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[L4D & L4D2] Weapon Crate (1.8) [11-Dec-2022]


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soscrazy89
Junior Member
Join Date: Nov 2015
Old 11-19-2015 , 18:43   Re: [L4D & L4D2] Weapon Crate (1.2) [18-Aug-2013]
Reply With Quote #11

Quote:
Originally Posted by Silvers View Post
Plugin updated:

1.2 (18-Aug-2013)
- Added cvar "l4d_weapon_crate_count" to set how many times a spawner gives items/weapons before disappearing.
- Added cvar "l4d_weapon_crate_randomise" cvar to randomise the spawns based on a chance out of 100.
hello
thanks that fixed it works
there was a problem with sniper scout (not spawn) and hardness weapons they jump (Counter Strike)
L 11/20/2015 - 03:19:15: [SM] Plugin encountered error 25: Call was aborted
L 11/20/2015 - 03:19:15: [SM] Native "ThrowError" reported: Failed to create entity 'weapon_sniper_scout_spawn'
L 11/20/2015 - 03:19:15: [SM] Displaying call stack trace for plugin "l4d_weapon_crate.smx":
L 11/20/2015 - 03:19:15: [SM] [0] Line 687, /home/groups/sourcemod/upload_tmp/phpEH6km9.sp::CreateSpawn()
L 11/20/2015 - 03:19:15: [SM] [1] Line 929, /home/groups/sourcemod/upload_tmp/phpEH6km9.sp::CmdSpawnerSaveMenu()
L 11/20/2015 - 03:19:15: [SM] [2] Line 783, /home/groups/sourcemod/upload_tmp/phpEH6km9.sp::ListMenuHandler()

Last edited by soscrazy89; 11-19-2015 at 18:47.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 11-20-2015 , 02:37   Re: [L4D & L4D2] Weapon Crate (1.4.1) [20-Nov-2015]
Reply With Quote #12

Thanks, fixed.
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soscrazy89
Junior Member
Join Date: Nov 2015
Old 11-20-2015 , 04:26   Re: [L4D & L4D2] Weapon Crate (1.4.1) [20-Nov-2015]
Reply With Quote #13

Quote:
Originally Posted by Silvers View Post
Thanks, fixed.
Thanks I love your plugins
Good work sir
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WhataMack
Junior Member
Join Date: Jul 2012
Old 03-20-2017 , 14:44   Re: [L4D & L4D2] Weapon Crate (1.4.1) [20-Nov-2015]
Reply With Quote #14

I've noticed that spawning either a locker or crate of the Counter Strike weapons I'd like to use (MK5, SG 552) results in only a single one of the weapon being spawned, no matter if the "l4d_weapon_crate_count" cvar is set to infinity or any other number. All the standard L4D2 weapons will correctly spawn the number that's specified for the l4d_weapon_crate_count cvar. For example, if l4d_weapon_crate_count is specified as "3", then three M16's will spawn in a crate, but only one MK5 will spawn in a crate. Is this a known behavior?

Last edited by WhataMack; 03-20-2017 at 14:49.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-28-2017 , 10:06   Re: [L4D & L4D2] Weapon Crate (1.4.1) [20-Nov-2015]
Reply With Quote #15

Quote:
Originally Posted by WhataMack View Post
I've noticed that spawning either a locker or crate of the Counter Strike weapons I'd like to use (MK5, SG 552) results in only a single one of the weapon being spawned, no matter if the "l4d_weapon_crate_count" cvar is set to infinity or any other number. All the standard L4D2 weapons will correctly spawn the number that's specified for the l4d_weapon_crate_count cvar. For example, if l4d_weapon_crate_count is specified as "3", then three M16's will spawn in a crate, but only one MK5 will spawn in a crate. Is this a known behavior?
As much as I remember yeah this is a known issue. I think there are no css_spawner classnames pr w/e, or it doesn't accept the flag or something like that.
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a7878463
Junior Member
Join Date: Jun 2018
Old 08-08-2018 , 21:05   Re: [L4D & L4D2] Weapon Crate (1.5) [05-May-2018]
Reply With Quote #16

Why I can't beat Weapon Crate. can you fix? thank you very mach
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