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Native "GetPlayerWeaponSlot" reported


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playpo
Junior Member
Join Date: Oct 2011
Old 11-06-2013 , 09:12   Native "GetPlayerWeaponSlot" reported
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setup > after error log

L 11/06/2013 - 23:02:12: [SM] Native "GetPlayerWeaponSlot" reported: Entity index 33 is not a valid client
L 11/06/2013 - 23:02:12: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 11/06/2013 - 23:02:12: [SM] [0] Line 3699, C:\Users\Winston.S-PC\Documents\GitHub\sourcemod-freak-fortress-2\addons\sourcemod\scripting\freak_fortress_2 .sp::ClientTimer()



freak fortress2 setup file down https://github.com/powerlord/sourcemod-freak-fortress-2

repair plz...
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Wliu
Veteran Member
Join Date: Apr 2013
Old 11-06-2013 , 14:00   Re: Native "GetPlayerWeaponSlot" reported
Reply With Quote #2

Think I fixed it.

Also, did you see anything unusual while using that version?
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playpo
Junior Member
Join Date: Oct 2011
Old 11-06-2013 , 14:38   Re: Native "GetPlayerWeaponSlot" reported
Reply With Quote #3

Quote:
Originally Posted by Wliu View Post
Think I fixed it.

Also, did you see anything unusual while using that version?


English not good...
tf2items for unusual ? my server not using.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 11-06-2013 , 15:48   Re: Native "GetPlayerWeaponSlot" reported
Reply With Quote #4

Simple English:
Was anything else wrong/broken when playing?
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playpo
Junior Member
Join Date: Oct 2011
Old 11-07-2013 , 06:40   Re: Native "GetPlayerWeaponSlot" reported
Reply With Quote #5

Quote:
Originally Posted by Wliu View Post
Simple English:
Was anything else wrong/broken when playing?
my server first round no arena
first round hale > no weapon but hale have super jump, taunt
second round hale > have weapon, sunper jump, taunt

playing error log make
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Wliu
Veteran Member
Join Date: Apr 2013
Old 11-07-2013 , 17:28   Re: Native "GetPlayerWeaponSlot" reported
Reply With Quote #6

Ok, thanks.
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Wliu
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Join Date: Apr 2013
Old 11-07-2013 , 20:17   Re: Native "GetPlayerWeaponSlot" reported
Reply With Quote #7

Actually fixed the problem this time.
Now all I have to do is figure out why certain methods aren't being called... (most notably the TF2Items one where it removes invalid weapons).
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