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Longest Jump


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ironskillz1
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Join Date: Jul 2012
Location: Sweden
Old 07-12-2013 , 16:05   Longest Jump
Reply With Quote #1

How can i check who did the longest jump?


Exemple:

If i jumped 240 units

And my freind jumped 235 units

How can i find out that i jumped farest?



I already got the code that shows units, i only need to find out who jumped farest


Here is the code if someone want to use it anyways
Code:
public gocheck(id) {
 gInAir[id] = false
}
public fwdPlayerPreThink(id) {
 if( is_user_alive(id) ) {
  static flags, buttons, oldbuttons
  flags = pev(id, pev_flags)
  buttons = pev(id, pev_button)
  oldbuttons = pev(id, pev_oldbuttons)
  static Float:fGravity
  pev(id, pev_gravity, fGravity)
  pev(id, pev_angles, angle)
  old_angle1[id] = angle[1]
  if( gInAir[id] == true && !(flags&FL_ONGROUND) ) {
   static i
   for( i = INFO_ZERO; i < 2; i++ ) {
    if( (vFramePos[id][i][0] == 0
    && vFramePos[id][i][1] == 0
    && vFramePos[id][i][2] == 0
    && vFrameSpeed[id][i][0] == 0
    && vFrameSpeed[id][i][1] == 0
    && vFrameSpeed[id][i][2] == 0)
    || (i == 1) ) {
     pev(id, pev_origin, vOrigin)
     vFramePos[id][i][0] = vOrigin[0]
     vFramePos[id][i][1] = vOrigin[1]
     vFramePos[id][i][2] = vOrigin[2]
     pev(id, pev_velocity, vVelocity)
     vFrameSpeed[id][i][0] = vVelocity[0]
     vFrameSpeed[id][i][1] = vVelocity[1]
     vFrameSpeed[id][i][2] = vVelocity[2]
     i=2
    }
   }
  }
  pev(id, pev_velocity, vVelocity)
  if( flags&FL_ONGROUND && flags&FL_INWATER )
   vVelocity[2] = 0.0
  pev(id, pev_origin, vOrigin)
  fDistance = get_distance_f(vOldOrigin[id], vOrigin)
  pev(id, pev_origin, vOldOrigin[id])
  pev(id, pev_velocity, vVelocity)
  if( vVelocity[2] != 0 )
   vVelocity[2]-=vVelocity[2]
  if( pev(id, pev_movetype) != MOVETYPE_WALK
  || fGravity != 1.0
  || pev(id, pev_waterlevel) >= 2
  || fDistance > 20 ) {
   gocheck(id)
   return FMRES_IGNORED
  }
  if( !(flags&FL_ONGROUND) )
   lasttime[id] = get_gametime()
  if( buttons&IN_JUMP
  && !(oldbuttons&IN_JUMP)
  && flags&FL_ONGROUND
  && gInAir[id] == false ) {
   set_task(0.8,"gocheck", id)
   weaponspeed = pev(id, pev_maxspeed)
   jumptime[id] = get_gametime()
   gInAir[id] = true
   pev(id, pev_origin, vOrigin)
   vJumpedAt[id][0] = vOrigin[0]
   vJumpedAt[id][1] = vOrigin[1]
   vJumpedAt[id][2] = vOrigin[2]
   strafes[id] = INFO_ZERO
   turning_right[id] = false
   turning_left[id] = false
   strafing_aw[id] = false
   strafing_sd[id] = false
   static i
   for( i = INFO_ZERO; i < 2; i++ ) {
    vFramePos[id][i][0] = 0.0
    vFramePos[id][i][1] = 0.0
    vFramePos[id][i][2] = 0.0
    vFrameSpeed[id][i][0] = 0.0
    vFrameSpeed[id][i][1] = 0.0
    vFrameSpeed[id][i][2] = 0.0
   }
  }
  else if( flags&FL_ONGROUND
   && gInAir[id] == true ) {
   set_task(0.5,"gocheck", id)
   gInAir[id] = false
   pev(id, pev_origin, vOrigin)
   fDistance1 = get_distance_f(vJumpedAt[id], vOrigin)+32.0625
   if( !(vFramePos[id][0][2] > vOrigin[2]) )
    return FMRES_IGNORED
   rLandPos[2] = vFrameSpeed[id][0][2] * vFrameSpeed[id][0][2] + (1600 * (vFramePos[id][0][2] - vOrigin[2]))
   rDistance[0] = (floatsqroot(rLandPos[2]) * -1) - vFrameSpeed[id][1][2]
   rDistance[1] = 800.000000*-1
   frame2time = floatdiv(rDistance[0], rDistance[1])
   if( vFrameSpeed[id][1][0] < 0 )
    vFrameSpeed[id][1][0] = vFrameSpeed[id][1][0]*-1
   rDistance[0] = frame2time*vFrameSpeed[id][1][0]
   if( vFrameSpeed[id][1][1] < 0 )
    vFrameSpeed[id][1][1] = vFrameSpeed[id][1][1]*-1
   rDistance[1] = frame2time*vFrameSpeed[id][1][1]
   if( vFramePos[id][1][0] < vOrigin[0] )
    rLandPos[0] = vFramePos[id][1][0] + rDistance[0]
   else
    rLandPos[0] = vFramePos[id][1][0] - rDistance[0]
   if( vFramePos[id][1][1] < vOrigin[1] )
    rLandPos[1] = vFramePos[id][1][1] + rDistance[1]
   else
    rLandPos[1] = vFramePos[id][1][1] - rDistance[1]
   if( is_in_duck(id) )
    vOrigin[2]+=18.0
   rLandPos[2] = vOrigin[2]
   frame2time += (lasttime[id]-jumptime[id])
   if( vOrigin[2] == vJumpedAt[id][2] ) {
    if( is_in_duck(id) && !(frame2time > 0.71 && frame2time < 0.77) )
     vOrigin[2] = vOrigin[2]*-1
    else if( !(is_in_duck(id)) && !(frame2time > 0.65 && frame2time < 0.70) )
     vOrigin[2] = vOrigin[2]*-1
   }
   fDistance2 = get_distance_f(vJumpedAt[id], rLandPos)+32.0625
   if( fDistance1 > fDistance2 ) {
    fDistance = fDistance2
    vOrigin[0] = rLandPos[0]
    vOrigin[1] = rLandPos[1]
   }
   else
    fDistance = fDistance1
   if( vJumpedAt[id][2] == vOrigin[2]
   && fDistance > 200
   && !(fDistance > 280) ) {
    static i, name[33], strdist[128]
    get_user_name(id, name, 31)
    num_to_word(floatround(fDistance, floatround_floor), strdist, 127)
    for( i = INFO_ONE; i < 33; i++ ) {
     if( i == id && gHasLjStats[i] ) {
      set_hudmessage(255, 255, 255, 0.05, 0.5, 0, 0.0, 2.0, 0.1, 0.1, 2)
      if(weaponspeed != 250.0) {
       ColorChat( 0, GREY, "%s ^4 %s ^3jumped ^4 %.3f ^3units with^4 %i ^3strafes!", prefix, name, fDistance, strafes[id] )
      }
      else if(225 < fDistance < 280) 
      {
       show_hudmessage(id, "Distance: %.3f units^nStrafes: %i", fDistance, strafes[id] )
       if(fDistance > 210)
       {
        ColorChat( 0, GREY, "%s ^4 %s ^3jumped ^4 %.3f ^3units with^4 %i ^3strafes!", prefix, name, fDistance, strafes[id] ) 
       }
      }
     }
    }
   }
   gInAir[id] = false
  }
  else if( flags&FL_ONGROUND
   && gInAir[id] == false ) {
   pev(id, pev_velocity, vVelocity)
   vVelocity[2]-=vVelocity[2]
   if( vector_length(vVelocity) >= 312 )
    set_task(0.5,"gocheck", id)
   gInAir[id] = false
  }
  if( flags&FL_ONGROUND ) {
   static ClassName[32]
   pev(pev(id, pev_groundentity), pev_classname, ClassName, 32)
   if( equal(ClassName, "func_train") || equal(ClassName, "func_door") || equal(ClassName, "func_door_rotating") || equal(ClassName, "func_conveyor") ) {
    gocheck(id)
    set_task(0.4,"gocheck", id)
   }
   if( OnGround[id] == false ) {
    pev(id, pev_origin, vOrigin)
    if( buttons&IN_JUMP
    && !(oldbuttons&IN_JUMP) )
    set_task(0.4,"gocheck", id)
    OnGround[id] = true
   }
  }
  if( !(flags&FL_ONGROUND) )
   OnGround[id] = false
 }
 return FMRES_IGNORED
}
public fwdPlayerPostThink(id) {
 if( is_user_alive(id) ) {
  static buttons, flags
  buttons = pev(id, pev_button)
  flags = pev(id, pev_flags)
  if( flags&FL_ONGROUND
  && (gInAir[id] == true
  || OnGround[id] == false) )
  fwdPlayerPreThink(id)
  pev(id, pev_angles, angle)
  if( old_angle1[id] > angle[1] ) {
   turning_left[id] = false
   turning_right[id] = true
  }
  else if( old_angle1[id] < angle[1] ) {
   turning_left[id] = true
   turning_right[id] = false
  }
  else {
   turning_left[id] = false
   turning_right[id] = false
  }
  if( strafing_aw[id] == false
  && (buttons&IN_MOVELEFT
  || buttons&IN_FORWARD)
  && (turning_left[id] == true
  || turning_right[id] == true )
  && !(buttons&IN_MOVERIGHT
  || buttons&IN_BACK) ) {
   strafing_aw[id] = true
   strafing_sd[id] = false
   strafes[id] += INFO_ONE
  }
  else if( strafing_sd[id] == false
   && (buttons&IN_MOVERIGHT
  || buttons&IN_BACK)
  && (turning_left[id] == true
  || turning_right[id] == true )
  && !(buttons&IN_MOVELEFT
  || buttons&IN_FORWARD) ) {
   strafing_aw[id] = false
   strafing_sd[id] = true
   strafes[id] += INFO_ONE
  }
  pev(id, pev_velocity, vVelocity)
  vVelocity[2] = 0.0
 }
}
public fwdTouch(ent, id) { 
 static ClassName[32]
 if( pev_valid(ent) ) {
  pev(ent, pev_classname, ClassName, 31)
 }
 static ClassName2[32]
 if( pev_valid(id) ) {
  pev(id, pev_classname, ClassName2, 31)
 }
 if( equal(ClassName2, "player") ) {
  if( pev(id, pev_groundentity) == ent && (gInAir[id] || !OnGround[id]) ) {
   if( pev(id, pev_flags)&FL_ONGROUND ) {
    if( get_gametime() > (jumptime[id]+0.1) )
     fwdPlayerPreThink(id)
   }
  }
  if( equal(ClassName, "func_train") || equal(ClassName, "func_door") || equal(ClassName, "func_door_rotating") || equal(ClassName, "func_conveyor") ) {
   gocheck(id)
   set_task(0.4,"gocheck", id)
  }
 }
}
stock is_in_duck(player) {
 if( !pev_valid(player)  )
  return 0
 static Float:absmin[3], Float:absmax[3]
 pev(player, pev_absmin, absmin)
 pev(player, pev_absmax, absmax)
 absmin[2]+=64.0
 if( absmin[2] < absmax[2] )
  return 0
 return 1
}
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Backstabnoob
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Join Date: Feb 2009
Location: Iwotadai Dorm
Old 07-12-2013 , 16:08   Re: Longest Jump
Reply With Quote #2

Compare the results?
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ironskillz1
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Join Date: Jul 2012
Location: Sweden
Old 07-12-2013 , 16:30   Re: Longest Jump
Reply With Quote #3

Quote:
Originally Posted by Backstabnoob View Post
Compare the results?
Yeah but how can i do that?


i want the highest number to "win"
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mottzi
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Join Date: May 2010
Location: Switzerland
Old 07-12-2013 , 23:40   Re: Longest Jump
Reply With Quote #4

how do you store the the jumplenghts? In a global array?
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ironskillz1
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Join Date: Jul 2012
Location: Sweden
Old 07-14-2013 , 13:31   Re: Longest Jump
Reply With Quote #5

Quote:
Originally Posted by mottzi View Post
how do you store the the jumplenghts? In a global array?
new Float:fDistance
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mottzi
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Join Date: May 2010
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Old 07-14-2013 , 15:44   Re: Longest Jump
Reply With Quote #6

You have to save every record (means the record of EVERY player in an array). then you can get the "longes" jump with something like this:

PHP Code:
new max get_maxplayers()
new 
Float:longest g_record[1]

for(new 
i=2i<=max;i++){
    if(
g_record[i] > longestlongest g_record[i]

now in "longest" the longest jump is stored
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ironskillz1
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Join Date: Jul 2012
Location: Sweden
Old 07-25-2013 , 13:35   Re: Longest Jump
Reply With Quote #7

Quote:
Originally Posted by mottzi View Post
You have to save every record (means the record of EVERY player in an array). then you can get the "longes" jump with something like this:

PHP Code:
new max get_maxplayers()
new 
Float:longest g_record[1]
 
for(new 
i=2i<=max;i++){
    if(
g_record[i] > longestlongest g_record[i]

now in "longest" the longest jump is stored
Can you explain more i dont get it :s
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UchihaSkills
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Join Date: May 2013
Location: Germany
Old 07-25-2013 , 16:12   Re: Longest Jump
Reply With Quote #8

You didnt saved it on all in an array
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