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FF2 Freak Fortress 2 1.10.14 Released


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Newbie1992
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Join Date: Jan 2013
Location: Germany
Old 06-09-2014 , 07:07   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #1

here:

Spoiler
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Last edited by Newbie1992; 06-09-2014 at 07:07.
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 06-09-2014 , 07:13   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #2

Update your translation files.
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Newbie1992
Senior Member
Join Date: Jan 2013
Location: Germany
Old 06-09-2014 , 10:36   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #3

first how i can find them?

and

this will fix that problems?
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WildCard65
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Location: Canada
Old 06-09-2014 , 11:18   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #4

download the zip from https://github.com/50DKP/FF2-Official and then extract the translations folder into your server's sourcemod folder (replace file if asked)
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Wliu
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Join Date: Apr 2013
Old 06-09-2014 , 15:18   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #5

A better way would be to just copy/paste this into your translations file (freak_fortress_2.phrases.txt).
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Wliu
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Join Date: Apr 2013
Old 06-09-2014 , 16:41   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #6

Just fixed a critical bug in the includes. FF2_PreAbility and FF2_OnAbility had missing arguments ('slot' was missing).

Meanwhile, still finishing up some more testing. Hopefully 1.10.0 will arrive tomorrow.
Attached Files
File Type: inc freak_fortress_2.inc (17.1 KB, 121 views)
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Last edited by Wliu; 06-09-2014 at 16:44.
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Wliu
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Join Date: Apr 2013
Old 06-11-2014 , 21:51   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #7

Polishing up the new FF2_OnLoseLife forward.
Want to make sure this is good to go so that devs can use it safely (it was displaying negative health before if you stopped the life loss...).
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 06-12-2014 , 08:54   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #8

Quote:
Originally Posted by Wliu View Post
Polishing up the new FF2_OnLoseLife forward.
Want to make sure this is good to go so that devs can use it safely (it was displaying negative health before if you stopped the life loss...).
I'd suggest having the forward send the life number and max lives, and take plugin changed to change the values, or plugin stop to prevent the loss.
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Research
SourceMod Donor
Join Date: Nov 2011
Old 06-12-2014 , 09:40   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #9

is 6/11 update broke something? I can't compile ff2 scripts
my SM version is 1.6.0-git4485
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Wliu
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Join Date: Apr 2013
Old 06-12-2014 , 10:06   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #10

Quote:
Originally Posted by friagram View Post
I'd suggest having the forward send the life number and max lives, and take plugin changed to change the values, or plugin stop to prevent the loss.
Right now it has the life number and Plugin_Changed. Going to add max lives today.
Should Plugin_Stop prevent damage from being taken or basically just re-add the life back?

Quote:
Originally Posted by Research View Post
is 6/11 update broke something? I can't compile ff2 scripts
my SM version is 1.6.0-git4485
Well check later today.
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