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AMX Mod X Moderator
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12-27-2005
, 15:20
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#2
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You can make them yourself, here's what I did to get some shit for TT.
The stuff on the bottom I'm just including as an example. The first set of stuff is probably what you want to use and compile.
Code:
#include <amxmodx>
#include <amxmisc>
public plugin_init()
{
register_plugin("Get Weap","1.0","Hawk552");
register_clcmd("weap","get_weap");
}
public get_weap(id)
{
new clip,ammo,weap = get_user_weapon(id,clip,ammo);
client_print(id,print_chat,"Weap ID: %i, Clip: %i, Ammo: %i",weap,clip,ammo);
client_print(id,print_console,"Weap ID: %i, Clip: %i, Ammo: %i",weap,clip,ammo);
return 0;
}
Code:
#include <amxmodx>
#include <amxmisc>
//#include <fun>
//#include <engine>
#include <tt>
public plugin_init()
{
register_plugin("TT Test","1.0","Hawk552");
register_concmd("amx_tt_weap","get_weap");
register_concmd("amx_tt_give_weap","give_weap",ADMIN_KICK," <num> - gives weap");
register_concmd("amx_tt_get_stamina","check_vusers");
register_concmd("amx_tt_set_stamina","set_vusers");
register_concmd("amx_tt_spawn","spawn_dude",ADMIN_KICK, "<target> - spawns target");
}
public spawn_dude(id,level,cid)
{
if(!cmd_access(id,level,cid,2))
return 0;
new arg[32];
read_argv(1,arg,31);
new target = cmd_target(id,arg,0);
set_task(0.5,"spawn_dude2",target);
set_task(0.7,"spawn_dude2",target);
return 0;
}
public spawn_dude2(id)
{
spawn(id);
}
public get_weap(id)
{
new weapon[32];
tt_get_user_weapon(id,weapon,31);
new clip, ammo, weap = get_user_weapon(id,clip,ammo);
client_print(id,print_chat,"%s, %i, %i, %i",weapon,weap,clip,ammo);
}
public give_weap(id,level,cid)
{
if(!cmd_access(id,level,cid,2))
return 0;
new arg[32];
read_argv(1,arg,31);
tt_give_user_weapon(id,str_to_num(arg),1);
return 0;
}
public set_vusers(id)
{
new arg[32];
read_argv(1,arg,31);
if(arg[0] == '0')
{
tt_set_user_stamina(id,TT_STAMINA_NONE);
}
else if(arg[0] == '1')
{
tt_set_user_stamina(id,TT_STAMINA_FULL);
}
return 0;
}
public check_vusers(id)
{
new Float:stamina = tt_get_user_stamina(id);
client_print(id,print_chat,"%d",stamina);
return 0;
}
Code:
/* Hawk's notes:
This is a stock file, not finished yet or even close to done
*/
#include <fun>
#include <engine>
#if defined _tt_included
#endinput
#endif
#define _tt_included
#define TT_SPECTATOR 0
#define TT_BRITISH 1
#define TT_GERMAN 2
#define TT_MAUSER_BAYONET 1
#define TT_ENFIELD_BAYONET 2
#define TT_BRITISH_BOMBER_BAT 3
#define TT_GERMAN_BOMBER_BAT 4
#define TT_MAUSER 7
#define TT_ENFIELD 8
#define TT_GERMAN_GRENADE 9
#define TT_BRITISH_GRENADE 10
#define TT_BRITISH_BOMBER_GRENADE 11
#define TT_GERMAN_BOMBER_GRENADE 12
#define TT_STAMINA_FULL 112617062.0
#define TT_STAMINA_NONE 0.0
stock tt_get_user_weapon(id,str[],len)
{
new clip, ammo, weap = get_user_weapon(id,clip,ammo);
switch(weap)
{
case 0:
{
return 0;
}
case 1:
{
format(str,len,"Mauser Bayonet");
}
case 2:
{
format(str,len,"Enfield Bayonet");
}
case 3:
{
format(str,len,"British Bomber Bat");
}
case 4:
{
format(str,len,"German Bomber Bat");
}
case 5:
{
// Doesn't exist yet
}
case 6:
{
// Doesn't exist yet
}
case 7:
{
format(str,len,"Mauser");
}
case 8:
{
format(str,len,"Enfield");
}
case 9:
{
format(str,len,"German Grenade");
}
case 10:
{
format(str,len,"British Grenade");
}
case 11:
{
format(str,len,"British Bomber Grenade");
}
case 12:
{
format(str,len,"German Bomber Grenade");
}
}
return 0;
}
stock tt_give_user_weapon(id,weap,strip)
{
switch(weap)
{
case 1:
{
if(strip == 1)
{
strip_user_weapons(id);
}
give_item(id,"weapon_GMauserG98Melee");
}
case 2:
{
if(strip == 1)
{
strip_user_weapons(id);
}
give_item(id,"weapon_CEnfieldMelee");
}
case 3:
{
if(strip == 1)
{
strip_user_weapons(id);
}
give_item(id,"weapon_BritGrenMelee");
}
case 4:
{
if(strip == 1)
{
strip_user_weapons(id);
}
give_item(id,"weapon_GermGrenMelee");
}
case 5:
{
// Doesn't exist yet
}
case 6:
{
// Doesn't exist yet
}
case 7:
{
if(strip == 1)
{
strip_user_weapons(id);
}
give_item(id,"weapon_GMauserG98");
}
case 8:
{
if(strip == 1)
{
strip_user_weapons(id);
}
give_item(id,"weapon_CEnfield");
}
case 9:
{
if(strip == 1)
{
strip_user_weapons(id);
}
give_item(id,"weapon_GMauserG98Nade");
}
case 10:
{
if(strip == 1)
{
strip_user_weapons(id);
}
give_item(id,"weapon_CEnfieldNade");
}
case 11:
{
if(strip == 1)
{
strip_user_weapons(id);
}
give_item(id,"weapon_BritGrenNade");
}
case 12:
{
if(strip == 1)
{
strip_user_weapons(id);
}
give_item(id,"weapon_GermGrenNade");
}
}
return 0;
}
stock Float:tt_get_user_stamina(id)
{
new Float:vec[3];
entity_get_vector(id,EV_VEC_vuser1,vec);
return vec[0];
}
stock tt_set_user_stamina(id,Float:stamina)
{
new Float:vec[3];
vec[0] = stamina;
entity_set_vector(id,EV_VEC_vuser1,vec);
return 1;
}
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