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[PAID Request] ZBlock's zb_dramaticheadshots


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Castile
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Join Date: Aug 2012
Old 09-14-2013 , 18:33   [PAID Request] ZBlock's zb_dramaticheadshots
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Basically if anyone is familiar with ZBlock's zb_dramaticheadshots, it attempts to recreate the 1.6 ragdoll death and does a pretty decent job. It makes kills in css more enjoyable.

I dont want to run zblock just for that command, so I am looking to see if someone can recreate this in sourcemod.

Payment can be discussed via PM.
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Zephyrus
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Join Date: Jun 2010
Location: Hungary
Old 09-15-2013 , 05:10   Re: [PAID Request] ZBlock's zb_dramaticheadshots
Reply With Quote #2

can you post a video or something
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 09-16-2013 , 12:37   Re: [PAID Request] ZBlock's zb_dramaticheadshots
Reply With Quote #3

You know you can spawn ragdolls and teleport them with velocity, they just go clientside real fast.
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 09-16-2013 , 16:38   Re: [PAID Request] ZBlock's zb_dramaticheadshots
Reply With Quote #4

so like servers with increased phys_pushscale but only for headshots?
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Castile
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Join Date: Aug 2012
Old 09-16-2013 , 16:51   Re: [PAID Request] ZBlock's zb_dramaticheadshots
Reply With Quote #5

Sort of, its difficult to describe. At any rate, I decided this:

https://forums.alliedmods.net/showth...light=Ragdolls

Did a good job for me.
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J3Di
New Member
Join Date: Apr 2008
Old 09-25-2013 , 08:03   Re: [PAID Request] ZBlock's zb_dramaticheadshots
Reply With Quote #6

Quote:
Originally Posted by Castile View Post
Sort of, its difficult to describe. At any rate, I decided this:

https://forums.alliedmods.net/showth...light=Ragdolls

Did a good job for me.
With zBlock I handled the "player_death" event, checked if it was by a headshot.
Got a handle to the dead player's ragdoll (CCSPlayer::m_hRagdoll).

Multiplied CCSRagdoll::m_vecForce.x and CCSRagdoll::m_vecForce.y by 3.4.
Then set CCSRagdoll::m_vecForce.z to 9000.
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Castile
Member
Join Date: Aug 2012
Old 09-29-2013 , 18:20   Re: [PAID Request] ZBlock's zb_dramaticheadshots
Reply With Quote #7

Quote:
Originally Posted by J3Di View Post
With zBlock I handled the "player_death" event, checked if it was by a headshot.
Got a handle to the dead player's ragdoll (CCSPlayer::m_hRagdoll).

Multiplied CCSRagdoll::m_vecForce.x and CCSRagdoll::m_vecForce.y by 3.4.
Then set CCSRagdoll::m_vecForce.z to 9000.
Thanks!
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