Quote:
Originally Posted by pacheco
Doesn't work. What is wrong and what i have to do?
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AddToFullPack is not a function for this.
AddToFullPack is a function when the game is rendering entities (players and non players) for a specific player. More that rendering, it sends all entities properties to that specific player so player can predict his own movements.
When player receives the info (code you made) that entity is not solid, he is not affected by predicting slow down (little slow down effect), and if not, there is a little slow down right before touch.
So, AddToFullPack is only for rendering and predicting, and is not sent when the engine is processing physics, touchs etc..., as you can see here :
https://forums.alliedmods.net/showpo...59&postcount=6
AddToFullPack is sent during SV_SendClientMessages part of engine routine.
Semiclip has to be managed during SV_ExecuteClientMessage, or some properties has to be set permanently so during this phase semiclip will be effective.
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