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Remind everyone when (X) seconds passed.


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yokomo
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Join Date: May 2010
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Old 08-20-2013 , 04:47   Re: Remind everyone when (X) seconds passed.
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Originally Posted by HalfLife View Post
Thanks this one is working.
But thanks to everyone for your helps
Edit: Why remove_task(6132)? What 6132 defines? Latest HLDS ?? LOL
It just a task index. You can use any value you want but make sure it on integer. Use > 32 is better. Because 1~32 is for player.
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HalfLife
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Old 08-20-2013 , 05:04   Re: Remind everyone when (X) seconds passed.
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Originally Posted by yokomo View Post
It just a task index. You can use any value you want but make sure it on integer. Use > 32 is better. Because 1~32 is for player.
Thanks!
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lobopack23
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Old 08-20-2013 , 14:54   Re: Remind everyone when (X) seconds passed.
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i didnt have time to test it..thought you had your "logic" correct..anywho..i was just trying to get you to compile it :p..yokomo's should work using set_task
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HalfLife
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Old 08-21-2013 , 01:06   Re: Remind everyone when (X) seconds passed.
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Originally Posted by lobopack23 View Post
i didnt have time to test it..thought you had your "logic" correct..anywho..i was just trying to get you to compile it :p..yokomo's should work using set_task
Yeah I tought the same, too. It is better to set task instead of get time.
Thanks
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