Team deathmatch
Main Details:
- Players can set teleporters to which they are teleported after respawn (on G button)
- Players can buy weapons only in buy zone
- Players can destroy the teleporters of another team
- Dropped bomb returns to T spawn after time
- CTs can defuse dropped bomb
- Hostages are immortal
- After end of round teams swap (optional)
- After end of round strip all weapons of losing team (time of punishment)
- No death count (optional): Kill to Death Ratio usually bad for teamplay
Teleport can be created on "drop" button (G on default)
Cvars:
tdm_bomb_respawn_time - Bomb respawn time in seconds
tdm_dropped_bomb_defuse_time - Dropped bomb defuse time in seconds
tdm_he_on_spawn - Give HE grenade on spawn
tdm_smoke_on_spawn - Give smoke grenade on spawn
tdm_armor_on_spawn - Give armor on spawn
tdm_max_hp - Max HP for player
tdm_kill_hp_bonus - Bonus HP for kill
tdm_headshot_hp_bonus - Bonus HP for headshot (tdm_kill_hp_bonus + this)
tdm_noblock - Disable collisions between players (useful for CSS)
tdm_no_death_count - Disable death count
tdm_punishment_time - unishment time after team win in seconds
tdm_respawn_time - Player respawn time in seconds
tdm_spawn_protection_time - Spawn protection time in seconds
tdm_swap_teams - Swap teams after round end
tdm_teleport_health - Teleport health
Requirements:
SourceMod 1.5+
Changelog