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[TF2] Custom Boss Spawner (v.4.3.1) [10/5/2015] - Time for HATS!


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Author
Chaosxk
Veteran Member
Join Date: Aug 2010
Plugin ID:
3689
Plugin Version:
4.3.1
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    183 
    Plugin Description:
    Spawn custom bosses by auto-spawning or commands!
    Old 06-11-2013 , 18:30   [TF2] Custom Boss Spawner (v.4.3.1) [10/5/2015] - Time for HATS!
    Reply With Quote #1

    [TF2] Custom Boss Spawner
    Version: 4.3.1


    Introduction:
    Make your own bosses, change their models/size/health/duration/glow/hats and more!
    You can have auto-spawning bosses OR spawn them wherever your looking at!

    Dependency:
    Quote:
    - Sourcemod 1.7+
    - Metamod 1.10+
    - morecolors.inc to compile
    Installation:
    Quote:
    Download bossspawner.7z and read the README.TXT file for instructions.
    Commands:
    Spoiler


    Convars:
    Spoiler


    Attribute info:
    Spoiler


    Bosses:
    Spoiler


    Setting up download server for custom models/sounds:
    Spoiler


    Getting position values:
    Spoiler


    How do disable auto-spawning and use !<bossname>?
    Spoiler


    What the heck, bosses aren't moving!
    Spoiler


    Changelog:
    Code:
    v.4.3.1 -
    	- Fixed sm_reloadbossconfigs causing console-spawned bosses to spawn more than one depending on how many times you reloaded or map changes
    	- Fixed the built-in downloader for this plugin having directory problems with linux file system
    	- Fixed a small memory leak with the download handles
    	- Fixed a bug where all bosses would be killed off if one of the bosses remove timer was triggered
    	- Fixed a bug where the remove timer would overlap to the next spawned boss
    	- Fixed a bug where DeathSound would not play if more than 1 boss was active
    	- Fixed a bug where "horseman has left due to boredom" is printed on next boss
    v. 4.3 -
    Added:
    	- Bosses can now equip hats
    	- Added new key: Gnome [0-Off : 1-On] [Restriction: tf_zombie] Spawns mini-gnome skeletons when skeleton/skeleton king dies
    	- Added new HUD display over the healthbar to display exact value of boss health
    	- sm_spawn command is replaced by !spawnboss and !sb, both opens a menu to spawn boss where the player looks at
    	- Added override (sm_boss_override) to override boss spawn flag (!horseman, !monoculus, ... etc)
    	- Added command !fb which does the same as !forceboss
    	- Added value: "none" to key "IntroSound" and "DeathSound" which will not play any sound 
    	- Added keys: "HatPosFix" and "HatSize" and "Damage" to bossspawner_boss.cfg
    	- Added built-in downloader/precacher (bossspawner_downloads.cfg)
    Changed:
    	- Plugin has been changed to use the new API/Syntax
    	- Bosses can now be spawned using !<bossname> <health> <size> <glow>
    	- Skeleton King hitbox can now resize to scale
    	- Changed the way the plugin keeps track of bosses index to be more readable/efficient
    	- Bosses spawned by command will now run under a remove time (key: lifetime)
    	- Plugin will now error out if there is a space in bosses name, replace spaces with _.
    	- When boss spawn message is printed, it will replace _ in the name with a space. (E.G Name:The_Horseman -> The Horseman has spawned)
    Removed:
    	- sm_spawn command has been removed
    	- tf_skeleton_spawner type has been removed, replaced with tf_zombie
    Fixed:
    	- Fixed issue with sm_reloadconfigs not reloading the configs properly
    	- Fixed issue where boss death sound may play the wrong sound
    	- Fixed issue where message will say boss has left although the boss already died
    	- Fixed issue where tf_zombie would die from colliding with payload cart
    Known Issues:
    	- When tf_skeleton with a hat attacks you while standing still, his hat model may freeze until he starts moving
    	- eyeball_boss can die from collision from a payload cart, most of time in air so it doesn't matter too much
    	- Hat size and offset does not change if player manually spawns a boss with a different size from the config (e.g !horseman 1000 5 1 : Horseman size is 5 but default size in boss config is 1, if this boss has a hat the hat won't resize)
    Credit:
    Code:
    -Geit for horseman spawner
    -DarthNinja for monoculus spawner
    -Powerlord for his health bar code
    -SoulSharD for weapon model replacement
    -r3dw3r3w0lf for resize hitbox code
    -RavensBro for his site and models
    -abrandnewday for his vanilla config
    GITHUB SOURCE

    Chaos Boss Pack Download

    Enjoy!
    Attached Files
    File Type: 7z bossspawner.7z (48.8 KB, 446 views)
    __________________

    Last edited by Chaosxk; 10-05-2015 at 17:49. Reason: update 4.3.1
    Chaosxk is offline
    Rads
    SourceMod Donor
    Join Date: Feb 2008
    Location: Achievement what
    Old 06-11-2013 , 19:29   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
    Reply With Quote #2

    Seems to work well, though would be nice to have level up for the horseman added
    I know the Merasmus & eye boss has it ..

    just saying but nice work

    p.s
    I have this on MvM server by the way works well
    for you lots out there that will ask will it run on them..
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    Last edited by Rads; 06-11-2013 at 19:32.
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    salsav91
    Senior Member
    Join Date: Aug 2012
    Location: Where Lollichops sleep
    Old 06-12-2013 , 21:43   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
    Reply With Quote #3

    Love the plugin but would like to recommend something. Perhaps have a ad alert system for chat. Like after the boss is killed inform players that he will return in *depending on what time is set* minutes. If that cant work then maybe a warning system, like 2 minutes before the boss spawns the players will be alerted via chat or HUD.
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    Rads
    SourceMod Donor
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    Old 06-12-2013 , 21:46   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
    Reply With Quote #4

    I take it you don't you have this installed .? being that it has this in it :/
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    salsav91
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    Old 06-12-2013 , 21:47   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
    Reply With Quote #5

    Quote:
    Originally Posted by Rads View Post
    I take it you don't you have this installed .? being that it has this in it :/
    I have it installed and set working perfectly.. I dont get any warning about bosses though.
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    Old 06-12-2013 , 21:49   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
    Reply With Quote #6

    it comes up with in chat up on killing the boss it will say he will return in 600*

    this is from the cfg file

    // How many seconds until the next boss spawns?
    // -
    // Default: "600"
    sm_boss_interval "600"
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    Last edited by Rads; 06-12-2013 at 21:49.
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    salsav91
    Senior Member
    Join Date: Aug 2012
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    Old 06-12-2013 , 21:55   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
    Reply With Quote #7

    Quote:
    Originally Posted by Rads View Post
    it comes up with in chat up on killing the boss it will say he will return in 600*

    this is from the cfg file

    // How many seconds until the next boss spawns?
    // -
    // Default: "600"
    sm_boss_interval "600"
    weird.. doesnt show that on mine.. Does it work if you have "tidy chat" mod?
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    Rads
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    Old 06-12-2013 , 22:00   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
    Reply With Quote #8

    Yeah it will work with that.. that don't stop it from coming up I have run as well and it shows
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    Last edited by Rads; 06-12-2013 at 22:01.
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    salsav91
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    Old 06-12-2013 , 22:03   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
    Reply With Quote #9

    Quote:
    Originally Posted by Rads View Post
    Yeah it will work with that..
    Odd.. Well is there an early warning system to inform people before the boss spawns? If not that would be neat.

    Edit: Till then I will check my logs for possible errors.
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    Last edited by salsav91; 06-12-2013 at 22:05.
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    Rads
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    Old 06-12-2013 , 22:09   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
    Reply With Quote #10

    warning system before the boss spawns = No

    just when you kill him it comes up in chat that's all

    may have to wait for Chaosxk see if he has any come back on this
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