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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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SytekBox
AlliedModders Donor
Join Date: Feb 2017
Location: 404 not found
Old 05-03-2017 , 14:30   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1381

Quote:
Originally Posted by versatile_bfg View Post
Matchid is created on the first call to the SQL database for that match. It is auto incremented.



You need to use the one from BitBucket. The GitHub one is old.
Source Code:
https://warmod.bitbucket.io/scripting/warmod.sp
https://warmod.bitbucket.io/scriptin...ude/warmod.inc
https://warmod.bitbucket.io/scriptin...od_configs.inc

Compiled plugin:
https://warmod.bitbucket.io/plugins/warmod.smx
Apologies, meant to say BitBucket. Just replaced the plugin with the one on the link you provided and it's doing the same.

http://prntscr.com/f3qgyb

Quote:
03 "[BFG] WarMod" (17.01.22.1317) by Versatile_BFG
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khalid121
New Member
Join Date: May 2017
Old 05-06-2017 , 12:26   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1382

hello

i need help why when it reaches 15-15 the overtime dosnt work ?
can i force it to overtime in every game when it reaches 15-15 ?
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togenshi
New Member
Join Date: May 2017
Old 05-07-2017 , 08:49   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1383

On the on_map_load.cfg, you need to set wm_match_config to warmod/ruleset_overtime.cfg instead of warmod/ruleset_global.cfg.

I found out half way through a 120 player tournament thats played during 24hours. \o/

Last edited by togenshi; 05-07-2017 at 08:49.
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khalid121
New Member
Join Date: May 2017
Old 05-07-2017 , 13:11   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1384

Quote:
Originally Posted by togenshi View Post
On the on_map_load.cfg, you need to set wm_match_config to warmod/ruleset_overtime.cfg instead of warmod/ruleset_global.cfg.

I found out half way through a 120 player tournament thats played during 24hours. \o/

where and how i can do this can u please help me
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The Walking Hawking
New Member
Join Date: Jan 2017
Old 05-08-2017 , 07:50   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1385

Quote:
Originally Posted by khalid121 View Post
where and how i can do this can u please help me
You can set this up in the default config in "cfg/warmod".

However i have other questions:
How can i add custom Teamlogo's to the my Teams configured in the capitains file?
Where is the directory for the logos?
Does the client download the logos automatically?

I tested the mod 1 month ago on a small event and it works pretty good. Thanks!
FTP and Mysql was really hard to setup.

I managed to get auto demo recording, ftp upload and the mysql stat tracking working.
If someone have some troubles with ftp and mysql just ask me.


Sry for my bad english skills. I try my best to improve it.
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Mikko_SK
Junior Member
Join Date: Jan 2016
Location: Slovakia
Old 05-08-2017 , 14:48   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1386

Hello,
With what command i can "run" mode with the global config (ruleset_global)?
Thanks
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chaithresh
Member
Join Date: Oct 2016
Location: Mangalore
Old 05-10-2017 , 18:32   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1387

I want to run a 1v1 tournament using this warmod.. how to disable halftime.
I disabled it in competitive_server.cfg but still warmod is detecting half time and kinda buggy and its going to warmup.
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khalid121
New Member
Join Date: May 2017
Old 05-13-2017 , 11:56   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1388

how can i fix the bullet registry in the server any idea ?
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The Walking Hawking
New Member
Join Date: Jan 2017
Old 05-15-2017 , 08:31   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1389

Quote:
Originally Posted by chaithresh View Post
I want to run a 1v1 tournament using this warmod.. how to disable halftime.
I disabled it in competitive_server.cfg but still warmod is detecting half time and kinda buggy and its going to warmup.
For you halftime problem. i have no Solution atm.

To disable the Warmup just edit the "on_map_load.cfg" in cfg/warmod.

In the last line change this:
"exec warmod/ruleset_warmup.cfg"
to
"exec warmod/ruleset_default.cfg" (or your desired warmod ruleset)


Quote:
Originally Posted by Mikko_SK View Post
Hello,
With what command i can "run" mode with the global config (ruleset_global)?
Thanks
The global ruleset is executed by all other rulesets. (Its the "Base" form all rulsets)


Quote:
Originally Posted by khalid121 View Post
how can i fix the bullet registry in the server any idea ?
What do you mean? Can you explain the problem more detailed?

Last edited by The Walking Hawking; 05-15-2017 at 08:35.
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munshah
Junior Member
Join Date: May 2017
Old 05-18-2017 , 11:24   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1390

Greetings.. I'm having a small issue...

I do not want an infinite warmup time. I want to give my players, say 10 minutes then start the game but allow them all to .ready if they are ready to play sooner.

I set
mp_warmuptime 600
mp_warmup_pausetimer 0

But when the timer expires, warmod doesn't lo3 and players still have warmup settings (money, etc).
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