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[CS:GO/CS:S] Jail Bots AI (Modular and with natives) now with support for CS:GO


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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 08-13-2013 , 16:45   Re: [CS:S] Jail Bots (AI)
Reply With Quote #11

Quote:
Originally Posted by Groger View Post
I think they mean that some servers where using bots to increase there playercount so it appeared they had more people on the server than they actually had by modifying the game trough a plugin.

This is just a fun way of using bots ingame

Awsome plugin
Well I meant about this one

"* Concealing the fact that bots are bots, and making them appear as human players. (Running bots is OK, as long as no modifications are made that make it difficult for players to identify which players are bots and which are humans.)"
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 08-13-2013 , 16:48   Re: [CS:S] Jail Bots (AI)
Reply With Quote #12

This plugin doesn't conceal bots; it modifies their targeting. That pertains to removing the BOT tag and replacing it as ping, for example.
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 08-16-2013 , 15:03   Re: [CS:S] Jail Bots (AI)
Reply With Quote #13

Beta Stable version 2.0

This will be a modular version separating the functions in plugins and adding new features and natives for Developers


jail_bots

plugin that contains all jailbots natives and essentials functions

New natives are:
Code:
/**
 * Make rebel for a specific bot
 *
 * @param bot     Bot player
 * @param player     Rebel player
 * @string SayNow     Phrase that bot say now - none = dont say anything - none is the value by default
 * @string SayOnDead     Phrase that bot say when he have killed to human player - none = dont say anything - none is the value by default
 * @noreturn          
 */
native JBOT_MakeRebel(bot, player, String:SayNow[]="none", String:SayOnDead[]="none");

/**
 * Check if a player is rebel for that bot
 *
 * @param bot     Bot player
 * @param player     Rebel player
 * @return true if is rebel or false if not is rebel for the bot
 */
native JBOT_IsRebel(bot, player);

/**
 * Make a no rebel status between bot and player
 *
 * @param bot     Bot player
 * @param player     Rebel player
 * @string SayNow     Phrase that bot say now - none = dont say anything - none is the value by default
 * @noreturn
 */
native JBOT_MakeNoRebel(bot, player, String:SayNow[]="none");

/**
 * Called when a player turns into a rebel for a bot.
 * @param bot   bot that see rebel.
 * @param client   Client rebel.
 */
forward JBOT_OnClientRebel(bot, client);
jail_bots_rebels

make rebels for bots, when they do a rebel action (hurt a CT, kill a CT, shoot a gun)


jail_bots_forgive

make that bots can forgive a rebel player been a while

cvars:

sm_jailbots_forgivetime 60.0 //Time elapsed since a bot see a rebel action for forgive rebel player


jail_bots_doorsopener

open doors when the team CT only have bots

cvars:

sm_jailbots_doorsopenertime 15 // Time in seconds for open doors on round start when CTs only have bots


jail_bots_removeweapons

Remove weapons of bots on dead


Not tested because actually I dont have a test server when test it (until I get the new machine), so if anyone can test it and tell me if this works or not, will be good
Tested and works fine
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Last edited by Franc1sco; 12-20-2015 at 08:46. Reason: Now stable version
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 08-28-2013 , 20:44   Re: [CS:S] Jail Bots (AI) v2.0 (Modular and with natives)
Reply With Quote #14

Stable version 2.0 tested and works, look here for more info
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Franc1sco
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Old 01-29-2016 , 03:34   Re: [CS:GO/CS:S] Jail Bots AI 3.0 (Modular and with natives) now with support for CS:
Reply With Quote #15

Recently I am using this plugin in my csgo jailbreak so I added support for cs:go and I made a lot of changes for improve this plugin

-Added support for CS:GO
-Now the bots have reaction time for a rebel action.
-Fixed a lof of issues.
-Bots have noblock for dont block to real players.
-Added support for bots in the Terrorist team.
-Added dependency with Smart Jail Doors


Read the first post. I updated it a lot.


Btw, I hope add multilanguage support soon (since in my jailbreak I have this plugin in spanish but here I need to do it in english).


EDIT: updated "Recomended CFG for bots" in the first post.
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Last edited by Franc1sco; 01-29-2016 at 03:45.
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DarkDeviL
SourceMod Moderator
Join Date: Apr 2012
Old 01-29-2016 , 03:48   Re: [CS:GO/CS:S] Jail Bots AI 3.0 (Modular and with natives) now with support for CS:
Reply With Quote #16

Quote:
Originally Posted by Franc1sco View Post
Btw, I hope add multilanguage support soon (since in my jailbreak I have this plugin in spanish but here I need to do it in english).
I suggest that part to be done according to the preferred way on Translations (SourceMod Scripting) > Distributing Language Files.
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 01-29-2016 , 04:10   Re: [CS:GO/CS:S] Jail Bots AI 3.0 (Modular and with natives) now with support for CS:
Reply With Quote #17

Quote:
Originally Posted by arne1288 View Post
I suggest that part to be done according to the preferred way on Translations (SourceMod Scripting) > Distributing Language Files.
Yeah! but the problem is that now I am using fakeclientcommand "say" on bots ( https://github.com/Franc1sco/JailBot...l_bots.sp#L156 ) and that cant be translated, so I will change it to PrintToChat instead and others changes needed for make this plugin multilanguage.
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Last edited by Franc1sco; 01-29-2016 at 04:11.
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Ownkruid
Senior Member
Join Date: Nov 2013
Old 02-01-2016 , 09:20   Re: [CS:GO/CS:S] Jail Bots AI 3.0 (Modular and with natives) now with support for CS:
Reply With Quote #18

Not working, it put me and 5 other bots on the prisoner team and 1 bot on guard. Doors never automatically opened either.
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shtspk
Junior Member
Join Date: Dec 2015
Old 09-04-2016 , 08:30   Re: [CS:GO/CS:S] Jail Bots AI (Modular and with natives) now with support for CS:GO
Reply With Quote #19

Bots only jump :S and don't move.
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Franc1sco
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Old 10-18-2016 , 04:29   Re: [CS:GO/CS:S] Jail Bots AI (Modular and with natives) now with support for CS:GO
Reply With Quote #20

Quote:
Originally Posted by shtspk View Post
Bots only jump :S and don't move.
This is not problem of the plugin, this is problem of nav file generated in the map.
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