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asdfdsdf
AlliedModders Donor
Join Date: Aug 2010
Location: Belgium
Old 06-03-2013 , 14:21   Need help with plugin
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Hello guys i need help with this plugin the cellsopener for jailbreak now its only once per map when you type !open i need to fix so admins can use it every round can someoen help me or what do i have to change n this code thx grtz

PHP Code:
/*

Thread Link: https://forums.alliedmods.net/showthread.php?p=1130946#post1130946

Jail Cells Opener
v1.6
Wrecked

Changelog:

1.0 - Released
1.1 - Config file added with method to get custom maps / button ids
1.2 - Replaced button ID with targetname since ID's aren't static (thanks xPaw and joropito for feedback)
1.3 - Auto button detector added in with a big thanks to jorpito for the code!
1.4 - Now functions with maps that have more than one cell opener.
1.5 - Manual push task removal, thanks to D.Skript for reporting
1.6 - Multilingual added (crazyeffect) / commented the code
*/

#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <fakemeta>
//#include <cstrike>
//#include <fun>

new const VERSION[] = "1.6"

new found[10]

public 
plugin_init()
{
    
register_plugin"Auto Cells Opener"VERSION"Wrecked" )
    
    
register_clcmd"say !open""CMD_PushButton"ADMIN_LEVEL_E )
}

public 
CMD_PushButtonidlevelcid )
{
    if( !
cmd_accessidlevelcid) )
    {
        return 
PLUGIN_HANDLED
    
}
    
    else
    {
        new 
name[32]
        
get_user_nameidname31 )
        
        
client_print0print_chat"%s has released the prisoners!"name )
        
        
Push_Button() // open cells
    
}
    
    return 
PLUGIN_HANDLED
}

public 
Push_Button() 

        new 
ent 
        
new ent3 
        
new Float:origin[3
        new 
Float:radius 200.0 
        
new class[32
        new 
name[32]
        new 
pos 
        
while((pos <= sizeof(found)) && (ent engfunc(EngFunc_FindEntityByStringent"classname""info_player_deathmatch"))) // info_player_deathmatch = tspawn
        

                new 
ent2 
                pev
(entpev_originorigin
                while((
ent2 engfunc(EngFunc_FindEntityInSphereent2originradius)))  // find doors near T spawn
                

                        if(!
pev_valid(ent2)) 
                                continue 

                        
pev(ent2pev_classname, class, charsmax(class)) 
                        if(!
equal(class, "func_door")) // if it's not a door, move on to the next iteration
                                
continue 

                        
pev(ent2pev_targetnamenamecharsmax(name)) 
                        
ent3 engfunc(EngFunc_FindEntityByString0"target"name// find button that opens this door
                        
if(pev_valid(ent3) && (in_array(ent3foundsizeof(found)) < 0)) 
                        { 
                                
ExecuteHamB(Ham_Useent30011.0// zomg poosh it
                                
found[pos] = ent3 
                                pos
++ // next
                                
break // break from current while loop
                        

                } 
        } 
        return 
pos 


stock in_array(needledata[], size

        for(new 
0sizei++) 
        { 
                if(
data[i] == needle
                        return 

        

        return -


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