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FF2 Freak Fortress 2 1.10.14 Released


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ToxicKills
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Join Date: Sep 2012
Old 07-09-2014 , 17:24   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #1

For the 1.10.0 beta, rage doesn't work, pressing the medic call button (which is e) won't rage at all.
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Wliu
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Join Date: Apr 2013
Old 07-09-2014 , 19:44   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #2

Quote:
Originally Posted by ToxicKills View Post
For the 1.10.0 beta, rage doesn't work, pressing the medic call button (which is e) won't rage at all.
Yes, I know. I currently don't have any access to TF2 right now, so I can't test. Debug will be added though (sometime tonight or tomorrow), so if someone could turn that on, that would help a lot.
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Wliu
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Old 07-09-2014 , 20:47   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #3

Debug has been added.
There are 5 possible debug messages:
-Once OnCallForMedic gets called, a debug message appears that states what the command is
-Debug messages inside the first, second, and third return checks
-A debug message stating what the arguments to the command were
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 07-10-2014 , 03:41   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #4

Medic is 0 0 iirc
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Wliu
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Join Date: Apr 2013
Old 07-10-2014 , 08:36   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #5

Quote:
Originally Posted by friagram View Post
Medic is 0 0 iirc
Arrays ;_;
Thanks, fixed.

EDIT: Actually, this leads to an edge case with StringToInt, since that returns 0 on failure. Might have to not convert it to an int then.
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Last edited by Wliu; 07-10-2014 at 08:37.
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 07-10-2014 , 09:54   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #6

Quote:
Originally Posted by Wliu View Post
Arrays ;_;
Thanks, fixed.

EDIT: Actually, this leads to an edge case with StringToInt, since that returns 0 on failure. Might have to not convert it to an int then.
Do:
PHP Code:
if (!StrEqual(arg1"0") || !StrEqual(arg2"0"))
    return 
false

Last edited by WildCard65; 07-10-2014 at 09:55.
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Wliu
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Join Date: Apr 2013
Old 07-10-2014 , 12:35   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #7

Quote:
Originally Posted by WildCard65 View Post
Do:
PHP Code:
if (!StrEqual(arg1"0") || !StrEqual(arg2"0"))
    return 
false
https://forums.alliedmods.net/showpo...&postcount=864
I believe that won't catch extra spaces, correct?
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Last edited by Wliu; 07-10-2014 at 12:36.
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 07-10-2014 , 12:54   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #8

Quote:
Originally Posted by Wliu View Post
https://forums.alliedmods.net/showpo...&postcount=864
I believe that won't catch extra spaces, correct?
Doesn't GetClientCmdArg treat the spaces as separators?
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ToxicKills
Member
Join Date: Sep 2012
Old 07-10-2014 , 20:37   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #9

The weighdown for any boss gets stuck, you can't jump or super jump at all for the beta 1.10.0 now.

EDIT:
NVM, I just didn't install the beta right, sorry, no bugs for now.

EDIT #2:
The last 2 players don't get minicrits and the last player doesn't get full crits at all.

Last edited by ToxicKills; 07-10-2014 at 23:25.
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 07-11-2014 , 03:39   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #10

Stringtoint is fine most likely. Thry could send voicemenu with no args, or voicemenu a b, which would give you 0 0
If you want to be paranoid, you could do like..
If (stringotintex(arg, num) = 1)
Then get cmdarg2 andd o the same again
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