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FF2 Freak Fortress 2 1.10.14 Released


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MaloModo
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Join Date: Aug 2008
Old 06-05-2014 , 00:01   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #1

Quote:
Originally Posted by Wliu View Post
Welp. I'll look into it more then..
RE: the bgm...now today it is was BACK...with 1.10 beta 12 I believe. But don't ask me how or why

Last edited by MaloModo; 06-05-2014 at 00:01.
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Rd1981
Senior Member
Join Date: Apr 2011
Old 06-05-2014 , 01:21   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #2

The que system still doesnt work properly on beta 13 and hasnt for a while now on the new versions. It has someone hale for an entire map and then rotates on the next map and doesnt seem to give que points.

Last edited by Rd1981; 06-05-2014 at 01:28.
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Research
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Join Date: Nov 2011
Old 06-05-2014 , 01:51   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #3

Quote:
Originally Posted by Rd1981 View Post
The que system still doesnt work properly on beta 13 and hasnt for a while now on the new versions. It has someone hale for an entire map and then rotates on the next map and doesnt seem to give que points.
Did you update freak_fortress_2.phrases.txt?
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 06-05-2014 , 05:20   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #4

1 buff, 2 batt, 3 conch

But the flag works properly, it's just implemented wrong.
Because otd is a mess.
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Wliu
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Join Date: Apr 2013
Old 06-05-2014 , 15:28   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #5

Quote:
Originally Posted by friagram View Post
1 buff, 2 batt, 3 conch

But the flag works properly, it's just implemented wrong.
Because otd is a mess.
Thanks.
And no, it is 100% broken. There *is* a timer to remove the flag, but it's never called...
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 06-05-2014 , 23:05   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #6

Quote:
Originally Posted by Wliu View Post
Thanks.
And no, it is 100% broken. There *is* a timer to remove the flag, but it's never called...
It shouldn't need a timer, you add in the flag the first time they get hit, then the next time they are hit, and have it, it refills because the flag is there and rage is.. When they no longer have rage and get hit, it removes it.
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Wliu
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Join Date: Apr 2013
Old 06-06-2014 , 09:35   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #7

Quote:
Originally Posted by friagram View Post
It shouldn't need a timer, you add in the flag the first time they get hit, then the next time they are hit, and have it, it refills because the flag is there and rage is.. When they no longer have rage and get hit, it removes it.
The problem is detecting when they no longer have rage. Still trying to figure out how to do that.
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ThatKidWhoGames
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Join Date: Jun 2013
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Old 06-05-2014 , 17:19   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #8

Any fix for the BGM issue yet?
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Wliu
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Join Date: Apr 2013
Old 06-05-2014 , 17:47   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #9

Quote:
Originally Posted by ThatKidWhoGames View Post
Any fix for the BGM issue yet?
Think so. Try this.

The bug was that sound_bgm was being checked for last in PrecacheCharacter(). However, one of the checks before the bgm was sound_, so that overrode sound_bgm's check. The fix just makes PrecacheCharacter() check for sound_bgm first before anything else.
Attached Files
File Type: smx freak_fortress_2.smx (108.0 KB, 96 views)
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 100 views - 217.0 KB)
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ThatKidWhoGames
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Join Date: Jun 2013
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Old 06-06-2014 , 08:45   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #10

Quote:
Originally Posted by Wliu View Post
Think so. Try this.

The bug was that sound_bgm was being checked for last in PrecacheCharacter(). However, one of the checks before the bgm was sound_, so that overrode sound_bgm's check. The fix just makes PrecacheCharacter() check for sound_bgm first before anything else.
Sorry for this late response, but I figured out that I had smac cvars installed. I deleted it because I didn't like it. Then, the bgm was playing again.
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