(cs_get_user_team(id) == CS_TEAM_T)
  	{
            strip_user_weapons(id)
	}
  	if( !is_user_alive( id ) )
  	{
  	continue;
  	}
 	set_hudmessage(0, 255, 0, 0.60, 0.12, 0, 6.0, 60.0)
 	show_hudmessage(id, "Today is: Spartan Day")

 	client_print( id, print_chat, "%s Today we play Spartan Day!", PREFIX)

  	if(cs_get_user_team(id) == CS_TEAM_T)
  	{
 	give_item( id, "weapon_knife" )
 	give_item( id, "weapon_deagle")
 	give_item( id, "weapon_shield")
 	cs_set_user_bpammo( id, CSW_DEAGLE, 200 );
 	set_user_health(id, 200);
  	}
       }
 }

 public KnifeDay(id)
 {

  	new iPlayers[32]
  	new iNum
 	new id

  	get_players( iPlayers, iNum )

       for( new i = 0; i < iNum; i++ )
       {
 	id = iPlayers[i]
  	if( !is_user_alive(id) )
  	{
  	continue;
  	}
 	set_hudmessage(0, 255, 0, 0.60, 0.12, 0, 6.0, 60.0)
 	show_hudmessage(id, "Today is: Knife Day")

 	client_print( id, print_chat, "%s Today we play Knife Day!", PREFIX)
	
 	strip_user_weapons(id)
 	give_item( id, "weapon_knife" )
 	set_user_health(id, 200);
       }
 }

 public WarDay(id)
 {
  	new iPlayers[32]
  	new iNum
 	new id

  	get_players( iPlayers, iNum )

        for( new i = 0; i < iNum; i++ )
        {
 	id = iPlayers[i]
 	if( !is_user_alive( id ) )
  	{
  	continue;
  	}
 	set_hudmessage(0, 255, 0, 0.60, 0.12, 0, 6.0, 60.0)
 	show_hudmessage(id, "Today is: War Day")

 	client_print( id, print_chat, "%s Today we play War Day.Be the best team work win!", PREFIX)

 	strip_user_weapons(id)
 	give_item(id, "weapon_knife")
 	give_item(id, "weapon_m3")
 	cs_set_user_bpammo( id, CSW_M3, 200 );
 	set_user_health(id, 200);
        }
 }

 public HideDay(id)
 {
 	set_hudmessage(0, 255, 0, 0.60, 0.12, 0, 6.0, 60.0)
 	show_hudmessage(id, "Today is: Hide`n`Seek Day")

 	client_print( id, print_chat, "%s Today we play Hide`n`Seek Day.Terrorist,hide!You have 60 seconds!", PREFIX)

 	strip_user_weapons(id)
 	give_item( id, "weapon_knife" )
         if (cs_get_user_team(id) == CS_TEAM_CT)
	{
  	      set_user_health(id, 500);
         }
 	g_iCountTime = CountSeconds;
 	set_task( 1.0 , "Count" , _ , _ , _ , "a" , g_iCountTime );
 } 
 
  public AwpDay(id)
 {

  	new iPlayers[32]
  	new iNum
 	new id

  	get_players( iPlayers, iNum )

         for( new i = 0; i < iNum; i++ )
         {
 	id = iPlayers[i]
  	if( !is_user_alive(id) )
  	{
  	continue;
  	}
 	set_hudmessage(0, 255, 0, 0.60, 0.12, 0, 6.0, 60.0)
 	show_hudmessage(id, "Today is: AWP Day")

 	client_print( id, print_chat, "%s Today we play AWP Day!", PREFIX)
	
 	strip_user_weapons(id)
 	give_item( id, "weapon_awp" )
	cs_set_user_bpammo(id, CSW_AWP, 200)
	
	if (cs_get_user_team(id) == CS_TEAM_CT)
	{
  	      set_user_health(id, 500);
         }

         }
 }
 
 public NinjaDay(id)
 {

  	new iPlayers[32]
  	new iNum
 	new id

  	get_players( iPlayers, iNum )

         for( new i = 0; i < iNum; i++ )
         {
 	id = iPlayers[i]
  	if( !is_user_alive(id) )
  	{
  	continue;
  	}
 	set_hudmessage(0, 255, 0, 0.60, 0.12, 0, 6.0, 60.0)
 	show_hudmessage(id, "Today is: Ninja Day")

 	client_print( id, print_chat, "%s Today we play Ninja Day!", PREFIX)
	
 	strip_user_weapons(id)
 	give_item( id, "weapon_usp" )
	cs_set_user_bpammo(id, CSW_USP, 200)
	set_user_health(id, 100)
	set_user_gravity(id,0.3)

         }
 }
I want in ZombieDay all the map will looks like a Night..
but not too dark.

and please add a Deathmatch day.
here is what I want in DeathMatch day:
FreindlyFrie On,And the round time will be 4 minute,And player that will dead back to life

Thanks!!
nikeboy648 is offline
 


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